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What defines an RPG as "Eastern" or "Western" anyway?

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MilosStefanovic Decemberist from White City, Ruritania Since: Oct, 2010
Decemberist
#26: Jul 13th 2011 at 2:47:19 AM

The Gothic series has a lot of similarites with Eastern RP Gs when it comes to the plot, storyline and structure, but is still unambigously Western (German). Really, there are no well-defined borders between the "genres", simply tendencies.

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NotSoBadassLongcoat The Showrunner of Dzwiedz 24 from People's Democratic Republic of Badassia (Old as dirt) Relationship Status: Puppy love
The Showrunner of Dzwiedz 24
#27: Jul 13th 2011 at 3:34:25 AM

Eastern RP Gs are more linear. They contain little to no story branching and are more like adventure games. Same goes for the imitations made in the West, like Anachronox. Western RP Gs are more "branched", often contain some kind of "morality meter" and more elaborate sidequests - for example, look at Fallout New Vegas: you have 20 main quests (branching into three storylines, so you don't complete all of them in one playthrough), but a crapload of sidequests.

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Mukora Uniocular from a place Since: Jan, 2010 Relationship Status: I made a point to burn all of the photographs
Uniocular
#28: Jul 13th 2011 at 4:18:32 AM

Knicknacks: As has been said, every rule has exceptions. You could say, for example, "All dogs are loyal to their masters" and be completely right, even though a few dogs might not be, since they'e an exception, rather than the rule. Those games you mentioned? Singular exceptions in a sea of games that follow the rule to the letter. Their simply existing doesn't mean the rule isn't true, it just means they defy the rule.

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Talby Since: Jun, 2009
#29: Jul 13th 2011 at 4:43:21 AM

Welp, WRP Gs branched off from Ultima, while JRP Gs branched off from Dragon Quest... which branched off from Ultima.

onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
#30: Jul 13th 2011 at 4:48:26 AM

^ Yeah, everything eventually branch off from Ultima, which will eventually trace its root back to D&D...

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mahel042 State-sponsored username from Stockholm,Sweden Since: Dec, 2009
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#31: Jul 13th 2011 at 4:58:43 AM

Is there any game which you would classify as a modern(to exclude the old gold box or betrayal at krondor) western RPG that has different modes for combat and non-combat?, Does the UI and/or controls change between walking around and fighting? I know some old WRPG's do and a lot of ERPG's do, but I can think of any modern WRPG that does this.

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onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
#32: Jul 13th 2011 at 5:00:58 AM

Does Mount And Blade count?

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mahel042 State-sponsored username from Stockholm,Sweden Since: Dec, 2009
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#33: Jul 13th 2011 at 5:03:29 AM

I don't know since I haven't played it, make a case for why it should*

.

In the quiet of the night, the Neocount of Merentha mused: How long does evolution take, among the damned?
Talby Since: Jun, 2009
#34: Jul 13th 2011 at 5:08:56 AM

Outside of combat you move your army around on an overworld, while for battles you control your commander directly from a third-person view.

As for it being an RPG, it's more of a battle simulator, but it has stats, leveling, a party, quests and other RPG elements, so sure, why not.

edited 13th Jul '11 5:10:21 AM by Talby

accaris Since: Aug, 2021
#35: Jul 13th 2011 at 5:32:11 AM

Eastern RP Gs copy Dragon Quest. Western RP Gs copy King's Quest. Two totally different quests.

EDIT: Aw somebody beat me to it.

edited 13th Jul '11 5:33:06 AM by accaris

mahel042 State-sponsored username from Stockholm,Sweden Since: Dec, 2009
State-sponsored username
#36: Jul 13th 2011 at 5:36:59 AM

Hmm, yeah it would count. I just got the thought since all of the WRP Gs I've played has the same UI/controls for the combat and exploration, and than maybe add a world map for moving between cities, while a lot of ERP Gs have exploration in one mode and when you enter combat(random or fixed) you enter a combat mode.

Edit : [up] Kings Quest is an adventure game not an RPG.

edited 13th Jul '11 5:40:59 AM by mahel042

In the quiet of the night, the Neocount of Merentha mused: How long does evolution take, among the damned?
hnd03 Parasol Star Memories from [REDACTED] Since: Jun, 2009
Parasol Star Memories
#37: Jul 13th 2011 at 5:49:26 AM

From a purely technical standpoint, Eastern RP Gs have a tendency to raise stats by either random chance or in a defined fashion for each level up. Western RP Gs on the other hand prefer either allowing the player to allocate stats themselves or training specific stats.

