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How close are we to photorealism?

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TheProffesor The Professor from USA Since: Jan, 2011
#1: Jun 16th 2011 at 7:54:08 PM

The other day I was on youtube and I saw a picture of Miranda for a Mass Effect 2 review video. I could have swore it was an actress dressed up like her. It was only on close observation that I realized she was CGI.

Got me thinking:How close are we to photorealism? With graphics improving every generation we must be close. I know PC's can't be more than two generations away judging from the Battlefield 3 footage.

ShirowShirow Down with the Privileged🪓 from Land of maple syrup Since: Nov, 2009
MrShine Since: Jun, 2011 Relationship Status: Hoping Senpai notices me
#3: Jun 16th 2011 at 8:07:35 PM

[up]Is that Uncanny Valley nightmare fuel for anyone else?

edited 16th Jun '11 8:08:09 PM by MrShine

deuxhero Micromastophile from FL-24 Since: Jan, 2001
Electivirus A-HYUK! Since: Jan, 2001
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#5: Jun 16th 2011 at 8:13:13 PM

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TheProffesor The Professor from USA Since: Jan, 2011
#6: Jun 16th 2011 at 8:21:58 PM

Actually, I thought that was pretty impressive. You could still tell it was digital, but it was pretty real looking to me.

The Uncanny Valley part would go away on a digital body. That face was kind of pasted on top of a real body, so it was a little creepy. On a digital body it wouldn't look so weird.

MrShine Since: Jun, 2011 Relationship Status: Hoping Senpai notices me
#7: Jun 16th 2011 at 8:24:59 PM

For me it was just because the mouth seems to move slightly too much, while the eyes seem dead because they move too little. I play very few current-gen games though, so maybe I'm just not used to it.

thespacephantom Jamais vu from the smallest church in Saint-Saëns Since: Oct, 2009
Jamais vu
#8: Jun 16th 2011 at 8:41:08 PM

The eyes seem too far apart.

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Mr.Didact Keep Hope Alive from Winterfell Since: Jan, 2010 Relationship Status: Naked on a bearskin rug, playing the saxophone
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#9: Jun 16th 2011 at 8:41:32 PM

How would this work for non-human characters?

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TheProffesor The Professor from USA Since: Jan, 2011
#10: Jun 16th 2011 at 9:18:57 PM

It won't. There would have to be other ways.

blueharp Since: Dec, 1969
#11: Jun 16th 2011 at 9:28:10 PM

have you seen the raytraced Wolfenstein 3D?

WildKnight Black Knight from the wasteland. Since: Jan, 2001
#12: Jun 16th 2011 at 9:37:17 PM

I've recognized several actual live-action actors while playing L.A. Noire — Aaron Stanton and Greg Grunberg, for two. I'd say that game is a big step towards photorealism, but we're not quite there yet. We probably need another generation or two.

The blind man walking off the cliff is not making a leap of faith.
Recon5 Avvie-free for life! from Southeast Asia Since: Jan, 2001
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#13: Jun 16th 2011 at 9:45:37 PM

Would the PS 360 have the chops for it if the code was there?

TheProffesor The Professor from USA Since: Jan, 2011
#14: Jun 16th 2011 at 9:57:44 PM

They could do it,but at the sacrifice of more important things. PCs will be the first to have it, and will probably be the best at it.

Aminatep Vulpes Zerda from Glorious Mother Russia Since: Oct, 2009
Vulpes Zerda
#15: Jun 17th 2011 at 2:19:34 AM

Uncanny valley much.

Also fuck realsim, if I want realism I can step outside. Stop trying to believably recreate the world I can see, if you have enough technology to create greatest surrealism imaginable.

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Recon5 Avvie-free for life! from Southeast Asia Since: Jan, 2001
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#16: Jun 17th 2011 at 2:25:37 AM

[up]What about making the most surreal environments you can imagine feel like you're actually in them? Alien Geometries can't look worse with more polygons and higher res textures.

edited 17th Jun '11 2:26:23 AM by Recon5

HellmanSabian Since: Jun, 2010 Relationship Status: Maxing my social links
#17: Jun 17th 2011 at 2:28:34 AM

I'd say we got quite a ways to go before we reach that level.

Aminatep Vulpes Zerda from Glorious Mother Russia Since: Oct, 2009
Vulpes Zerda
#18: Jun 17th 2011 at 2:42:38 AM

[up][up]Immersion is subjective. I recall playing Quake III when it was new and I was quite immersed indeed.

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Kayeka from Amsterdam (4 Score & 7 Years Ago)
#19: Jun 17th 2011 at 3:03:16 AM

Also fuck realsim, if I want realism I can step outside. Stop trying to believably recreate the world I can see, if you have enough technology to create greatest surrealism imaginable.

I agree with this sentiment. It is also a question whether photorealism would be necessary and feasible. Better technology doesn't magically make graphics better, you know. You need to put in a lot of manhours and expertise for that, and high-end games are already (way too) expensive to produce. Pushing for more and more realistic graphics will only stump actual creativity.

To be honest, if the people at the big companies announced right now that this generation (and the Wii U) would be the very last, I would be pretty pleased.

SpookyMask Since: Jan, 2011
#20: Jun 17th 2011 at 3:09:08 AM

I agree, I don't understand why people want games to be realistic tongue

DoctorMod PROTOTYPE2 Fan from New York Zero:Green Zone Since: Apr, 2011
#21: Jun 17th 2011 at 4:34:17 AM

It is like a hill. when we reach the point where we have realistic wound depiction. we will head back to unrealism.

Mukora Uniocular from a place Since: Jan, 2010 Relationship Status: I made a point to burn all of the photographs
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#22: Jun 17th 2011 at 5:08:07 AM

Where was the CGI in that video? I only noticed when they started changing the colours on her face...

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Tyyrlym Jerk from Normandy SR-2 Since: Mar, 2011
Jerk
#23: Jun 17th 2011 at 5:11:55 AM

Frankly I'm pretty happy with where graphics are now. Games can create realistic enough characters that you can focus on them as characters and not how blocky and ridiculous they look. You can evoke actual emotions with them. Games look amazing, etc. Rather than constantly pushing the graphical envelope how about focusing on gameplay and story for a change.

If anything making the games more photorealistic makes the "gamey" parts of them even more glaring and jarring.

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Nayrani Sight of Eternity from Überwald Since: Apr, 2010 Relationship Status: Crazy Cat Lady
Sight of Eternity
#24: Jun 17th 2011 at 5:21:02 AM

Same here, I don't care much for realism. I like stylized graphics myself.

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Nyarly Das kann doch nicht sein! from Saksa Since: Feb, 2012
Das kann doch nicht sein!
#25: Jun 17th 2011 at 5:28:52 AM

Unnecessarily close. Realistic graphics may be nice, but I don't see any need for photorealism. And there are enough times when stylized graphics are better.

Just imagine a realistic-looking Okami.

People aren't as awful as the internet makes them out to be.

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