Good thing someone made it. You know what? I think i'll copy-paste all the pieces of advice that have been given in the other thread and post them here.
Edit: So, here it goes. Sorry if I don't name anybody, it'll just be easier to read this way. It's for the cause.
But don't watch only your K/D ratio: assists are also important , as well as destructions. A medic can be MVP of a team with only assists
And if you're a Sniper or Spy, you don't just want a huge kill count, you want to kill someone important to the other team who's hard for the rest of your team to get, like Medics, Engineers, Sentries, and overhealed offensive classes spear-heading an assault.
Also, do I need a Steam account? And is it a paying thing
Yes you need a Steam account (that's what you use to download the game), but no Steam itself doesn't cost anything.
Each class is unique. Each one has its uses, so find something you like and can do well and stick to that, or you can switch around if you feel like it. Note that I'm going to only describe strategies for the initial loadup of weapons and equipment.
Scout has little health, but is the fastest and can capture points twice as fast as others. At close range, his shotgun packs a punch. Best for capturing points and hit and run tactics, especially disrupting unprotected snipers.
Heavies are slow, but have by far the highest amount of health and can easily rack up damage with their miniguns if the enemy is close enough. Paired with a medic, you can plow through whatever comes straight to your face easily.
Soldiers are next to the Heavy. Slightly lower health and a bit faster. Armed with rocket launchers that can more or less destroy enemies with a direct hit and cause splash damage. Also have a shotgun. Mainly focus on offense.
Pyros are good for ambushes. With reasonable health, they're ok as long as the enemy is close enough and isn't running away from you. Running straight up to enemies isn't an efficient tactic, as his flamethrower has poor range and his shotgun won't cut it against some of the more offensive classes. By right clicking with the flamethrower equipped, you can extinguish burning teammates, blast back projectiles, and bounce enemies away.
Demomen are also good for ambushes, with Ok health and medium speed, they can stick remote detonated mines all over the map and have a grenade launcher that does some insane amounts of damage. Do note that more and more Demos are being used as an offensive melee class though, armed with a shield and a sword and charging towards their enemies.
Engineers are more of a support class. They guard key locations by building upgradable sentries, dispensers(health and ammo) and teleporters. Also armed with a shotgun, more or less reliable for damage up close. Most of your kills should come from a fully upgraded sentry though.
Sniper is....well, a sniper. Line up your shots, wait till they charge to 100%, and blow off their heads.
Medics should stick to characters with high amounts of health, mainly heavies. Heal them at all times with your secondary weapon and hide behind them or whatever cover you can find. When the time is right and your charge is at 100%, right click to use whatever special ability your current gun has. Note that his starting offensive weapons are piss poor at actually dealing damage and are situational most of the time.
Spy is more of a disruption class, with low health and an ok speed. He can cloak for a limited amount of time. While disguised as another class(do note he adopts that class' running speed too) from the opposing team, he can sabotage and destroy Engineer building and one hit kill anyone with a back-stab.
- Don't stand on ennemy teleporters. If an ennemy teleports, you WILL be killed. Also note that you can use ennemy teleporters when you are disguised as a spy.
- You can get metal and ammo from dead people's weapons and destroyed buildings.
- You can not backstab or sap when cloaked or having the Dead Ringer activated. However, you can still cap points with the Dead Ringer activated without disguise.
- Resist the urge to do taunts after a kill. You are like a sitting duck for any ennemy that passes by, specially Spies and Snipers.
- Snipers that rush in the heat of battle with submachineguns do not live long and are not glorious heroes.
- Throwing Jarate or Mad Milk at an ennemy that is on fire will NOT extinguish him. Thankfully it only works on allies.
- As a Heavy, you can give your sandviches to teammates by throwing them with a right click. Your medic will appreciate. Do note however that ennemies can take them.
- Scouts standing still die.
- As a Pyro, you can extinguish allies that are on fire with a right-click using your flamethrower, any one of them. It costs you ammo, more so with the Backburner.