I realize there are exceptions, but I'm trying to differentiate the two while sticking to facets of gameplay and avoiding things that don't define a game genre like plot and characterization.

edited 13th Jul '11 5:49:59 AM by hnd03

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ActuallyComma I am making sense! from a mysterious place Since: Feb, 2011
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#38: Jul 13th 2011 at 6:06:33 AM

Where it was made.
Folks really are going out of their way to make this as complicated as they possible can, aren't they...

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Neo_Crimson Your army sucks. from behind your lines. Since: Jan, 2001
Your army sucks.
#39: Jul 13th 2011 at 6:28:15 AM

One distinction between JRP Gs and WRP Gs is where the player stands in relation to the story. In JRP Gs the player controls a pre-defined character with a pre-defined role in the story. In WRP Gs the player is the character he/she controls, their avatar's class, skills, personality, appearance, and role in the story is up to the player.

Furthermore, there is the questions of influences. While if you go back far enough both of them owe their existence to Ultima and D&D. But WRP Gs stuck closer to those roots than others (hell many earlier ones outright used the D&D system even when they weren't D&D games.) While JRP Gs diverged into their own thing around the SNES era.

[up] It would be great if that was the only distinction, but unfortunately it's not.

edited 13th Jul '11 6:29:33 AM by Neo_Crimson

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metaphysician Since: Oct, 2010
#40: Jul 13th 2011 at 6:53:36 AM

I would say, don't think two categories. Think instead of a spectrum. Games like Anachronox and Planescape don't break the definitions. They just happen to exist at unusual places on the spectrum, rather than at the well-filled segments near the extreme ends.

Anyway, while there are obviously many elements at work, I'd say the most important qualifiers are how the story is designed. In a "JRPG", the story is largely or entirely linear, with premade characters; the emphasis is on a single story, with the character development and plot twists that a set of known, fixed characters allow. In a "WRPG", the story is largely non-linear, with characters the player designs; the emphasis is on player choice defining the course of the story through their choices at chargen and during play.

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Mukora Uniocular from a place Since: Jan, 2010 Relationship Status: I made a point to burn all of the photographs
Uniocular
#41: Jul 13th 2011 at 6:58:48 AM

I think the problem isn't the definitions themselves, but the terms the definitions are connected to: Japanese Role Playing Game and Western Role Playing Game. Linear Role Playing Game and Divirgent Role Playing Game would work much better, in my opinion.

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CommanderObvious intellectual rapist from Unmei no Itaru Basho Since: Jul, 2011
intellectual rapist
#42: Jul 13th 2011 at 7:00:18 AM

[up]sounds a bit more fairer

there are exceptions to wrpgs and jpgs so this sounds more neutral

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TARDISES pirate girl Since: May, 2011
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#43: Jul 13th 2011 at 7:00:37 AM

I have no idea of such a cocnept anyway.

MilosStefanovic Decemberist from White City, Ruritania Since: Oct, 2010
Decemberist
#44: Jul 13th 2011 at 7:10:11 AM

[up][up][up][up]Again, that's not a rule. Like I already mentioned, there's Gothic, a series of German RP Gs. You play as The Nameless Hero who, although you are free to choose from dialogue options, has a predefined, distinguishable personality, as well as his group of closest buddies and most other NP Cs. The games are plot-driven, though there are several major plot paths you can choose from close to the beginning, as well as some minor sidequest dilemmas, but the major pathings ultimately get to the same point. It's made in the West, and wasn't meant to copy the Eastern formula, but the story technique is closer to the Eastern approach. There are no clearly defined borders between the two schools, it's only that both Western and Eastern developers prefer some techniques above others, but it's not a rule that they have to use them.

edited 13th Jul '11 7:10:26 AM by MilosStefanovic

The sin of silence when they should protest makes cowards of men.
AngryScientist Nostalgia from Russia with Love Since: Nov, 2009
Nostalgia
#45: Jul 13th 2011 at 7:10:25 AM

