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  • Alternative Character Interpretation: The franchise now has its own section
  • Awesome Music: Monolith's soundtrack is a love letter to Wendy Carlos, using a fair amount of techno in orchastral arrangements.
  • Contested Sequel: Despite being given the Orwellian Retcon treatment from Disney, there are still a handful of fans who prefer this sequel to TRON: Legacy, or who say both sequels could fit in the same continuity by making some minor changes to both canons.
  • Follow the Leader: While it's certainly an original game, it uses many of the same gameplay elements as Half-Life.
  • Harsher in Hindsight: Lora's death in the backstory of this game has become this in light of her actress's unfortunate death in 2023.
  • Heartwarming in Hindsight: The fact this sequel's ending, incomplete as it is is significantly happier than TRON: Legacy. Jet succeeds in rescuing his parents, the digital world is safe, with humans and Programs resuming a peaceful symbiosis. The sequel comic also implies that Jet goes on to take the belief that a User like him has a responsibility to protect and care for the Programs.
  • Hilarious in Hindsight:
    • Depending on your opinion on TRON: Legacy, the fact that the Tron Legacy Code only manages to make things worse can become hilariously appropriate.
    • Ditto with the fact that Tron himself went missing shortly after the events of the film and no one knows where the hell he is. The comic book sequel says that Flynn himself also went missing...Maybe these continuities aren't as separate as they appear?
      • Except for the fact that it says Flynn went insane after the events of TRON. Of course, his behavior in Betrayal and Legacy could be construed as crazy.
    • The computer in Thorne's PDA sounds and acts a little like GLaDOS, especially at the end when she just wants Jet gone.
    • The Sequencer weapon itself counts as another case of Hilarious in Hindsight or Harsher in Hindsight. Jet is able to split his disc into multiple parts and fight with them. Remember who does that in the canon sequel?
    • Also straddling the line between Hilarious in Hindsight or Harsher in Hindsight: The rocky relationship between Alan and Jet can seem oddly similar to the way Tron and Beck work together.
    • A second weaponry example with the Rod Primitive (the lightcycle baton). Mercury shows Jet how it could be used as a nasty improvised shock weapon. Sam? Tried to use it as a lightsaber. Right idea, wrong implementation.
    • The Energy Claw subroutine, when used, bears a very strong resemblance, both in animation and function, as a Sith-style Force choke.
    • The F-con CEO, heavily implied to be Ed Dillinger, is never seen. He speaks to his employees only via cameras, PA systems, and email. Now, remember that scene from TRON: Legacy's "The Next Day" Where Ed Dillinger Junior is speaking to his "father" (implied to be Master Control 2.0) using the same methods.
    • On a meta level; Disney deciding to make the game and its related material non-canon (and the fanbase pretty much ignoring the dictate as an inverse of Fanon Discontinuity) is happening again with Star Wars Legends.
    • An army of drones working for an evil corporation that are uploaded to loot any data and secrets they can grab and are forcibly knocked out of cyberspace, only for the next batch to be sent in? Gee, sounds a lot like the Sixers from Ready Player One
    • The Internet hub level looks a lot like a night version of the Internet city from Ralph Breaks the Internet, complete with spam dealers, crazy pop-ups, and a virus attack. Ralph Breaks the Internet also had a joke about the Tron video game having a virus issue.
  • No Problem with Licensed Games: Tron 2.0 was originally the official sequel to the first movie, instead of an interactive rehash.
  • That One Level: The glitching tank gauntlet on the Antiquated server. The tanks cannot be overriden or destroyed, they shoot at random, cause a lot of damage, and occasionally shoot out the very ground you're standing on.
    • Thorne breaking into the dance club can be frustrating as well, since his attacks have splash damage in a very small space and there are zealots all over the place as well AND you have to protect Ma3a as well.
    • The level of having to snipe ICPs from a tower has also caused players to rip their hair out in frustration. Your sniper rifle uses most of your energy bar at that point, there's a very limited opportinity to refuel, and if a single ICP gets to Ma3a, you have to do the whole thing over again.
