If he's essentially traveling to alternate universes (at different points in time), then things should be slightly easier to adjust to than it would be with a single timeline. I imagine he'd initially expect his alternate selves to be just like him until he runs into one that very much isn't. After that, he might get a little paranoid, or even start questioning which reality he belongs to. Kinda like Inception, only the other people around you are all real.
Thing is, the Me's a Crowd power opens up some interesting philosophical questions. Are the copies generated by his power complete persons, and if so, how do they view the "original"? And does he see them as people, or as tools?
And Time Travel only runs into hiccups when it's written without enough thought. If you can't keep your time travel rules consisent, your story will simply not make sense from any perspective.
Here's a few places where people run into trouble with Time Travel:
- Meanwhile, in the Futureā¦: That is, don't treat the different periods of time like they are different places at the same time.
- EX: While in the past, Hero injures someone who exists in the "present". In the "present", that person sees the wounds magically appear on their bodies.
- Problem: Why did the wounds take X years to appear? Shouldn't the injured character have always had them in the new timeline?
- EX: While in the past, Hero injures someone who exists in the "present". In the "present", that person sees the wounds magically appear on their bodies.
- Missing Alternate Selves: If the hero goes back in time, changes something that doesn't prevent his birth, and then returns to the present, there should be another version of himself that grew up in the new timeline (unless the alternate self explicitly died or something).
- Paradoxes: A true paradox, by its very definition, is impossible. Not just impossible in the way that, say, superpowers are impossible, but in the way that "it is red but it's not red". It's a plot hole, simply put. Also, the Timey-Wimey Ball trope refers to time travel in stories that does not make sense. It's a trope to be avoided much like an Informed Attribute.
edited 12th Feb '11 12:36:32 AM by RTaco
I'm not sure if this would fit in better in Writer's Block or OTC, but since its technically for a story, I'll put it here for now.
So, I have a character who develops the ability to travel through time and duplicate themselves, and a story that centers mainly on the insane logistics of dealing with both at the same time in a stable time loop. Lets go through the facts, shall we?
That is the gist of the idea. I'm already aware of the logistics behind plotting and writing an idea like this, so that's not my question. What I want to know is, if you're likely to have to talk to and interact with different versions of yourself, all from who-knows-when and who-knows-where, and have to deal with multiple versions of events floating through your head from both your copies and your time travel, how would you deal with it? What system do you think you'd use to try and keep everything straight, if you where in the same position as the MC?
I'm pretty sure that coming up with a "perfect" system for this situation is impossible, so don't worry about that. I'm just really curious what other people would come up with.
edited 11th Feb '11 11:36:08 PM by Dec
Nemo enim fere saltat sobrius, nisi forte insanit Deviantart.