Jesus that was a long OP. I'm interested, and I may sign up. Although, with no canon experience, will I be ok to play?
UhEverything you need to know is in the OP, mate. Good to have you onboard.
I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serial- Name: Freya Frostbane
- Age: n/a
- Race: God
- Gender: Female
- Height/Weight:
- Sealed Form: 124 cm/28 kg
- Unsealed Form:178 cm/51 kg
- Appearance:
- Sealed Form: "Nope nope! PANCAKE time!"◊
- Unsealed Form: "What are you staring at?"◊
- Personality: Eastern Floor Master, Freya Frostbane. A childish girl with cat ears that can hear the jingle of spare change and a tail that waves at the sight of a quick buck. It’s hard to imagine that such a person used to be a God. A god associated with fertility and kindness, no less! Despite her failings as a cheap person, there exists warmth in her tiny tiny heart. If a person is down on their luck and wanders on in to Maple Hearth without a cent to their name, she’ll allow them to stay in the hotel (as long as they sell themselves to her!). So it’s not all about money! It’s about property, about values and if you’re going to be a good asset to her or not!
- Bio: A cat god associated with Pluto, fertility and charity. Her past is shrouded in myth and conjecture - but one thing is known for certain, she’s a greedy cat (even if she has a motherly/sisterly side). Apparently has a history with Shirousagi (who owes Freya money, by the by). Now the reason why she’s a Floor Master? Her influence with the Maple Hearth, being an overall ‘good citizen’ and being REALLY strong on top of all of that.
- Gift:
- Azure Pluto: The gift that symbolizes Freya’s connection to Pluto as a Goddess. The power of the gift materializes a wind that chills anything it touches to absolute zero.
- Black-Lipped Cauldron: A gift that materializes a large black cauldron (as the name implies). It has a forever burning housed under the cauldron. Uses can include cooking, alchemy, magic, cleaning and impromptu human torture.
- Inanimate Animate Chess: A large frozen lake with another layer beneath it. On top of the first layer, there are frozen sculptures that are theorized to be actual living people that fell victim to Freya’s games before hand.
edited 29th Oct '13 8:55:18 PM by RagnatheSaviour
"Hey you! Nano-something or other!"Thread title changed per request.
- Name: Hansel Adams
- Age: 24
- Race: Tall, dark-haired, lean, midriff-baring catguy. His race I will name the Feln.
- Gender: Guy. Catguy.
- Appearance: ... Tall, dark-haired, lean, midriff-baring catguy. White cat-ears and cat-tails. Yes he has two cat-tails, one of them usually adorned with a silver chain. His tops are tight, and he usually wears shorts and sandals. Usually sporting one of those smiles with little fangs jutting out.
- Personality: Oddly enough, he doesn't really like fighting. He'd rather flirt with the cute girls he can meet, though unfortunately he's not very good at it. He doesn't know when and where to spend his money. He's courageous, well-mannered, courteous— princely, one could say. Well...
- Bio: He was a prince in his home dimension, though not the one poised to become king. Not that he was ever interested; royalty are not known for their fun lifestyles. He let himself into Little Garden when he received Shirousagi's invitation, remembering two friends from his past who left him a letter stating they've gone to a place called Little Garden.
- Gift(s):
- Taxation: Anyone who treats him like a leader is treated as a "subject". Taxation allows Hansel to borrow the Gift/s of his subjects indefinitely. The subject cannot use the borrowed Gift/s in the meantime.
- Misc: The silver chain on one of his tails is a symbol of his royal status, and one that would be recognized by any Feln.
edited 15th Nov '13 11:58:41 PM by fillerdude
Considering playing as a young ahmun, possibly of the Soldier or Scout castes (or once I've got artwork, maybe a Servant caste? That'd be interesting).
Is that okay? Or should we limit it to more human looking characters?
Accepted.
That's fine. I would prefer a majority of human-ish characters, but one or two exceptions is okay.
@Ragna: Accepted, although do remember there's more than one Eastern Floor Master, since there are multiple Floor Masters per floor and seven floors total.
I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serial-Dredges his old character ideas up-
In-te-rest!
Talking outermost wall!
"Hey you! Nano-something or other!"Hmmmm... on second thought Eventua, it might be better to stick with someone more humanoid. It might grease the wheels a bit and help the problem children get along better (although they can transform into something that isn't human, like Galdo Gasper a.k.a a weretiger). I'm not saying humans are inherently racist, I'm just saying that they tend to jump to conclusions about other people based on pre-fabricated assumptions and judgments based on morphological and cultural differences
edited 30th Oct '13 5:08:42 PM by KSPAM
I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serial- Name: Midori
- Age: 19
- Race: Orc
- Gender: Female
- Height/Weight: 6'1", 170 lbs.
