Depends on whether or not you'd want to separate hijacking things versus hijacking military objectives. For instance, stealing a car to chase the bad guys is something I consider something plot different than hijacking enemy artillery and calling in strikes on their own people.
So, a stab at Grand Theft Prototype
(I'm going to try and do a bit of self demonstrating as I feel that's a decent opener in most cases):
Welcome to the meeting Insert Name Here
. As You Know
, the enemy is developing a new prototype weapon system, which is significantly more powerful than our own weapon system. Your mission, should you choose to accept it, is to infiltrate the enemies base using this Elaborate Plan
and stealing the prototype. You will then bring it back to headquarters to be studied. Good Luck Hero.
A common MacGuffin
plot based trope., Grand Theft Prototype
is about one group staging a mission to steal an enemies advanced weapon system in order to bring it back home and duplicate the technology to use against the enemy. This particular plot set up is very useful as you can take it a variety of directions. One way is to focus on the setup for the theft in question allowing The Caper
to be used. If one side of the war is at a severe disadvantage, stealing a Super Prototype
would allow the losing side to come Back from the Brink
. Another option for a longer series is to have the plot focus on chasing down leads, only to have them be wastes of time
A subtrope of Hijacking Tropes
, commonly overlaps with Steal And Put Into Service
as blowing up the enemy base is always a nice bonus, although you can usually use this one to get away from the scene of the crime. While it's commonly used in military settings, it's also a popular espionage plot setup (national or corporate, both are good).