YMMV: Warhammer 40,000: Space Marine
- Catharsis Factor: Seriously, just charge into a group of enemies and start slashing (and shooting) away.
- Crazy Awesome: The orks as usual, but Warboss Grimskull really takes the cake.
Grimskull: I ain't so easy to kill.
- Demonic Spiders:
- Ork Nobz in the first arcs. They're incredibly hard to stun or kill in melee, and shooting them down uses a lot of ammo. They also hit very hard in melee. Before you can get a Thunder Hammer, only Fury mode can kill them quickly and efficiently (though a three-hit plus stun combo usually sets up most nobs for a quick execution.)
- The Chaos Space Marines, which are as tough as a Nob individually, and they show up a lot.
- There are few enemies in the game that can kill you faster than Rokkit Boyz. Shooting at them largely requires you to stand fairly still and be vulnerable for their rokkits, while running up to them to melee them means they're bombarding you with rokkits while you aren't killing them! The only safe way to deal with them is to stand waaaaay far back where their rokkits can't hit you and pick them off, which is a chore even when using dedicated sniper weapons.
- Ensemble Darkhorse: Second Lieutenant Mira of the Imperial Guard, as well as the Blood Ravens who show up later on to fight alongside you.
- Goddamned Bats:
- The Renegade Militia:
- Who either continuously lob grenades at you or think they can take you down by running up to you and rifle whipping your Power Armored ass. Very annoying.
- Every single second they aren't throwing a grenade at you is spent Beam Spamming with their lasguns instead. Despite the game's tagline of "Cover is for the weak," taking cover when fighting Renegade Militia is mandatory if you don't want to get slowly shot to pieces waiting for your armor to recharge.
- After Chaos shows up, we get the Bloodletters, demonic enemies which can Flash Step to dodge bullets and wield huge flaming swords. They spawn in packs, and while one Bloodletter dies quickly enough the full group will surround you so you can't dodge-roll to safety. They also love to stun you with a stabbing attack, which in groups turns into a miserable stunlock party. If they get you inside their circle you pretty much have to waste your Fury charge to get them off your back.
- What's worse than two kinds of Goddamned Bats? Goddamned Bats that sometimes turn into different Goddamned Bats upon death! (Renegade Guardsmen and Bloodletters, respectively)
- The Renegade Militia:
- Heartwarming Moments: The message from Nathaniel, one of the people on Graia, saying that no matter how hopeless things may be, he will look for his son.
Titus: Rise, Guardsmen. You saved yourselves.
- The Blood Ravens arriving to help out is pretty heartwarming when you realize that they weren't given any orders to come. They just happened to be passing by and decided to Screw the Rules, I'm Doing What's Right and come down to help out their brother-in-arms.
- The first time Titus and his comrades encounter the remaining Imperial Guard on the planet. A small force of troopers is struggling to hold back yet another massive wave of orks when the Space Marines arrive to help. After the battle is done, the surviving Guardsmen reverently kneel before the Space Marines, thanking them profusely for saving their lives. Captain Titus just smiles.
- Player Punch: Realizing "Drogan" set you up, and watching Nemeroth murder Sidonius by stabbing him in the back with his power claw.
- Rescued from the Scrappy Heap: 1d4chan credits this game as making them actually respect the Ultramarines again. Considering that Matt Ward treats them as his Creator's Pet, while Graham McNeill's protagonist from the Ultramarines novels seems to be deliberately designed as an anti-Ultramarine (going against the Codex just to prove a point), Titus finally manages to strike a balance between adhering to the Codex without being Lawful Stupid about it and generally being a Badass without becoming a Mary Sue.
- The Scrappy: Leandros. Definitely intentional, since he's clearly meant to represent both the negative aspects of the Space Marines and “Stop Having Fun” Guys who insist that everything be done a certain way.