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gamerex27 0_. from The Blag 'Ole Since: Dec, 2010 Relationship Status: Maxing my social links
0_.
#1: Nov 25th 2011 at 10:20:18 PM

Back in the main Skyrim thread, I mentioned a possible RP hosted here on TV Tropes.

I proposed two possible options there:

One would be a Trapped in Another World plot. In which people are inflicted with Laser-Guided Amnesia, dropped into Skyrim, and have to go about with however the plot develops.

Option two is a more traditional RP, with characters from Tamriel only. No Earth characters permitted.

I'll post my own character profile once we decide on whichever one. Put your vote for option one or two as a reply in this topic.

"USE YOUR WORDS NOT THE FABRIC OF THE UNIVERSE" ''memyselfand I 2"
InfiniteParagon The Warrior Monk of Coeurl from Texas Since: Feb, 2011 Relationship Status: They can't hide forever. We've got satellites.
The Warrior Monk of Coeurl
#2: Nov 25th 2011 at 11:39:32 PM

Skyrim RP?

You have no clue just how interested i am.

I'd honestly prefer the second option. The first seems to kinda... kill everything that makes Skyrim... well, Skyrim. (No i have no specific thing in mind, which kinda hurts my case.) The second, however, i'd fully be willing to do the proper work to get behind.

If there's a need for a plot, and you're the one we submit that to, i'd be happy to propose some form of idea. Once i can properly think of one, of course.

"You lost, Dio. You lost for one simple reason - you were using charcoal." - Hank Hill
bamack1 Since: Mar, 2010
#3: Nov 26th 2011 at 12:27:43 AM

I have interest, seeing as Skyrim has been the main focus of my gaming-life for the past few days. tongue

I think I prefer the second option too, my reason being that it just seems more right for The Elder Scrolls.

gamerex27 0_. from The Blag 'Ole Since: Dec, 2010 Relationship Status: Maxing my social links
0_.
#4: Nov 26th 2011 at 9:28:14 AM

Second option it is, then.

I'll post my character profile in a later edit to this post.

"USE YOUR WORDS NOT THE FABRIC OF THE UNIVERSE" ''memyselfand I 2"
Hevchenko Mr. from Perth, Australia Since: Oct, 2011
Mr.
#5: Nov 26th 2011 at 6:29:40 PM

Yeah, Skyrim! Very interested in this rp, most def' second option as well.

"Insert philisophical/funny rambling here"
KSPAM PARTY PARTY PARTY I WANNA HAVE A PARTY from PARTY ROCK Since: Oct, 2009 Relationship Status: Giving love a bad name
PARTY PARTY PARTY I WANNA HAVE A PARTY
#6: Nov 26th 2011 at 6:39:33 PM

INTEREST!

I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serial
rabbitRider The Sword of the Morning from Shurima Since: Mar, 2011 Relationship Status: I'm just a poor boy, nobody loves me
The Sword of the Morning
#7: Nov 26th 2011 at 9:56:44 PM

I'll throw my interest in here too, although I'm somewhat wary. I'm interested to see how the plot and game style develop.

EDIT: Oh, number two.

edited 26th Nov '11 10:12:53 PM by rabbitRider

Your legacy shall drift away, blown into eternity, like the sands of the desert.
KSPAM PARTY PARTY PARTY I WANNA HAVE A PARTY from PARTY ROCK Since: Oct, 2009 Relationship Status: Giving love a bad name
PARTY PARTY PARTY I WANNA HAVE A PARTY
#8: Nov 26th 2011 at 10:08:27 PM

Character profile incoming shortly in this post. Also, just to be sure, it is okay for our characters to have prior affiliations and allegiances, yes?

I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serial
InfiniteParagon The Warrior Monk of Coeurl from Texas Since: Feb, 2011 Relationship Status: They can't hide forever. We've got satellites.
The Warrior Monk of Coeurl
#9: Nov 27th 2011 at 3:14:24 PM

I would hope so. My current character idea would probably be affiliated with both the Companions and the College of Winterhold... probably, i'm still trying to figure out if that's IC for him. Or if he's a bit too powerful of a character.

At any rate, while it's just my personal opinion, i don't see why they couldn't be. As long as we aren't getting to the point of, say, writing out the NP Cs of factions.

This is, of course, assuming we're kinda doing this in the same time period as the game, or possibly before.

"You lost, Dio. You lost for one simple reason - you were using charcoal." - Hank Hill
Dragon573 Sanity not included from Sitting at a bonfire Since: Jun, 2016 Relationship Status: Wishfully thinking
Sanity not included
#10: Nov 27th 2011 at 5:24:55 PM

Interest.

