Follow TV Tropes

Following

Warhammer 40,000

Go To

No 40K thread yet? I'm surprised. Nay, shocked, shocked I say to discover there's gambling going on in this establishment...

I'm eagerly anticipating the imminent 5th Edition release, personally, but I was interested to know if anyone here plays and has a differing opinion on it. There are certainly plenty of people out there who seem to think that 40K 4th edition "only just" came out and that a new edition isn't needed. Anyone?


Warhammer Fantasy (including Age of Sigmar and WFRP) has its own thread here.

Edited by Mrph1 on Apr 22nd 2024 at 5:37:34 PM

Augustine My King from the Church on the hill Since: Sep, 2010 Relationship Status: 700 wives and 300 concubines
My King
#9951: Jun 30th 2012 at 3:07:28 PM

I'm sure they exist. They wouldn't be a personal retinue, but something more like "Kill everyone aboard that ship. Take what you want, then blow it up" kind of thing.

Read all of my fanfics!
Durazno Since: Jan, 2001 Relationship Status: Drift compatible
#9952: Jun 30th 2012 at 3:33:54 PM

So less a "they tromp around with me while I go on my adventures" and more a "I have their phone number in case there's something I need blown up yesterday?"

Augustine My King from the Church on the hill Since: Sep, 2010 Relationship Status: 700 wives and 300 concubines
My King
#9953: Jun 30th 2012 at 3:39:55 PM

Yeah, I'd imagine that barring strange circumstances, orks would be too unruly for normal missions.

Read all of my fanfics!
Rationalinsanity from Halifax, Canada Since: Aug, 2010 Relationship Status: It's complicated
#9954: Jun 30th 2012 at 3:48:30 PM

The Rogue Trader sourcebook mentions that while having a single Ork around isn't that hard to deal with; controlling them becomes increasingly difficult if they start forming a group. Eventually a Nob emerges and turns on you because he has to keep his Boyz united. A dozen would be the maximum I would have around and I'd definitely have a failsafe of sorts.

edited 3rd Jul '12 3:18:12 PM by Rationalinsanity

Politics is the skilled use of blunt objects.
Gamabunta Lurker that doesn´t lurk from The very end o the world Since: Feb, 2010
Lurker that doesn´t lurk
#9955: Jun 30th 2012 at 5:32:48 PM

Anything interesting in 6th edition fluff?

Suffer not the witch to live.
SantosLHalper The filidh that cam frae Skye from The Canterlot of the North Since: Aug, 2009
The filidh that cam frae Skye
#9956: Jun 30th 2012 at 5:53:02 PM

I missed the inauguration of 6E. What did I miss? Any major rule changes apart from allies and psychic cards?

Halper's Law: as the length of an online discussion of minority groups increases, the probability of "SJW" or variations being used = 1.
Augustine My King from the Church on the hill Since: Sep, 2010 Relationship Status: 700 wives and 300 concubines
My King
#9957: Jun 30th 2012 at 6:02:18 PM

Other than alliances and stuff, wound allocation is done front to back, without regard to weapons or Sergeants. I Cs have "look out sir" which allows them to sacrifice a regular man in a squad they were attached too. Vehicles have a lot of new stuff that Medinoc can elaborate on.

No new phases, random assault distance. Did I miss anything?

edited 30th Jun '12 6:02:32 PM by Augustine

Read all of my fanfics!
SantosLHalper The filidh that cam frae Skye from The Canterlot of the North Since: Aug, 2009
The filidh that cam frae Skye
#9958: Jun 30th 2012 at 7:09:52 PM


This post was thumped by the Codfish in a Derby Hat

Halper's Law: as the length of an online discussion of minority groups increases, the probability of "SJW" or variations being used = 1.
MyssaRei Since: Feb, 2010
#9959: Jun 30th 2012 at 9:01:24 PM

And with the release of the new rulebook, the FA Qs have now been updated to bring all codecii up-to-date. That said... Who's surprised that Chaos Space Marine characters get indirectly shafted to the changes in power weapons? Particularly Kharne and Typhus (whose scythe now counts as an axe, which means it hits at I1).

disruptorfe404 from New Zealand Since: Sep, 2011
#9960: Jun 30th 2012 at 9:46:06 PM

[up] Dante as well. Kind of hilarious. Then again, from the very same Codex, Tycho's Dead Man's Hand "ignores armour saves in close combat".

Can vehicles really not fire ordnance weapons after moving? I wonder if that leaves Stormeagles high and dry... Hits Vindicators pretty hard too, actually...