- Appearance: A tall, buff Amazonian Beauty with green skin and black hair styled in a ponytail, Midori has sharp teeth and cute fangs. She wears thick hide armor and a leather helmet. Unlike most traditional depictions of Orcs, she is not ugly nor is anybody else in her race. They're just green and strong.
- Personality: Midori, like most Orcs loves to fight and loves to party. After all, Orcs are made for fightin' and winnin'! Naturally, Midori loves a good celebration and a good brawl. Sometimes at the same time and place.
- Bio: A member of an Orcish war band, Midori was always a fighter, as were all Orcs. However, her war band has been thinned out from constant fighting and she is now the sole survivor. Entering Little Garden, she looks to relax and have a good time before joining a new war band.
- Gift(s): Here is Midori's sole gift.
- Extreme Toughness: Like most Orcs, Midori is Made of Iron. Her bones, skin, nerves, and muscle are all three times as resilient as a human's, and can take quite the beating.
- Misc: Loves citrus sodas like Mountain Dew and Mello Yellow. And pizza.
Hmmmm... The character itself is fine (although I'm curious, is she olive green, grey green, forest green, or Hulk green?), but there are two minor issues of contention. Namely that someone isn't really invited to Little Garden unless they stand out above the rest of their people/culture/insert politically correct term here, usually because of their Gift. There are exceptions (like for example, a pureblood vampire's intertwined Gift is Vampire Lord, which is simply a symbol of their heritage which affords Divinity), but generally you don't get invited to Little Garden from another world unless you're special even amongst your own kind.
Second thing isn't as big a deal, but why would she come to Little Garden to relax? Unless of course her idea of relaxing is "beat up more things", in which case she'll fit in just fine.
I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serialHer idea is indeed "beating up things", she's like a less ugly version of an Ork from Warhammer 40000
Okay, what about the first thing I talked about then?
I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serialStill working that one out
Well, for the moment, I'll put up a section for accepted and reserved characters. Given that we have one or two people already waiting in the wings, I think it's safe to say most of these spots are filled. It would be best to keep the group somewhat small, so after those people submit their sheets, I will be closing the signups until further notice.
I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serialActually... sorry.
UhGonna have to drop from this RP. I realize I may not have enough time for multiple RP's and college work. After all, real life comes first.
- Name: Shae Greenvale
- Age: 136
- Race: Sylvan Humanoid
- Gender: Female
- Height/Weight: Variable, tends to hover around 162 cm and 55 Kilograms.
- Appearance: Her form varies on fancy though she does have a standard one.This when she was a child, Like this currently with these antlers and these clothes and hair color
- Personality: A being with well over a century of life who nevertheless retains a somewhat innocent nature. As a being born of nature, she understands its flow and secrets better than anyone else. While naturally serene and patient she does have a bit of a fae like tricky streak and she can develop a bit of a temper when teased. She's quite mature in some areas, like the worth of life, how far she's willing to go for her goals and the like... though with her somewhat sheltered upbringing she's awfully naive and childlike when it comes to actually interacting with those who are not her underlings or pay her no respect. While definitely favoring the side of nature and life she bears no actual ill will for progress and development beyond the damage they may cause to her planet. Indeed, she can be quite curious about the functions and benefits that technology can bring when people don't boast too much about it. In such cases, she might get pissy and start to speak of ways nature is better or can replicate the effect on its own.
- Bio: Coming from a dimension filled with magic and fantasy, Shae is the direct daughter of the concept of Nature from her home planet. Grown from a massive tree deep in the forest in a cocoon of petals and leaves, fostered by the animals of the forest, with fae as her baby sitters and playmates, raised by elves and schooled by druids, she was born as Nature's Champion in an age of struggling powers and war. She led on a life of war, using her powers as an Archdruid to combat a powerful necromantic empire and encroaching industrialization from a despotic kingdom. She faced many losses and victories until finally striking a decisive blow for her woodlands and peace. She then spent many decades on sheer rebirth, growing up many forests and recovering many lands from the grip of necromantic power or sheer industrial decay. By the end of it all, she was among the strongest beings on her home planet... though now bereft of purpose. Hunting on the woodlands, hearing the song of the night and enjoying the company and advice of elves and faeries was good for a time... but her longing heart for new adventure brought Shae to Little Garden
- Gift(s):
- Archdruid, Nature's Chosen (Tends to be called Flower Child): Representing Shae's status as Nature's Champion and her powers as an Archdruid. It allows her to shapeshift into other humanoids, animals and elementals, make use of druidic magic like calling upon the elements as well as animal and plant life to help on her plight. It also allows her to speak with animals and easily befriend them. Think the powerset of a high level fantasy druid.