I have only a very basic knowledge of the Elder Scrolls series, though.

It's kind of funny. Sufficiently advanced stupidity is like sufficiently advanced science; eventually, you find something you can't solve.
daltar The Maid from the fantasy of green. Since: Jul, 2009 Relationship Status: All is for my lord
The Maid
#11: Nov 27th 2011 at 7:23:52 PM

Alright! Whatever we do, here is my application.

  • Name: Aina of Helgen
  • Gender: Female
  • Age: 23
  • Race: Nord
  • Birthsign: The Shadow
  • Homeland: Skyrim - Helgen born, resides in Jorikstead
  • Appearance: Aina has dark brown hair, almost black, and cut by herself just a bit past her shoulders. Her eyes are deep blue color due to her Nord heritage, though she didn't grow to be too tall like most of her kin. Her pale skin hides a fair amount of light scars she has collected by living as she does.
  • Personality: Reserved, low key and a bit of a loner, Aina has spent a good part of her life alone in pursuit of her own particular obsession. Aina is a hunter, of beasts by trade and of the monsters that stalk the night and forests as her calling in life. She is kind and compassionate to a fault, though she spares no mercy for the inhuman. In her eyes they are just a tragedy waiting to happen. Bandits are also fair game to her as is practically anything that might threaten the life of those living in the small towns that dot the landscape of Skyrim. On the other hand she is a tad proud and puts a lot of importance in honor. She will never go back on her word and an oath is completely binding to her.
  • Possessions/Gear: Hunting bow, 20 iron arrows, silver sword, 25 septims, a sapphire, torch, hide armor, boots and gloves, a hooded hunting cloak, salt piles, deer meat, potion of cure disease, frostbite venom, weak poison, iron dagger. She is also accepted in a residence she can call home, back in Rorikstead. There she has a single chest with her personal belongings, quite an amount of books, some hides, a few jewels and such.
  • Skills: Good in One-handed, Archery, Stealth and Block. Knows something about Blacksmithing, Alchemy and Light Armor.
  • Background: A child born in the outskirts of Helgen deep in Falkreath Hold, single daughter of the respected owner of a lumbermill. She led a humble life by the standards of the city folk, though for her surroundings she very fortunate. She was taught her letters at an early age and so Aina was often found reading stories to the rest of the children. However, her life took a sharp turn one night when her little hamlet suffered the attack of a werewolf. Her mother hid her under the bed while her father tried, and quite quickly failed, to hold the beast back. In the aftermath of the attack there was nobody left who would take her, though because of her father's influence some of his remaining money was used to hire her a passage to Rorikstead, where her uncle had gone some time before to help with establishing the town. Her uncle took her in and on her own initiative arranged for her to learn how to be a hunter as her trade. Aina learned the tricks of the trade quickly, haunted by the memories of the night of the attack. She retreated from people, into either the wilderness or her books... The Importance of Where and Words and Philosophy becoming favorites of her together with the tales of Black Arrow. However, she truly found the purpose of her life when she was a 15 year old girl and one of the children of Rorikstead went missing. Like it was just what she had been waiting for her entire life she ran into the night the moment she heard of it. She searched for three whole days until she found his remains on a Troll lair. Aina slew the beast in vengeance for the boy... however she could not be satisfied with that. Skyrim still held uncountable dangers lurking in the dark... each foretelling another tragedy like the one which scarred her life. Aina returned to Rorikstead to inform her uncle of her intent and then departed into the wilds of Skyrim, traveling through the whole realm. Sometimes she walked with mercenaries, some nights she spent in the hall of the vigilant, she once hunted with a man of the Silver Hand and then carried his sword when he fell to the bite of the beast he stalked. To the day she still prowls the wilderness, coming to civilization for brief periods of time, selling the skins of animals and every time feeling like she was cheated in some way by the merchants of the cozy cities.

edited 2nd Dec '11 12:32:50 PM by daltar

If I'm sure of something it's that I'm not sure of anything.
thatguythere47 Since: Jul, 2010
#12: Nov 27th 2011 at 7:49:52 PM

Will this be a dice based system or a more free-form style RP?

Either way I'm interested.