Medinoc Chaotic Greedy from France Since: Jan, 2001 Relationship Status: [TOP SECRET]
Chaotic Greedy
#9961: Jun 30th 2012 at 11:40:24 PM

[up]I edited my post: They actually can. Plus, they can shoot all other weapons at BS1.*

But more importantly, a shaken/stunned vehicle can still shoot at BS1. And destroyed weapons are no chosen randomly.

In layman's terms: all vehicles are now Glass Cannons: They're destroyed easily,note  but oh boy do they hurt before that!

Lastly, an "immobilized" aircraft doesn't actually crash, it has the throttle blocked instead (Can only stay at combat speed/cruise speed according to its last move).

*Note: You can't shoot flamers at BS1.

edited 30th Jun '12 11:42:37 PM by Medinoc

"And as long as a sack of shit is not a good thing to be, chivalry will never die."
disruptorfe404 from New Zealand Since: Sep, 2011
#9962: Jun 30th 2012 at 11:56:31 PM

[up] Ah, that's cool. Also, turns out I was wrong about Stormeagles anyway, their large blast missiles are Heavy weapons (I was thinking they were 2-shot Whirlwind launchers).

Randomly-chosen armament destroyed is interesting. Man, I want to get some games in to get to grips with the rules.

CountDorku Official Tesladyne Employee TM from toiling in the Space Mines Since: Jan, 2001 Relationship Status: Who needs love when you have waffles?
Official Tesladyne Employee TM
#9963: Jul 1st 2012 at 12:22:06 AM

So I had, by varying definitions, either three or one-and-a-half games with my Orks today.

Game 1: against a friend of mine with Dark Eldar. Said friend pretty much has a computer in his head that allows him to break any game more complicated than paper-scissors-rock over his knee. Rather than the Cronos spam I'd half-expected, he instead went for Razorwings with fuselage groaning under the weight of all the missiles they carried. This would have merely been "hugely inconvenient' had my anti-vehicle strategy not been utterly shafted by the oh-so-wonderful Dawn of War deployment, aka "hey, your heavy weapon troops are useless all turn 1", or if I had at least managed to seize the initiative, or if I'd remembered how wound allocation worked. Net result was that I lost about a third of my army in a single barrage of hate-torpedoes before my other troops even made it onto the field. I surrendered by turn 2.

Game 2: Still Dawn of War deployment, but this time Orks vs Tau. Ended quite rapidly after my frontline units (primarily the Nobz) more or less strolled through the barrage of fire, virtually unscathed, and were sitting right in front of the Ethereal and his railgun-toting Broadside bodyguards with power claws twitching. He conceded immediately, and we zipped back to rolling for deployment and mission.

Game 3: Table-corners Annihilation, still Orks vs Tau. A narrow loss, but it was enough fun that I consider it a win. smile Mainly, it taught me that the Warboss doesn't have to lead the nobz, that despite this nobz are really good fire soaks, and that Ld 9 tests with a bosspole can still be failed if your troops are incompetent enough.

You are dazzled by my array of very legal documents.
Augustine My King from the Church on the hill Since: Sep, 2010 Relationship Status: 700 wives and 300 concubines
My King
#9964: Jul 1st 2012 at 7:16:06 AM

[up]

Shit. I never fielded nor fought razorwings so I really underestimated them. Should have seen something like that coming. Its really an alpha strike technique.

Read all of my fanfics!
Nomic Exitus Acta Probat from beyond the Void Since: Jan, 2001
Exitus Acta Probat
#9965: Jul 1st 2012 at 10:29:18 AM

The +1 for ap2 and +2 for ap1 doesn't actually change much. The damage table has been changed so that the +1 just makes you as likely to destroy a vehicle as you were before, and anythign with worse ap is effectively same as ap- was in 5th. Vehicles are harder to shut down (glances don't impair their ability, shake and stun still lets them fire at bs1, and weapon destroyed is randomized), but ultimately easier to destroy (since now a set number of glances or penes destroys them automatically).

A nasty trick I notced is that if you have one guy with 2+ save standing in the front of the unit, every wound will be allocated to him untill he dies. If he's a character, you can allocate ap2 wounds to some random mooks with the "look out sir!" rule. Effectively as long as he lives, the entire unit has a 2+ save. Seems rather stupid when a unit of Paladins gets hit by a battlecannon and Draigo takes every wound. On the other hand, you can manouver so that the guy is no longer the closest model, and the downside of having your big expensive character acting as a bullet magnet is, well, having your big expensive character acting as a bullet magnet. I can still kill a 3 wound 2+ save character in one turn if I focus fire on him.