    • Taking out the stabilizer bits on the DataWraith cruiser. You have to hit the target just right with a disc shot, and then run for your life because it instantly spawns two Wraiths up in the carrier itself raining continuous fire on you with Mesh blasters. Worse, they are at a far distance and use their Teleport Spam to make them insanely hard to hit. (The Prankster Bit removes that issue, however.)
    • The first time you engage a Seeker is easy enough, right? The data worm is weakened, one wave of three Resource Hogs appears between "phases" of the fight, piece-'o-cake even if you are down to using Primitive Disc. But then you have to sink a ship, but before that you got to fight a fully powered Seeker while DataWraiths spawns nonstop, and even at full power all you do is scratch the Seeker to death. Oh, and be mindful that being anywhere near a Seeker is instant de-resolution.
    • Light Cycle Sequences. No quick-saving allowed, AI is just too good at it and has frame-precise controls.
  • Player Punch
    • The first comes when you download an email from Alan talking about the completion of the Shiva Laser rebuild.
      Lora was right about the algorithms. I wish she was here to celebrate this moment.
    • The second comes when Jet and Mercury split up to cover more ground. The reformat is closing in, there's not much time. Jet, Byte, and Ma3a are on the platform leading to the exit port with nanos to spare...and Mercury sacrifices herself to fend off the Z-Lots so they don't overrun the party.
    • The next one comes on the antiquated Encom server where you realize, to your horror, that getting Ma3a to a few minutes of safety condemed the entire server including I-No to death, and there's nothing you can do to stop it.
      • Jet did offer to have I-No come with him, but I-No chose to Face Death with Dignity over being an antiquated program.
    • Follow it up on the Internet Hub. Mercury's alive?! But she doesn't recogize Jet at all, speaks robotically, and can't understand anything other than her User's orders. Two Programs who overhear this comment that she must have been re-installed from backup.note 
    • It looks like everything's going to be okay. The Tron upgrade is being compiled to Ma3a, the Z-Lots have been chased off for now, and it looks like Jet's earned a breather. But then Alan warns Jet too late not to compile that code, and Thorne crashes the party with an army of Z-Lots.
    • OK, Jet's putting up a good fight. He might just be able to chase Thorne off. But that's when the code finishes compiling and the corrupted Ma3a emerges "All Users must be terminated!" She attacks and wounds Thorne, murders Byte by casually backhanding him into the wall where he shatters, and only fights the corruption long enough to tell Jet to run
  • Porting Disaster: The Steam release has a bug that causes an infinite installation loop. Luckily, there are fixes for it.
  • Robo Ship:
    • Jet and Mercury.
    • A case could also be made for Alan and Ma3a, especially considering that Ma3a is, at least in part, a Virtual Ghost of Lora.
  • Technology Marches On:
    • The in-play graphics of the game TRON 2.0 were better than the mainframe-rendered graphics of the original movie.
    • In-game example: the Recognizers have become outdated and have been retro-fitted into transport tugs.
    • Another in-game example is where the Tower Guardian I-No is boasting about the specs of his system, which would have outclassed almost anything in the era of the 1982 film, but by today's standards...
      I-No: EN-1282. Top of the line mainframe. Sixteen bit processing. Full monochromatic display support and a local storage of two hundred and fifty-six megabytes! I challenge you to find a more robust system.
    • In today's world of smartphones and broadband internet, this line from a help file stands out:
      In the Real World, Thorne – Like many people – uses a PDA to help manage personal affairs. Stored on his PDA is the wireless dial-up number that can access the FCon database, by directly bypassing the high security firewall.
    • Also note that the sound effect of a phone dialing can be heard in the soundtrack when you're on the Internet.
  • Unfortunate Character Design: A common complaint from players is that Alan's sprite looks very little like Bruce Boxleitner (far too short and thin for an actor that is 6' 3" and about 200 lbs), and even looks more haggard and aged than the actor did in TRON: Legacy that came out seven years later.


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