One that always makes me feel awful is Amanda's death in Final Fantasy Adventure
. She goes to kill a Medusa (and asks for your help) to uncurse her brother by using the Medusa's tears. Except when you beat the Medusa, no tears are found. And that's when Amanda finds out she was cursed during the battle to turn into a Medusa herself. So she makes sure she cries as she asks you to kill her so that she doesn't become a rampaging monster. And after she asks, that's when control is given back to you. No way out. Touching her causes you damage - the curse has already progressed that far. It only takes one hit to do the Mercy Kill
, but it's not handled in a cutscene. You have to kill her with an attack.
Since No More Heroes 2: Desperate Struggle
was brought up, I'll bring up a different example that gets to me - Ryuji's death. Until then, the fights made sense, even from an Anti-Hero
standpoint - Travis was either fighting against a complete sociopath, fighting for revenge, or would try to show mercy to a worthy foe (Shinobu accepted it, Cloe couldn't). But Ryuji wasn't a terrible person or with a grudge against Travis at all - and yet, he was cut down mercilessly by the UAA. And unlike with Shinobu or Cloe, Travis didn't get a chance to offer him any mercy. It's the point in which the series finally slams home just how awful the proceedings are. Is it any coincidence that the next three ranking battles (i.e. outside of Mimmy, who Travis doesn't fight anyway) are against three rather sympathetic foes?
edited 5th Dec '13 12:09:31 PM by 32_Footsteps