Danganronpa 2
- Panic Talk Action is more than just a rename of the Bullet Time Battle of the previous game. It had a revamp to allow people to use the touch screen, so even if you rocked the previous game, best to buy those PTA skills just in case.
- You cannot bond with Nagito if you haven't done so at least once before the 1st trial.
- Even though it takes longer, it's better to get a full report card with some characters, than to have partially completed report cards of all characters. Finishing a report card unlocks a new skill for free.
- Chiaki and Gundham are the only characters whose full report card skills cannot be equipped simultaneously.
- Delusion can make even the last PTA a snap.
- In Island Mode:
- When you complete the current job, immediately aim for the tool that reduces health loss. The less time your gatherers spend in bed, the better.
- Medicine of Hope doesn't just grant hyperactivity, it also restores all health.
- A combined total of six cleaning; along with all the cleaning tools, will outstrip the daily cleanliness drop. A combined total of five will almost match the daily drop, but not quite.
- Remember to check how many items you need for the goal; sometimes Usami wants more than one.
- While it IS true that there's a lot of Cannon Fodder enemies on the battlefields, you shouldn't just mindlessly hack and slash away at everything. Before you know it, some tougher ones like the Skyward Sword Moblins or Twilight Princess Darknuts get your health down really quickly.
- People are lying liars about the 8-Bit Sword and Shield you get with the Day 1 Patch. You DON'T get it immediately after patching the game.
Punch-Out!!: If reflexes betray you, you can turn it into a game of memorization, since the boxers do have defined fighting patterns.
"Curry killed the pussy hoping that I could kill the hate in you" - Curry, D. "TABOO | TA13OO." TA13OO, PH, 2018Except which eye Mr. Sandman winks.
EDIT: Also, in regards of Mario Kart: Double Dash!!, the roof of Luigi's Mansion is your friend!
edited 21st Sep '14 9:06:42 AM by MyFinalEdits
135 - 169 - 273 - 191 - 188 - 230 - 300Tip: Kill everything with a HP bar (even if they don't have a name overhead); everything else is the cannon fodder.
- Don't even try to get all of the achievements without a guide.
- Even if you use a guide, you will still probably fail.
- You always have enough shotgun ammo. Always.
- When you need the rocket launcher, you will have an infinite ammo crate.
- Ram hunters with the car.
I never did find that toilet, or that billboard. I found the damn Vortigaunt, though, and eventually beat Dog. For all the hell I went through with the gnome, though, I completely forget whether I even got the achievement. I think I did...
Speaking of the gnome, protip: close the damn door on the rocket after you put him in the seat. I didn't keep the save, and had to do it all over again. Hell, you don't even find out whether you got it right until the cutscene.
i care but i'm restless, i'm here but i'm really gone, i'm wrong and i'm sorry, babyThe toilet is in the first map of nova prospekt, near the tunnel with the headcrab. The billboard is right after getting the crossbow I think.
edited 24th Sep '14 5:35:16 AM by jdj42
The world will look up and shout "Save us", and I'll look down and whisper "Too bad, Waluigi Time" Vote Loki 2016Pac-Man Championship Edition DX:
- If the Power Pellet wears off midway through a ghost group, you do not get an emergency slowdown.
- New pellets will not appear until you grab the fruit.
- The Power Pellet at the center of the screen doesn't respawn.
- In general, you want to get as many ghosts chasing you as possible.
- Watch your corners.
- None of the Steam Achievements require Facebook.
Pay attention to the relationship tooltips. They'll tell you why a Lord dislikes you, and how you might fix the problem. I've had half brothers on the brink of war turned into loyal supporters just by reading those tooltips and correcting the problems they bring to light.
Disgaea 3: Absence of Justice and onward: You know how Prinnies explode when you throw them? That also applies if they're Magichanged and attached to a character. In other words, if you pick up and toss a character equipped with a Prinny gun, both characters die, and you've just wasted two character slots.
I hope you get tiny bits of eggshell in all your omelettes for the rest of your life!Again from Command and Conquer Red Alert 2.
During a skirmish involving more than 4 players, be sure to watch the soviet AI. If you are not watching your base, then your only clue when a kirov is attacking is when you suddenly lose building options.
