Yup. I wish that kind of thought went into the other Co D games. They're all still fun, though.
What's impressive is that if you pay attention carefully in the earlier stages you can tell that something's wrong with Reznov due to his in-game behavior. He always spends his time in cover or blindfiring, and as a result actually never kills anybody, and he sometimes magically pops up next to you, even in cutscenes!
I have seen him kill someone, but I've decided what really is happening is that every person Resnov kills is actually someone you killed, you just saw Resnov do it instead of you.
This is supported when Mason kills Steiner and thinks Resnov did it.
It was, however, exceptionally cathartic to watch Mason shouting Reznov's Memetic Mutation-laden battlecry from an external perspective.
Videogames do not make you a worse person... Than you already are.Currently in the middle of the campaign and I must say, I KNEW IT! I'm sorry, but I'm in Vietnam (or was it Korea?) and Reznov suddenly and randomly appears in an office and hands me some folders even when he should have no business appearing there. And he keeps showing up in the oddest of ways and then suddenly disappearing. I tossed him haunting Mason out the window because this is Co D, it doesn't fit and seeing as Mason was being tortured, I took a guess and said that Mason was being tortured out of his hallucinations and presumably insane, killer mindset.
AMIRITE?
EDIT: For the record, I'm still getting around to figuring out the passwords to getting into those files and finding out what exactly is going on behind the main story.
edited 6th Apr '11 1:32:51 PM by Usht
The thing about making witty signature lines is that it first needs to actually be witty.I played a bit of this on my roommate's 360. I must say, after the ,appropriately enough, annoyingly difficult Vietnam levels with the NVA Zerg Rushes (which I found can lead to Unwinnable situations if you were really unlucky), it was very cathartic inflitrating those tunnels later on, where the only difficulty lay in whether to simply blow the Vietcong away with you revolver at point-blank, or blow off their arms and watch them stagger in agony for a few moments before going down.
My Megaman and MegaTen liveblogsBlack Ops' story was rather well thought out; especially compared to Modern Warfare 2's plot hole ridden mess of a narrative.
Politics is the skilled use of blunt objects.I agree. I want them to make the game a series seperate from COD for this story. They left some good Sequel Hooks and it's just too much not to see more.
I want to know what the other organizations are, since apparently there was more to it than the Soviet Union and the USA.
I should have known the numbers were a Chekhov'sGun. They flashed everytime a cutscene happened.
The intel story is pretty good, as well.
I really wish they put in SOME reference to MK-ULTRA, since it felt out of nowhere when it turns out you were brainwashed. I guess having a reference to that would make most players make the connection, however...
Was Jack Mackerel. | i rite gudYou were supposed to detect that from Resnov, but yeah they could have used a little more forshadowing. Still, it's not as bad as it could've been.
Yeah, I knew something was wrong regarding him.
Was Jack Mackerel. | i rite gudI should have noticed it sooner, but he always seemed to order you to do things rather than do it himself, and whenever he said something it was like a motivational speech, not a noormal conversation.
Yeah, he was like that in World At War too, wasn't he? And in the prison break, when he's clearly not a hallucination yet.
edited 6th Apr '11 10:18:35 PM by Noelemahc
Videogames do not make you a worse person... Than you already are.Yeah but at least then he was pushing a mine cart among other things.
The thing about making witty signature lines is that it first needs to actually be witty.
I finally finished it today and I was surprised how good it was. It felt very much like a {Darker and Edgier}} military-oriented Bourne story.
I deeply enjoyed it. The depth was also incredible. I wish they put that kind of thought into all games. Not to mention the whole part about the emails, hinting that Woods and Resnov might still be alive.
It's overshadowed by the multiplayer, but it is very good compared to many other games I've played.