Note. This has been unlocked.
Advice: Quoteblock or Folderize some of the OP.
Disambig Needed: Help with those issues! tvtropes.org/pmwiki/posts.php?discussion=13324299140A37493800&page=24#comment-576I don't think Developer's Foresight is what you think it is. That trope already has problems with shoehorning things that someone, somewhere thinks is even remotely clever. We don't need to move more oversized feet into it.
The description says that Cutting the Knot can overlap, so saying it's instead an example of that doesn't make sense. If you claim that, "isn't it instead this trope", you need to show those tropes are mututally exclusive. Overlaps happen.
A few of those you call Subversion are Not A Subversion.
edited 16th Mar '18 6:36:40 PM by AnotherDuck
Check out my fanfiction!Okay, perhaps the Cutting the Knot solutions don't need to be touched. Still though, my main point is that a good majority of the examples (as in, most of the other ones I listed) aren't puzzle solutions. I would recommend either getting rid of them or expanding the description to make the title fit (so it becomes all gameplay mechanics instead of just puzzles).
edited 17th Mar '18 1:23:52 AM by BreadBull
Expanding the trope to fit non-puzzle descriptions seems to me like it'd create a lot of YMMW situations. As an example, Project Zomboid is a zombie apocalypse survival simulation game. The level of how unexpectedly realistic some of the mechanics are, like climbing through a window you shattered giving you cuts in your hands, is gonna vary between the player who keeps up to date with the latest updates, the player who's casual and expects a run-of-the-mill zombie game, the overly cautious player who expects the worse to happen with any choice, etc.
Essentially, what this trope should be is simple: an aspect of gameplay is overly realistic at a point where most players would not expect this.
The oft-used "close and open the Nintendo DS" example is almost certainly not this trope, because it has absolutely nothing to do with realism within the fictional universe, and often breaks the fourth wall in the process.
I had a dog-themed avatar before it was cool.Alright, I've put it off for a while but I've folderised all the examples.
...What?
I had a dog-themed avatar before it was cool.If you're referring to the post above yours, it was a spambot.
Patiently awaiting the release of Paper Luigi and the Marvelous Compass.Ah.
I had a dog-themed avatar before it was cool.Clock is set.
"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard FeynmanClock is up; closing for inactivity/lack of consensus. No action is to be taken on the basis of this thread.
"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
I think the title for this trope is causing some confusion as people think it's for gameplay mechanics and whatnot which they find, well, unexpectedly realistic (go figure), even though they fall under other tropes.
So, firstly: the trope as defined on its laconic page: A commonsensical solution that defies genre conventions. Essentially, it's when something in a game makes perfect sense if you apply real-world logic, but not when you apply video game logic. Now, as to the examples:
These will probably go better on Developer's Foresight, since there isn't really a puzzle solution here (except for the Fallout one, but "sheathe your weapon" isn't the solution, so I digress).
This one is kind of iffy. Does it fit, or given that throughout the game it's implied that the glass would be unbreakable make it more Guide Dang It!?
Probably better as a subversion of Super Drowning Skills. This example is rather dated too since 'the vast majority of RPG games' usually allow the player character to seem nowadays.
Likewise, a subversion of Soft Water.
Cutting the Knot perhaps would be a better fit, since it's less solving the problem and more removing it.
Not sure which would be a good fit (Reality Is Unrealistic?) but again, it's not an unorthodox-yet-logical solution, just the fact that people don't expect it to take so long.
This one...it's not even "unexpectedly realistic". I don't think "realistic simulators" are worthwhile enough to be a trope.
These two are more Stating the Simple Solution than anything.
Most of the wicks are the same examples as above (plus a few indices), which make up about 85% of the page. So, some cleanup will be needed, but since the title seems to be causing some problems with a lot of examples take the trope name at face value, this issue will chance to repeat itself. Time for a name change?
edited 13th Jun '18 2:22:18 PM by BreadBull