We are all made of star stuff. Very, very weird star stuff.Heartstone Heroesof Warcraft: Its entirely possible to fireball yourself.
PM box is Closed, Indefinitely Friend Code: 3368-4181-6850ZMR:Zombies Monsters Robots
Getting surrounded gets you killed. You will get stun locked and beat down.
Grenades blast radius is hard to gauge so the further it is from you the better.
Head shots, head shots, head shots every monster as much as possible.
Grenades do not work very well against the shield Elite Melee Mooks.
Your team really doesn't give a shit about you just completing the mission. They will leave you wounded to distract the enemy and let you die, pick up ammo you drop just because they are too impatient for ammo cache to respawn, and will steal the ammo cache from under you even fi you are out of ammo. Aka the Team Sucks.
Do not stand still for big fat screaming charging necros. Their charge drops your health almost to zero and even a weak enemy can kill you.
If the enemy will reach you in less then two seconds and you are reloading use another weapon.
Move. Move constantly, frequently, and not into corners.
Never turn your back on a spawn point unless before you reach a cut scene section.
Who watches the watchmen?- As a heavy, scouts can prove to be annoying flies!
- If there's no medics on your team (for whatever reason), and you're packing a sandvich, think carefully on who needs the sandvich more. (I.E. soldiers who are shooting from long range, or fellow defenders who are low on health while you're good healthwise.)
- Bodyblocking can actually help earn a kill or two for your team. Best results if they bump their back into you. (No substitute for outright murdering the foe, but stopping a foe is stopping a foe.)
- NEVER assume a spy is dead. Dead-ringers are devious things to deal with.
- See a distortion in the environment? Shoot it dead. (Saved an engineer's buildings that way.)
Plants vs Zombies:
- During night levels, spam Puff-Shrooms. Especially if you can put one right in front of a zombie. That Achievement isn't worth the pain.
- Potato Mines are helpless until they arm, and they take a good minute to arm themselves. The Almanac isn't kidding when they tell you to put stuff in the way.
- Pole Vaulters will jump the first plant they hit. Make sure it's not the Peashooter.
- If a zombie eats a Grave-Eater before it finishes the job, the grave takes no damage.
- Put everything you can in front of a Football Zombie.
Five Nights at Freddy's:
- Is harder than it looks, especially if using a touchpad (which I did before realizing there was a cordless mouse right next to it).
- Power is easy to keep track of when you're watching someone else play.
So, uh, just played it at a club meeting last night. Was at probably 40% power, if that, by 3 AM. And I was on Night 2. :/ Ended up letting Bonny in; click click, see what hour I'm at and what power, "Fuck it, I give up," enter and exit the cameras, scare the shit out of half the room.
EDIT: For a little context, I watched several videos of people playing it on Youtube and read through the short wiki for it awhile back. I think I successfully managed to desensitize myself from the scares, seeing as I knew when they were coming (not that Bonny didn't give me a bit of a jump early in the night; the window to hit the door button was more generous than I expected).
edited 30th Sep '14 3:59:58 PM by Knowlessman
i care but i'm restless, i'm here but i'm really gone, i'm wrong and i'm sorry, babyMetroid Prime: It doesn't matter if you've got a few energy tanks and you happen to be in a hurry. Lava bad. End of story.
God Of War (the original):
- Remember to actually use the Medusa Head sometimes in combat
- Also remember to actually block sometimes in combat
- The trophy involving the rescue of the Oracle requires you to rescue her with more than ten seconds remaining, not less.
- You can smash some doors open by hitting them, especially in the streets of Athens.
- Scout:
- Bonk! Atomic Punch could be the one thing that could save your life.
- Yes, players can still tauntkill while in Humiliation.
- If the Hype Meter on your weapon is full, use it.
- Soldier:
- You can still aim while rocket jumping.
- Rockets are slow and can be airblasted. (This is shared with Pyro.)
- If you're using your rocket launcher, don't just bank for direct hits. Blast damage does wonders as well.
- Pyro:
- For the love of Celestia, Spycheck. (This is shared with Engineer.)
- Rockets are slow and can be airblasted. (This is shared with Soldier.)
- Stickies are powerful antipersonnel mines that can spell disaster for your team. But they too can be airblasted. (This is shared with Demoman.)