Medinoc Chaotic Greedy from France Since: Jan, 2001 Relationship Status: [TOP SECRET]
Chaotic Greedy
#9966: Jul 1st 2012 at 11:38:26 AM

I don't think "closest to shooter dies first" applies for explosive weapons. But I haven't read that part yet.

Plus, remember that Look Out Sir is not automatic.

edited 1st Jul '12 11:38:55 AM by Medinoc

"And as long as a sack of shit is not a good thing to be, chivalry will never die."
MarqFJA The Cosmopolitan Fictioneer from Deserts of the Middle East (Before Recorded History) Relationship Status: Anime is my true love
The Cosmopolitan Fictioneer
#9967: Jul 1st 2012 at 4:36:33 PM

I still don't understand the logic of releasing a 6th edition so soon after rolling out the 5th one. What was the point of 5th edition's release, then?

Fiat iustitia, et pereat mundus.
Arilou Taller than Zim from Quasispace Since: Jan, 2001
Taller than Zim
#9968: Jul 1st 2012 at 4:38:07 PM

[up] Money, Dear Boy

"No, the Singularity will not happen. Computation is hard." -Happy Ent
math792d Since: Jun, 2011 Relationship Status: Drift compatible
#9969: Jul 1st 2012 at 4:39:34 PM

5th edition was released in what, 2007-8? From what I understand that's a pretty normal cycle for a 40k edition.

Still not embarrassing enough to stan billionaires or tech companies.
MarqFJA The Cosmopolitan Fictioneer from Deserts of the Middle East (Before Recorded History) Relationship Status: Anime is my true love
The Cosmopolitan Fictioneer
#9970: Jul 1st 2012 at 4:52:34 PM

And the faction-specific 5E codices were released when, exactly? Codex Necrons (5E) was only released last year, if you're forgetting.

Fiat iustitia, et pereat mundus.
math792d Since: Jun, 2011 Relationship Status: Drift compatible
#9971: Jul 1st 2012 at 4:53:51 PM

Yeah, but that's also quite common. Codices released towards the end of a cycle usually have rules that carry over into the next edition well.

See: Necron flyers.

Also, Codex: Space Marines (the oldest 5th edition 'dex) came out in 2008.

edited 1st Jul '12 4:54:11 PM by math792d

Still not embarrassing enough to stan billionaires or tech companies.
disruptorfe404 from New Zealand Since: Sep, 2011
#9972: Jul 1st 2012 at 5:03:20 PM

Yeah, the edition/release cycle has been pretty routine for GW for a while now (doesn't make it right, just means that it's something worth remembering).

Still don't have my book. Can you charge a flying MC after you're scored a wound on it or shot it down or something?

MarqFJA The Cosmopolitan Fictioneer from Deserts of the Middle East (Before Recorded History) Relationship Status: Anime is my true love
The Cosmopolitan Fictioneer
#9973: Jul 1st 2012 at 5:08:12 PM

Okay, tangential question: When was the first and last 4E rulebooks/codices released?

Fiat iustitia, et pereat mundus.
magnum12 Since: Aug, 2009
#9974: Jul 1st 2012 at 8:01:32 PM

[up] The 4th edition rules were released in summer 2004. The first two army books were Space Marines and Tyranids. The final book was Chaos Daemons in May 2008.

Don't have the book yet, but I'm going to love the new vehicle shooting rules given what I always take two of in 1500+. (Note: My list is a combined arms list rather than a pure mech approach.

Lumbering Behemoth is going to be hateful due to the turret weapon being in addition to normal shooting rules. This blue truth is supported by the new changes to blast weapon interations with armor penetration rolls.

It is now theoretically possible to kill (or at the very least screw up) multiple vehicles with one shot if placed right. Given ordinance allowing you to roll 2d6 and pick the best, the probability to do a penetrating hit on light/medium vehicles is reasonably high.

Quick question since I don't have the book yet and haven't heard everything. What weapons have the Sky Fire rule? I know the Hydra does due to the new IG FAQ.

disruptorfe404 from New Zealand Since: Sep, 2011
#9975: Jul 1st 2012 at 8:28:05 PM

One of the missile options for the missile launcher does. Other flyers.

Other than that, I'm not sure.


Total posts: 37,188
Top