Exactly What It Says on the Tin
Feel free post your idea for game you wish someone would start or, if you're a GM type person, peruse this thread to see if there's anything that looks interesting that at least one other person has interest in too.
Anybody cares for a GeniustheTransgression RP?
That actually sounds pretty cool.
Flesh is a design flaw.How about a general pulp weird tale/ weird/mad science 1920's/ 1930's RP? Then many of us are happy!
For duty, duty, must be done, the rule applies to everyone;So, I've figured out a great idea for an RP, it would be Old World Of Darkness, but with a twist. The setting would be in an unspecified point during The Middle Ages and The Renaissance, or anywhere from 400 to 1600 AD. It would be focused on Europe, but if you want characters from The Middle East or East Asia, you can, provided you find a reason for them to be in Europe.
Any and all character types would be welcome whether it be Humans, Vampires, Werewolves, Mages, or Fae.
The main twist would be that it would focus on various fairy tales, myths, historical figures, and folklore. All of it given a grimdark twist. Yes. Grimmification is heavily involved. Most of the stuff would derive from ancient, medieval, and Renaissance sources and settings, though certain works from a post-Renaissance setting are acceptable such as Alice In Wonderland, The Wizard Of Oz, and the Cthullu Mythos, provided they are reworked into a Medieval/Renaissance context.
Players can create an original character or take a character from any of the following stories and works, and put them into the context of the setting. While focused on the Dark Ages setting of Old World Of Darkness, you can rework it into a non-WOD context if it fits the theme of the setting.
- Any works from Hans Christian Andersen, Grimm's Fairy Tales, or Andrew Lang's Fairy Books
- Classical Mythology
- Norse Mythology (Including Beowulf and The Icelandic Sagas)
- Celtic Mythology
- Japanese Mythology
- King Arthur (any and all interpretations of the Arthurian Legend are welcome)
- Certain works in the Disney Animated Canon (specifically the films that focus on the Princesses or have a Medieval or Fantasy setting.)
- The works of J.R.R. Tolkien
- The Divine Comedy
- H.P. Lovecraft's Cthullu Mythos
- Alice In Wonderland
- The Wizard of Oz
- The Bible
- Any Historical and Literary figures from Ancient Greece, Ancient Rome, The Middle Ages, and The Renaissance, as well as some mythological and historical figures from Imperial China and Jidaigeki
- The Arabian Nights (Ali Baba, Aladdin, Sinbad the Sailor, etc.)
- Inu Yasha
- The Canterbury Tales
- Kingdom Hearts (since certain Disney works are eligible, certain Kingdom Hearts characters can be played in the context of the setting)
edited 3rd Oct '14 6:21:19 PM by PaulieRomanov
So uh, back again with another prompt that I never fleshed out and only came up with within the minute.
How about an RP themed around them point-and-click Adventure games? Like Monkey Island, Sam & Max and the like.
Nah, just do the pirate one.
Flesh is a design flaw.Does anybody want to GM a Shin Megami Tensei RP?
Man, it has been years since anyone did anything successfully with Mass Effect. Anyone in interested in making a new ME RP?
Man, I really wanna run a D&D game with players as cops but I also really don't wanna run a game.
Does anyone else wanna run that?
Which Edition? I might be willing to do that, actually.
It's kind of funny. Sufficiently advanced stupidity is like sufficiently advanced science; eventually, you find something you can't solve.3rd to Path
Mass Effect? You already have one sign up. Trust me.
Forward, boys! For God's sake, forward!Does that include 3.5? If so, I can get on it, yeah. If not, I don't have the books for it.
edited 6th Oct '14 10:24:48 AM by Dragon573
It's kind of funny. Sufficiently advanced stupidity is like sufficiently advanced science; eventually, you find something you can't solve.Where? The last game died a few months back.
edited 6th Oct '14 11:44:30 AM by nman
It would be cool if someone made a Legend game on this site.
@Dragon: 3.5 works.
General pulp weird tale/ weird/mad science 1920's/ 1930's game? Anyone?
For duty, duty, must be done, the rule applies to everyone;I would like someone to Take over My Cross X RP.
If it's good enough.
And Someone would take over the Sign Up thread and make the Season or Pre-season one i guess.
edited 8th Oct '14 12:29:57 PM by TheBloodMasterVX
I care for Starbound: My universe, My home, My unification. For the Peglaci as we know it.Sorry, but I can't do the D&D thing. I've hit a period where all I can do is write crappy tragic love-stories.
It's kind of funny. Sufficiently advanced stupidity is like sufficiently advanced science; eventually, you find something you can't solve.Another idea I don't wanna run. I'm not sure I'd want to play it either, I just wanna come up with it.
A Humans In Equestria RP.
Plot: In the human nation of Hominidastan, a gang of criminals escape through a magic mirror to the other side of the globe to the magical land of ponies.
Humans: Most are vanilla humans with little to no magic, save for a gifted few; the wizardly elves, the winged harpies and the towering giants. They are ruled by the fairy queens, who have traits of all three of the gifted. These queens are Mab, who is cold and ruthless, and Titania, who is raging and savage, and who are in charge of the turning of the seasons.
These gifted have magic similar to what all ponies have and are generally feared by the rest of the populace. In the fringes of human society, they are treated like witches. Closer to the center, they are recruited by the queens at a young age. When the bent of their special ability comes to light, they are tatoo'd with their personal caste mark and given a title.
Magics:
- Wizardry: The most obvious form of magic which has many countless subschools. The sole domain of elves and unicorns.