 ERPGsWRPGs
FocusStory. A reviewer might praise an Eastern RPG for having "a deep story with realistic characters and a great ending", but criticize it for being "the same as last year's game" or having "boring, predictable combat".Gameplay. While the story is still important, Western RPGs often try to be innovative and fun, often incorporating some sort of "morality" system or using a unique combat system. A reviewer might praise a Western RPG for being a "deep, complex RPG experience with tons of replay value" but criticize it for "having bland, stereotypical characters and a confusing ending".
GameplayYou and your party travel the world, often acquiring new modes of transport to do so. Towns are usually highly detailed, with the space between them being relatively empty, aside from the occasional scenery or treasure chest. Expect third-person, with a fixed camera, and an overworld map from which you enter turn-based combat upon making contact with an enemy.You travel across the game area, with or without a party of NPCs. Towns are usually little more than collections of NPCs: one for quest-giving, one as a shop, one to heal you. The landscape between these safe areas is detailed in comparison to an Eastern RPG, though no less interactive. Where an ERPG might have a dungeon, a WRPG might have a large-scale battle. Expect either first-person or over-the-shoulder third-person. Combat is generally not turn-based.
StoryYour character begins as a normal person, perhaps gifted with some combat ability. Within the first hour of gameplay, you become aware of an evil presence and are compelled to fight it, either for moral reasons or because a family member has been kidnapped. Over the course of the story, you meet other characters with different motives and a similar cause. Each has a different style of combat, and you each end up supporting each other once the party is complete. You fight a number of major enemies, usually servants of the villain, each time opening a path to a new area in some way. Eventually you kill the villain, but not before they either reveal a major plot twist or make you doubt the morality of your actions.Your character, depending on the setting, is either an escaped prisoner, a military officer or royalty. No other information is given, as you yourself are supposed to be playing the role. The game often begins in medias res, or the basic details are given in the opening. Either way, you are aware of your goal. Depending on the game, you may travel alone or with a team. In the case of the former, you walk the earth alone, unraveling the mystery of your quest. In the case of the latter, you and your team travel to specific locations to achieve objectives, eventually revealing the villain's identity and how to defeat him. You return to the 'hub' often, as it allows access to each of the areas you have visited.

Recon5 Avvie-free for life! from Southeast Asia Since: Jan, 2001
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#46: Jul 13th 2011 at 8:03:50 AM

The thing about trying to create blanket rules for each 'type' is that for a long time the newest games on each side have been selling themselves on what they change from their predecessors, such as 'an innovative new combat system' or 'randomly generated sidequests'.

Sometimes one side takes a standard feature from the other and touts it as 'a groundbreaking development'- such as a JRPG introducing extensive customization or a WRPG introducing cinematic combat- which it is in a way, since it's the first time the local audience has seen it.

edited 13th Jul '11 8:04:12 AM by Recon5

Promethax Evil Mastermind from Center of the Earth Since: Feb, 2011
Evil Mastermind
#47: Jul 13th 2011 at 8:05:58 AM

WRP Gs are mostly innovative and take after Tolkien.

JRP Gs are mostly tedious and take after whatever the latest bastardization of Norse mythology they could come up with.

Cider The Final ECW Champion from Not New York Since: May, 2009 Relationship Status: They can't hide forever. We've got satellites.
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#48: Jul 13th 2011 at 8:13:40 AM

Yeah, this thread is going to go on for a long time. I know, but the question was already answered on the first page.

Where it was made.

Sonic Brotherhood is a Western RPG, Custom Robo is an Eastern one. Design philosophies tend to be different in different countries, but nothing is set in stone. If you want specific categories for play styles those exist too and should not be confused with the Eastern-Western Divide, even though they are, Japanophiles and Japhaters being what they are.

edited 13th Jul '11 8:15:12 AM by Cider

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#49: Jul 13th 2011 at 10:03:14 AM

There are no hard and fast rules as to what makes a WRPG and a JRPG what they are. They just each have their own set of tropes and cliches that often overlap and borrow from each other and attempting to create a rigid classification system is an exercise in futility. Id also suggest stickying and maybe locking this thread so we dont get another one.

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Litis from Israel Since: Jul, 2009
#50: Jul 13th 2011 at 10:36:33 AM

I don't understand why people still make these threads from time to time.

You have the articles for Eastern RPG and Western RPG. They explain all there is to know about the criteria a game needs to fill in order to fall into one of these genres or in between full well, and there's absolutely no need in making forum patrons waste their time by reiterating the same things these articles say post after post.

I seriously hope Angry Scientist C&P'ed all that, because...

edited 13th Jul '11 10:41:50 AM by Litis


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