Is using "Julian Assange is a Hillary butt plug" an acceptable signature quote?
KSPAM PARTY PARTY PARTY I WANNA HAVE A PARTY from PARTY ROCK Since: Oct, 2009 Relationship Status: Giving love a bad name
PARTY PARTY PARTY I WANNA HAVE A PARTY
#13: Nov 27th 2011 at 9:55:02 PM

  • Name: Jeane
  • Gender: Female
  • Age: 23
  • Race: Breton
  • Birthsign: The Thief
  • Homeland: Born in Cyrodiil, but spent much if not most of her life in Skyrim
  • Appearance: Jeane is pale young woman of about average height (5 ft. 7' - 5 ft. 10'), with a lithe, curved build and short, disheveled, wavy brown hair. Her eyes are a bright red, and if one looks closely, they may notice what appear to be fangs lodged in her gumline.
  • Personality: Jeane is reticent and reserved, opting to speak only when spoken to unless it is of the utmost importance. When she does interact with others, Jeane is polite and straight-forward, preferring to get straight to the point instead of dancing around the issue (unless the situation is very, very awkward for her). This reflects her primary modus operandi, which is to minimize waste and maximize gain. The words "excessive" and "overkill" are rather lost on her, as she tends to deal with problems the quickest and cleanest way possible. While she has no qualms with killing, lying or thievery, Jeane prefers not to dirty her hands and will only engage in as much is strictly necessary. She enjoys traveling and discovering new places and things, and will take every opportunity she can to go on a trip. However, she rarely has company on any of these trips, and prefers more to observe on her travels instead of involving herself with the locals.
  • Possessions/Gear: Two Ebony Daggers, one Ebony Bow (stocked with, of course, ebony arrows), a set of female Dark Brotherhood garb, and a number of empty potion bottles
  • Skills: Good in Archery, One Handed, Sneak, Pickpocket and Lockpicking. Proficient in Alchemy (she can make just about any poison but no potions) and somewhat in Smithing (enough to improve and create weapons, but not enough to craft her own armor)
  • Background: Jeane was, unlike most, born a vampire, having contracted the disease from her mother during pregnancy. Jeane doesn't know much about her mother or father, as they never cared for her, opting instead to simply drop the baby girl off at the doorstep of the Dark Brotherhood without so much as a goodbye or take care. In the absence of any real mother or father, the Brotherhood became Jeane's only family, and the only ones who would accept her true nature. They trained her in their ways, and found her to be a very capable, if reluctant, assassin. So capable in fact that she rose to the rank of Silencer by age of twenty-one. She's generally well-regarded within the Brotherhood for her skills, but not many of her fellow members actually like her. Jeane lacks the zest most Brotherhood members share for their work, something which many see as anbormal or strange. She doesn't particularly enjoy killing, she doesn't have any religious fervor in regards to Sithis or the Night Mother, and generally just treats the Brotherhood more like a job than a lifestyle. In fact, her driving motivation to reach Silencer was the freedom provided by the post, including no longer being bound by the Five Tenets. As such, her interactions with all members but her handlers (who she reserves a modest degree of respect and "familial loyalty" to) tend to be short and few and far between. She tends to take numerous extended trips under the pretense of "work" and will do whatever she can to lengthen her time on the road.

Let me know if this isn't enough.

edited 27th Nov '11 11:33:54 PM by KSPAM

I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serial
daltar The Maid from the fantasy of green. Since: Jul, 2009 Relationship Status: All is for my lord
The Maid
#14: Nov 27th 2011 at 10:36:48 PM

Oh FFFFF...

Already a character my girl is sworn to slay (if she ever finds out) and she has shinier gear. D:

edited 28th Nov '11 12:17:57 AM by daltar

If I'm sure of something it's that I'm not sure of anything.
KSPAM PARTY PARTY PARTY I WANNA HAVE A PARTY from PARTY ROCK Since: Oct, 2009 Relationship Status: Giving love a bad name
PARTY PARTY PARTY I WANNA HAVE A PARTY
#15: Nov 27th 2011 at 10:50:29 PM

Well, Ebony equipment is rather standard issue for Brotherhood elite...

Also, she hates even Friendly Neighborhood Vampires? D:

I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serial
daltar The Maid from the fantasy of green. Since: Jul, 2009 Relationship Status: All is for my lord
The Maid
#16: Nov 27th 2011 at 11:01:34 PM

Better safe than sorry and all that. She kind of wants to become Skyrim's Van Helsing

Van Helsing Hate Crimes might ensure depending on our circumstances.

edited 27th Nov '11 11:02:27 PM by daltar

If I'm sure of something it's that I'm not sure of anything.
nman Since: Mar, 2010
#17: Nov 28th 2011 at 12:08:45 AM

Alright, I think this is finally, well, final. If you want the short version: Argonian, super-good at climbing/jumping/running about and speechcraft, pretty decent at sneaking, but his combat style is basically just hiding and hoping he can slit someone's throat.