- Missiles, stickies and grenades you reflect are still capable of hurting you.
- You build faster as an engineer by constantly slapping your buildings with your wrench. You also repair, upgrade and destroy sappers by using your wrench.
Annoy the team as a Scout. Throw Mad Milk, distract them with Bonk, blast them with the Scattergun.
Predict where the target will be as a Soldier. Know how your rockets work.
As a Pyro, Airblast is key.
Know how to bounce Grenades as a Demoman.
As a Heavy, keep an eye out for Spies and watch your rear.
As an Engie, know the good places to build.
Heal everyone as Medic.
Keep an eye out as Sniper.
Be cautious as Spy.
You can pass through your teammates, and cannot do friendly fire. Spies disguised cannot shoot without loosing their disguise. They can however sap ( attack buildings with the sapper) while disguised. So don't hesitate to shoot at 'teammates' that act suspicious.
Also, if you cannot pass through someone, he's a Spy probably out to backstab you. Beware also to random 'bumps' whe nthere is no one around. It's either lagg or a spy cloaking.
It's better to waste an uber to live than die fully charged and rerun all over to the frontline.
The Scout, like the Spy, is a glass cannon: you can do lots of damage and piss the hell off of the ennemy team, but you ARE squishy. One direct rocket or grenade to you and you're down.
So basically, you run around ( NEVER STOP MOVING as a Scout. It's akin to asking people to kill you), attack people by the flank, from behind and NEVER STOP MOVING. You must take advantage of the double ( and now triple) jump to disorient the ennemy and keep yourself out of harm's way.
Scout - Always keep moving. Your shotgun is lethal at point-blank range, so treat it like a melee weapon. Never attack head-on, learn to outflank and back"stab" foes.
Pyro - Airblast. Airblast incoming rockets or grenades. Airblast burning teammates to extinguish them. Airblast ubered Medics to push them away from what they're healing. Airblast enemies off of cliffs.
Soldier - Mostly a matter of getting the hang of how your rockets behave and timing your shots so the enemy walks into them. Aim at the feet. Remember your shotgun.
Demoman - Mostly a matter of getting the hang of how your grenades behave and bouncing or arcing them where they need to go. Use stickies for close-range work or sentries around corners.
Heavy - Keep an eye on your ammo, you'll go through it faster than you expect - walk over dropped weapons to replenish it. Keep moving unpredictably so a Sniper doesn't get'cha. Watch your flanks and rear for Spies.
Engineer - Mostly a matter of learning the best places to build your gear. Even if you can't get a Sentry up, a Teleporter will turn the tide of a battle. Shoot or wrench everyone who comes close, and always keep your back to a wall. Kill Spy, then take care of his sappers (unless he legs it, in which case you don't need to chase him across the map).
Medic - Spread the love, don't stick to one Heavy like a leech. That said, don't abandon someone who thinks you're about to help him take out that Sentry. Try to stay in cover without breaking line of sight to your target. Watch for Spies.
Sniper - Headshots are pretty pro, but a fully-charged bodyshot will kill a lot of things in one hit. Don't get so focused on one killzone that you neglect the rest of the battlefield. Listen for decloaking Spies and keep your back to a wall.
Spy - Teammates don't come on head-on before trying to get behind someone - backpedal past, then move back in while they're relaxed. Even if you can't kill that Engy and get his nest, be on hand to sap and shut down everything when your team shows up. Work from the back forward instead of running in front of the crowd to backstab one juicy target.
General - The non-default weapons are not necessarily "better, " they alter the way the class plays; get a good grip on the vanilla weapons before trying something more complicated. Come to terms with the fact that your success is contingent on the performance of the same people who make Youtube comments. It's called Team Fortress, so don't charge the enemy line on your lonesome. Stay away from servers with fast spawns or increased max players, they frak up the map balance something awful.
Also take a look at the guides contained here: http://tf2wiki.net/wiki/Special:Search?search=how+to&go=Go
edited 26th Jun '11 8:53:03 PM by OrangeSpider
The Great Northern Threadkill.