After giving this some thought, interest has been rekindled. With robots. Yeah...
UhDOOBAPOSHT FOR SHINUP SHEET
-Currently Under Construction-
- Name: Ko-re M-003 Nicknames include: "Core" "Moo" and "3"
- Age: Doesn't matter. He was built fifteen years ago, though.
- Race: M003 is a Quim model Matrex. In layman's terms, he's a robot (Matrex) designed for "Private Affairs." Get your mind out of the gutternote , that means he carries out assasinations, given to him by his makers. He is the third boy made for his unit, hence M003, which is the same a human family. But with robots intead.
- Gender: Male
- Height/Weight: 5'3"/100lbs as per regulation.
- Appearance: [1]
- Personality: A bit proud, but other than that, he's just smiley, neutral and kind. As a good Quim should be. As he is a robot, Core is also very good with machines, and he can sometimes fix them with one second's worth of work. He really enjoys doing this, even as work given to him by others.
- Bio: Ko-re M-003 was built as a member of the first batch of very experimental Quim Matrexes, designed not for warfare, but for assassination, and so he was built with stealth and agility in mind. He was implemented in a regular unit, and quickly given his first task. It went rather well, and he was given many more. He didn't like this, however, and was ready for a real challenge. Then one day, he got an email, inviting him to a "Little Garden." He wasn't sure where this was, but the letter said it would be exciting, so here he is.
- Gift(s):
- Quim Malfunction
- First off, this is a gift that is signifying Quim mechanisms and workings. The malfunction makes him far more powerful than the average Quim. He can use his sword like regular, but Core can also electrify objects in contact with him, and he can magnetize himself.
- Quim Malfunction
- Misc: Good at singing, sorta. He sounds like a vocaloid, but still.
Tadaa.
edited 4th Nov '13 4:47:16 PM by mrminun
UhUgh triple post, but I'm here to say I'm done.
Uh- Name: Frege Kseniya a.k.a. Koschei the Eighth, Kossy, Acht
- Age: 451
- Race: Deathless
- Gender: Female
- Height/Weight: 144 cm/31 kg - Thin and short. Can be charitably called “compact”.
- Appearance: The cat's stuffed. Dead. I-I just want something to hold. Please, leave.
- Personality: A reasonably seamless integration of a nervous, hopelessly aware of one’s own averageness, saddened and mournful heroine, and all the world’s evil. In effect, she is a nervous cluster of shyness, a miserable pile of secrets and with a mean-spirited center generally tempered by her good heart. Surprisingly lewd and imaginative.
- Bio: The second daughter of a minor noble who pledged vassalage to a long dead King of a long past Kingdom. All throughout her childhood, she was plagued by a crushing sense of inadequacy, being neither as fleet of wits and intelligent as her older sister nor as affable and charming as her younger sister. A chance meeting with a young knight errant who stumbled upon her bathing under the waterfall in her family’s grove would lead to the adventure of a lifetime – with lost cats found, manifests delivered, bandits bested, a conspiracy for the King's life uncovered, time race against, dastardly plots foiled and far more. Paid for by sweat, blood, and tears, she would go on to meet loyal companions, find great riches, and discover the true meaning of friendship – and, perhaps, even love. Such is not meant to be, however. Due to their failure to stop the unsealing ritual of the Seventh Koschei, she was forced to slay the daemon-blooded half-orc by smashing his death- contained inside an amber- against his forehead and ends up mantling the role. Transforming into the embodiment of all-evil is not a pleasant experience and her ensuing rampage destroys the Kingdom and brings ruins to a great part of the continent. Eventually, she was defeated and sealed by her former companions for over 400 years, until some idiot undo her seal. Instead of ushering a new era of terror and jackassery, however, she just mopes around and sulks all day. Fed up with shooing away nosy adventurers and wannabe heroes, she accidentally activates an artefact of unfathomable power gathering dust in her dungeon’s basement with a wish of “going somewhere fun.” And, here she is.