- Geomancy: The arrangement of objects to produce a particular effects. Only giants and earth ponies can feel the flow of the earth surely enough to do this with any degree of competence.
- Barding: To feel the general flow of popular opinion through the ground, and with a degree of competence manipulate it. Earth ponies and giants.
- Ranging: To feel the flow of the earth and let yourself be swept up in it, allowing for ease of travel to rival teleportation. Giants and earth ponies.
- Empathy: Like the bard but operating on a more personal level. Hearing the sound of a person's soul and calling to it yourself. Pegasi and harpies.
- Druidism: Calling to the spirits of nature and negotiating for their services. Spirits of air, such as clouds, are the easiest to manipulate. Pegasi and harpies.
- Necromancy: Speaking with the spirits of the dead. Most are of the other world and cannot effect thise one, but they do watch and they love to gossip. Pegasi and harpies.
Themes: Culture shock! Weee!
A Dragon Age RP would be cool too. Or Skyrim.
Another setting I want someone else to run and I'd actually play.
3e to Path
The world was created by the confluence of the Order and Change. From Order came stability and reason, from Change came movement and drive. The world has no gods, just very powerful outsiders worshiped by lesser mortals. There is no good or evil except in hearts of mortals, nor even law and chaos as sides beings chose.
There is White Magic, which comes from the Divine Order and is expressed by Clerics or White Mages and Paladins` or White Knights, Black Magic, which comes from the Arcane Change, channeled by Wizards and Magus or Black Mages and Black Knights``, and Harmony, Peaceful or Natural, used by Druids or Green Mages, Bards or Red Mages and Rangers or Gray Knights.
The powers of Order and Change do not oppose one another, but compliment and Harmonize. There have been three major Harmonizations in natural history. The first kick started the cosmos, the second got life started and the third raised animals up to upright intelligent beings.
There are many sapient races in the world. There are the Hominids*; the Fae, the Drow, the Elves, the Orcs, the Goblins, the Dwarfs, the Gnomes and the Humans, the Beast-Folk, who are too many to name** and Dragons ***. Unlike the animals they evolved from, every individual is innately magical enough to interbreed****.
Some people are born inherently gifted. Some with magic, who become Sorcerers```, some with a powerful inner-spirit, who are either disciplined as Monk or driven to become Berserkers, and some with strange powers````.
The Eastern Hemisphere is home to a trio of continents isolated from the rest of the world by vast oceans on either side and inhospitable poles to the north and south. South of the equator is a tear drop shaped continent ruled by an undying lich, the Iron Empress, who holds to a policy of honesty and brutality. Connected by a thin strip is the northern continent, shaped like a roaring facing its closest pole. It is an uncharted frontier, lawless wilderness. The last continent is cut in half by the equator, a crescent shaped place surrounded by islands of various size, disconnected from the other three forming a small sea. It is home to a confederacy-empire made up of smaller nation-states. Although in constant competition with one another, the Crescent States will close rank against the Iron Empire and the two peoples consider each other bitter enemies.
The Western Hemisphere is a giant blank slate.
`Paladins, or White Knights, are separated into different Orders. Each order has its own code, usually three laws ordered by importance, Asimov-style. Their Smite Evil is replaced with a universal Smite. Their Detect Evil ability is replaced with Detect Lies, Detect Hostility or a powerful True Sigh/Soul Star ability ala The Dresden Files depending on (the order/what the DM wants).
`` Fluff: Clerics draw the power of the Divine Order into themselves by calm meditation and then push it out by powerful belief. Paladins draws from it by strict living and manifest it by fanaticism. Wizards and Magus invite the Arcane Change into themselves by entering states of self-induced hallucinations and shape it by forcing the power through strict formula. Mechanically, this makes no difference.
``` Sorcerers may choose to draw from the Wizard spell-list, the Cleric spell-list or the Druid spell-list at 1st level.
```` Advisably an NPC only trait. Some people just have one-off spell-like abilities.
* Hominids are evolved from apes. Drow and Fae evolved from one kind of orangutan, Elves from another, Dwarves and Orcs from different kinds of gorillas, Goblins from chimpanzees and Gnomes from bonobo chimps. Whatever humans evolved from is now extinct. Drow and Fae use the base elf stat, save that the former get dark vision instead of low light. Elves use the base half-elf stats. Orcs use base half-orcs, and Goblins base halflings. Base orcs and goblin stats represent savage half-evolved proto-hominids.
** Beast-Folk can be found here: www.dandwiki.com/wiki/Beastfolk_(3.5e_Race) Savage proto-folk are represented by dire animals and the hybrid forms of lycanthrope.
*** Dragons come in five colors; red, green, blue, black and white. They are not inherently evil but otherwise use the same stats. The exception is blacks. Blacks are flightless and have a breath weapon of sonic instead.
**** Except for half-dragons, hybrids have no mechanical significance. They are either one or the other of the parent race. Fluff-wise, children of different races will seem to favor one race or the other and are primarily identified as that race. For example, the child of a human and an orc will come out favoring the orc side and be called a half-orc or the other way and called a half-human. Two hybrids or one hybrid with a pureblood will just do the same thing with rare exceptions. Two hybrids of the same type, despite what each's "other" heritage is will pump out purebloods.
edited 15th Oct '14 11:55:40 AM by God_of_Awesome
.hack rp
And then there was silence
Anybody wanna do a Kingdom of Loathing RP?
edited 27th Sep '14 11:51:13 PM by nman