So, for now:

  • Name: Bohl Kabiun
  • Race: Argonian
  • Gender: Male (Well, as male as an Argonian can get.)
  • Age: 25
  • Birthsign: The Shadow
  • Hails from Cyrodiil.
  • Appearance: Let's just say this default Argonian picture. Black eyes, slightly-dark green skin, horns... the works. He's a pretty lanky bastard, about six and a half feet tall, so his stealthing about is sometimes limited despite his best efforts. He has various scars along his upper body where deep wounds once were but have healed over, leaving simple lines that are not too noticeable.
  • Skills: Good with Speech, Sneak, One-Handed, and Light Armor. While pretty bad at Lockpicking, he can at least stick a dagger in terribly unsecured locks.
  • Stuff:
    • Complete set of Leather Armor, as well as a hood, but no shield, all stained completely black with symmetric blood-red markings (IT'S DYE!! Not actual blood... ew) all over, as well as a set of normal merchant clothes.
    • One Orchish dagger, with three steel daggers he conceals as backups. The backups are more for flavor text than for actual use in the RP, simply because he only uses a single dagger in his right hand to fight, and since everyone else seems to be carrying multiple weapons it's a bit silly for him to be totally SOL if he drops his dagger somewhere.
    • A symbol of Zenithar which he wears on a strand around his neck.
    • A horse with his merchant junk (you don't expect him to walk to Skyrim, do you?); then surprised the horse gets horribly killed at the start and he'll only have a simple bag where he stashes his spare clothes as well as whatever starting money or items he's supposed to have at the start of the RP.
  • Backstory: Born under the sign of the Shadow, he was sent to be raised by Dark Brotherhood and trained as a Shadowscale, but due to a chance encounter involving the Dark Brotherhood transport he was on being attacked by bandits (or bears? vengeful mage? whatever's most believable) was not successfully escorted to the Cheydinhal sanctuary. He crawled (or whatever baby Argonians do) for a few days until found by a kind-hearted human merchant on a trip back home, who took him on as his own and taught him trade, as well as passing on his own Zenithar-inspired beliefs and morals. When he was approximately fifteen, his "father" was killed by a crooked business partner who wanted to cheat them. As the man attempted to stab Bohl with the same blade that had taken his father's life, his latent Shadowscale survival instinct emerged, turning him invisible just long enough to dodge and then turn the blade into the man.
Ever since then, though he acts the part of a traveling merchant to cover his tracks, he secretly spends some nights putting his talents to use by hunting down the villainous scum that plagues the cities of Cyrodiil and covertly killing them. Now, he has decided to travel north to Skyrim to see what fate awaits him...
  • Character: He spends almost all his free time stalking the night in his black armor, finding those he deems deserving of justice and swiftly applying it, so there's that whole aspect. Aside from that, he also is pretty human in behavior, even attitude, instead of alien as most Argonians are. Years of traveling as a merchant and refining his speaking skills have made him capable of projecting any outward appearance he wants (as much as an Argonian can, that is), but normally appears like a rather tame, gentle, easygoing, amiable merchant.
He still doesn't know anything that happened to him before he was found definitively, but has put together a pretty good picture simply by researching what happens to those who are born under the Shadow. He has almost no sense of "Argonion-ness", can't speak the Argonian language, and feels/acts human.

edited 4th Dec '11 9:16:13 PM by nman

InfiniteParagon The Warrior Monk of Coeurl from Texas Since: Feb, 2011 Relationship Status: They can't hide forever. We've got satellites.
The Warrior Monk of Coeurl
#18: Nov 28th 2011 at 5:07:26 AM

Hmm... so a Nord, a Breton and an Argonian walk into an inn... nah, i can't make anything out of that. Thankfully.

I'll have a profile up ASAP. Expect a Khajiit from me... who will be yet another character a certain hunter is sworn to slay, it would seem.


THIS SUBMISSION BLANKED FOR RETOOLING

edited 4th Dec '11 4:54:16 PM by InfiniteParagon

"You lost, Dio. You lost for one simple reason - you were using charcoal." - Hank Hill
rabbitRider The Sword of the Morning from Shurima Since: Mar, 2011 Relationship Status: I'm just a poor boy, nobody loves me
The Sword of the Morning
#19: Nov 28th 2011 at 4:11:46 PM

Well the character guidelines has yet to be put up, but screw it, I guess I'll follow the crowd.