- Don't rely exclusively on constantly burning your enemies with your flamethrower/rainblower. Your shotgun, axe, flare-gun, and burn damage are just as effective at finishing your enemies off.
- Demoman:
- The Demoknight is an awesome, terrifying threat to personnel. They're no match for a well-placed Sentry Nest, though.
- Stickies are powerful antipersonnel mines that can spell disaster for the enemy. But they can be airblasted. (This is shared with Pyro.)
- Ali Baba's Wee Booties + Chargin' Targe + Any Mêleé weapon =/= Good Demoknight. There must be some planning, methodology, and strategy to your madness.
- Heavy:
- If you have a Sandvich/Dalakohs Bar/Fishcake/Buffalo Steak Sandvich and you are low on health, use it. It might save your life if there's not a Medic or Dispenser near your position.
- The Heavy is a powerful Stone Wall of a class that can Hold the Line and prevent the enemy from getting that crucial final cap in a Control Points/Attack/Defend Match. But even they can't do it all on their own.
- Don't rely exclusively on Minigun kills. You have other weapons, use them.
- Engineer:
- For the love of Celestia, Spycheck. (This is shared with Pyro.)
- Revenge Crits don't really mean much if you're killed before your Sentry.
- The Engineer is a powerful vanguard of death that can Hold the Line and stop the enemy from Capping a Point/taking your Intelligence/getting the Payload to a checkpoint/getting the Austrailium/getting the Bomb to the hatch, but they shouldn't be the only ones holding that line.
- Medic:
- Heal everyone, whether or not they need it. It'll help you build up a powerful Über.
- The Medic is perhaps the most important class in TF2, serving as a living dispenser for life points and capable of doling out tons of crits, faster healing than the enemy can dish out, immunity to certain damage types, and invulnerability. That doesn't mean they shouldn't try and fight if they're caught in a sticky situation.
- The Vaccinator isn't entirely useless outside of Mann versus Machine. Pragmatic application of resistances combined with the fact that you can stack up to four (short) Übers at a time can make you extremely dangerous.
- Sniper:
- The bows Sniper can use don't have scopes. If you're trying to fight at a long-range, this is not a good thing.
- You have a sub-machine gun (unless you swapped it out with a shield) and a Kukuri. If things get too close for comfort, use them.
- If you're playing Sniper on a team with 18 Snipers and you're not doing too well, you're part of the problem.
- Spy:
- If you get the anticipatory backstab animation when you're behind a teammate, fire it. He's an enemy Spy.
- The 'q' key is your best friend as a Spy, as it allows you to quickly swap to your sapper after you've killed an Engie in his Sentry Nest and sap his buildings before they have the opportunity to kill you. (Going along with that, taking the enemy's Intelligence on CTF as soon as you've sapped an Engie's Sentry Nest might not be a bad idea, especially if that cap would be the last one your team would need to win the round; as by the time your sappers are off you'll be long gone with the Intel (unless, of course, the Engie has the Jag).)
- Your disguise is only as good as the enemy team's ability to weed out Spies; that being said, Your Eternal Reward is the scariest single weapon a Spy can have.
- You have a revolver. If they're too far away from your knife or are facing you, it might not be a bad idea to use it.
- All Classes:
- If you see a teammate with your gamertag, it will always be a Spy.
edited 2nd Oct '14 10:18:00 AM by PilotSolaris
Merely an exaggeration, nothing more.
Minecraft:
- It doesn't matter if you've got the best armor in the game with some of the best top-tier equipment, if you fall in lava without any sort of Enchantment, you're screwed.
edited 2nd Oct '14 11:02:24 AM by PilotSolaris
- Learn your modules, what they do, and what they work best with. Each one has a good use, and it's important to know what modules work with which strategy.
- There will always be an element of luck. The RNG can be friend or foe, and it runs this show.
- That being said, learn to read the rooms you already opened. No matter what the RNG throws at you, you're going to do better if you can strategize with what's at hand.
edited 3rd Oct '14 6:24:25 PM by Journeyman
Fix'd.
Curse the ill fortune that led you to me.
Same goes for the Aegis Cruiser and Kirov Airships: a single one of those suckers can bring down an entire fleet in seconds!