- Gift(s):
- Villainy: The adversary. The opposition. The trait that identifies the actor of the vital role of ‘antagonist”. In truth, isn’t this more of a double-edged sword more akin to a curse than a blessing? In any case, the “possession” of this “gift” yields several abilities, of varying uses.
- Deathless: Not the property of being “unkillable” in the usual, inductive sense, but an attribute stemming deductively from the separation of her “death” from her “self”. Currently, her “death” is inside the iris of a magpie nesting atop a great oak tree on an island located over a giant turtle that swam in the great ocean- back in her home dimension. In effects, she doesn’t age, cannot be killed, and any damage done to her regenerates in due time. The lost of the governing gift –Villainy- would create a rubber-string effect that catapults her death back to herself, causing her to rapidly ages and fades away to dust unless prevented through some other means.
- Aura of Malice: A palatable aura of malice emanates from her, cowing those weaker than her and –unfortunately- possibly challenging those stronger. To her dismay, this means that small, adorable animals will be no where within her vicinity, and may well dies of shock if she would cuddle them.
- Curse of Triumph: She cannot be defeated by any means during her first encounter with an enemy or group of enemies, at best only being forced into a draw. In subsequent encounters, however, strategy concocted with guiles will be extremely effective- she is fated to be defeated through such means, and cannot circumvent the destiny on her own.
- Koschei: Due to experience inherited from the original Koschei, she is extremely knowledgeable in matters concerning swordsmanship, thaumaturgy, larceny, abduction, knots-tying and grandstanding monologue. Think of a bastard off-spring of a Disney villain and angst-ridden teenager.
- Villainy: The adversary. The opposition. The trait that identifies the actor of the vital role of ‘antagonist”. In truth, isn’t this more of a double-edged sword more akin to a curse than a blessing? In any case, the “possession” of this “gift” yields several abilities, of varying uses.
edited 7th Nov '13 9:02:15 PM by Pblades
"The literal meaning of life is whatever you're doing that prevents you from killing yourself." Albert CamusEveryone is so far accepted. Since we don't need much more than a small group, signups will be closed once desdendelle submits their entry.
I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serial
Welcome to Little Garden. Basically the Las Vegas of the multiverse, Little Garden is where problem children (like yourselves) can come to escape the boredom of their everyday lives and stretch their legs by participating in our Gift Games. Our games attract players of all ages and races from across every possible timeline and parallel universe, so not only will you get to meet new people and learn new things, you'll never play the same Gift Game twice. Say goodbye to boredom in Little Garden! But what is a Gift Game, you ask?
A Gift Game is a formal contest in which those with Gifts (like yourselves) can wager one Gift against another in a game for the chance to win big. The Gift can be anything; a lost treasure, a legendary weapon, a king's ransom, a harem of servant girls (or men), a blessing from spirits, a special power, or even a life for a life. If it is valuable enough to match the game, anything can be wagered, regardless of technicalities or abstractions.
If you win a Gift Game, you can keep your winnings for yourself, or share them with your community. A community is a group of players under one name and one flag, like a family or a clan. The bigger your community becomes, the better chances you have of winning more Gift Games. And the more Gift Games you win, the more powerful you and your community become.
So come on down to Little Garden, your new home away from home. We personally give you our guarantee that you'll never be bored again!
So yeah, a new batch of problem children are coming! For those of who are familiar with the anime or the Mondaiji light novels, this RP is pretty self-explanatory. For those who aren't however, I will provide a brief explanation of things you need to know to live in Little Garden:
And that's the long and short of it. So basically your goal is to form a community and bring it to prominence by winning Gift Games. Note that while Pv P isn't forbidden by any means, cooperation between players is ideal, especially in the larger scale games that will make up the majority of most overarching story arcs. The coming trials for your community will require teamwork, so regardless of whether or not you like your fellow problem children, you're gonna have to suck it up on game day or everyone suffers.
Beyond that, the standard RP rules apply. No autohitting, no godmodding, treat your fellow players with some semblance of human decency (difficult at times, I know), and above all, when in doubt, consult the GM(s)* if you have any questions. If you feel like a post might have negative repercussions, it's always better to ask before you post it.
Also, one last reminder. While Little Garden is far from the most magical place on Earth and can be very dangerous at times, keep in mind that your characters came here to have fun. Events may occasionally take a turn for the worse, but excessive grimdarkness will be sought out and purged with extreme prejudice. That being said, here's your character sheet:
ACCEPTED CHARACTERS:
GM CHARACTERS:
RESERVED SPOTS:
edited 31st Oct '13 6:47:48 PM by KSPAM
I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serial