  • Name: Athyn Dren
  • Gender: Male
  • Race: Dunmer
  • Age: 37
  • Birthsign: The Serpent
  • Homeland: Morrowind
  • Appearance: Tall, but not abnormally so(about 6'1), with a lean build. Dark, ash gray skin, red eyes, and shoulder-length, silky white hair. Ruggedly good looking.
  • Personality: Athyn is outgoing, cheerful, and personable, but also dangerous and quick to anger. He's also a reckless glory hound, a fact he acknowledges shamelessly. Athyn is a very social person, and feels most comfortable around others. For this same reason, he far prefers large cities to the small homesteads that dot Skyrim. Like all Dunmer, he laments the loss of his people's ancient land and society, but has resolved to succeed despite these losses and despises foreigners that pity his proud race.
  • Possessions and Gear: Fine steel dagger and sword. Set of studded leather armor. A few days rations and a purse full of septims(just over a hundred and fifty). Two poisons of Damage Health, one poison of Paralysis.
  • Skills: Good at: One-handed, Destruction, Speech, and Alchemy. Average at Sneak and Light Armor.
  • Spells: Flames, Firebolt, Ice Spike
  • Backstory: Athyn was born on the border of the wasteland that remains of Morrowind, to a wealthy merchant family descended from the once-mighty House Hlaalu. From his birth, he was caught up in the deadly game of Dunmer politics between noble families, a game that even Morrowind's near annihilation could not change. He grew up in the luxury, schooled in social graces, swordplay, and magic, along with the darker side of high society, like poison and treachery. He would put these skills to good use, becoming an expert player in the conspiracies and plots Dark Elf society. In fact, he was too good a player, and before long his family's enemies came up with an expensive solution: the Morag Tong. After a failed attempt at his life, which his assassin also escaped from, Athyn decided to go to ground until the contract expired. To this end, he fled across the border into Skyrim, where they still pursue him to this day.

I'm assuming quite a lot here on what remains of Morrowind, but I don't really have any info to go on. I believe the House system collapsed, but if anyone knows for sure, tell me.

edited 30th Nov '11 9:09:03 PM by rabbitRider

Your legacy shall drift away, blown into eternity, like the sands of the desert.
InfiniteParagon The Warrior Monk of Coeurl from Texas Since: Feb, 2011 Relationship Status: They can't hide forever. We've got satellites.
The Warrior Monk of Coeurl
#20: Nov 28th 2011 at 4:46:13 PM

Okay, changed Jo'Khaj's profile around a bit. Removed Sneak, Fireball and Shock Rune, which is replaced with 3 Healing Potions, 4 Magicka Potions, 2 Stamina Potions, Alchemy as a skill and Beast Form as a skill.

I realize it's only been two days since gamerex's last post, and it's probably an obsessive worry on my part, but i'll say this now in case: If gamerex, for whatever reason, vanishes or just plain doesn't want to GM, i'll gladly step up to the plate. It'll need to be a collaborative effort, but i don't mind devoting time to seeing this get going.

"You lost, Dio. You lost for one simple reason - you were using charcoal." - Hank Hill
nman Since: Mar, 2010
#21: Nov 28th 2011 at 5:45:38 PM

[up]I'd be down for it, whatever it takes, we will start this RP evil grin, but I'd give him/her the benefit of the doubt.

I'm also glad you made a Khajiit to round out what we have so far. Night vision rocks.

edited 28th Nov '11 5:50:40 PM by nman

daltar The Maid from the fantasy of green. Since: Jul, 2009 Relationship Status: All is for my lord
The Maid
#22: Nov 28th 2011 at 6:47:26 PM

Another abomination! :D

Now we just need a Daedra Worshiper and a Necromancer to complete Aina's worst nightmare party.

Hmmmg... Gods... ways to avoid in party fighting... Making her take a vow would be the easiest path... I'll have to see what happens.

If I'm sure of something it's that I'm not sure of anything.
rabbitRider The Sword of the Morning from Shurima Since: Mar, 2011 Relationship Status: I'm just a poor boy, nobody loves me
The Sword of the Morning
#23: Nov 28th 2011 at 7:00:47 PM

[up] Athyn's a Daedra worshipper. Azura, Boethiah, and Mephala to be precise.

What fun we'll have!grin

Your legacy shall drift away, blown into eternity, like the sands of the desert.
nman Since: Mar, 2010
#24: Nov 28th 2011 at 7:06:22 PM

Nothing to see here, move along. [down]

edited 28th Nov '11 7:31:34 PM by nman

InfiniteParagon The Warrior Monk of Coeurl from Texas Since: Feb, 2011 Relationship Status: They can't hide forever. We've got satellites.
The Warrior Monk of Coeurl
#25: Nov 28th 2011 at 7:07:25 PM

Jo'Khaj is a werewolf.

"You lost, Dio. You lost for one simple reason - you were using charcoal." - Hank Hill

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