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Fridge: TRON 2.0
Fridge Brilliance

  • This one expands across the whole franchise. In-game, Jet gets many nasty cyberspace weapons to use against foes, but the fallback is always the Disc Primitive. Each of the enemy factions uses a different weapon that fits their mentality
    • Mercury teaches Jet how to use the lightcycle rod as a stealth weapon. Judging from her comments, she is likely a system monitor, but one that works as a spy with her "cover" being a lightcycle jock. A hit and run weapon that is easily passed off as a utility item would be perfect for a spy.
    • The Z-Lots use Ball weapons which are horribly inaccurate, use a lot of energy, but cause a lot of damage in a large splash area. The Z-Lots are crazy, not much for self-preservation, and just looking to infect as many other Programs as possible.
    • Resource Hogs (Gangster Programs who use the shotgun-like Suffusion Rod) are wasteful with their energy, and therefore always seeking to suck up more resources. Suffusion is not an efficient weapon - lots of damage, but short range and high cost.
    • Datawraiths use the Mesh Blaster. As they're Users, the energy drain wouldn't affect them as much, and the rapid rire rate coupled with their stealth abilities means that hit, run, refuel is a perfectly valid tactic.
    • If you look carefully, most of the ICP forces use discs as a primary weapon with only a few resorting to cannon weapons. They're healthy Programs who need to conserve their energy as they fight, so they would use a combat method that conserves their energy pool. It's also a very well-balanced and versitile weapon, especially with upgrades like Power Block, Primitive Charge, or even Sequencer. Little wonder the biggest Badass in cyberspace relied almost exclusively on disc combat though he used a Sequencer upgrade as Rinzler, apparently.
  • The game tales Secondary Character Title Up to Eleven. Tron is nowhere to be seen, and it's only in an optional conversation with I-No that reveals his fate as "unknown" (that, and some interesting emails indicating an upgrade to Tron was stopped on Flynn's orders). However, if you think of Programs as de facto "children" of their User-Creators, then the title makes sense. Tron and Jet have the same father!
    • The other bit of brilliance related to the above. On F-Con's server, a pair of disgruntled Programs are chafing under the rule of the Datawraiths and wistfully wishing for a hero like Tron to show up. The Programs have no idea that Tron's de facto "younger brother" is overhearing it.
    • The last parallel. Tron was a Program fighting malicious Programs in defense of Users. Jet is a User fighting malicious Users in defense of the Programs.
  • Ma3a addresses Jet as "Alan 2" throughout the game. When Jet tries to correct her, the closest she can get to understanding "father" is "older version." If she thought of Jet as an "upgraded" version of Alan, little wonder she zapped him in when the "original" wasn't available and little wonder she addresses him like that!
  • Why did Jet admit to the Kernel right away that he was a User? Per the comic book, Flynn told him some (no doubt kid-friendly) stories about his cyberspace adventures. Jet probably remembered enough of those to believe honesty was going to be the best policy.

Fridge Horror

  • If you read the Ghost In the Machine comic, the game takes on a couple levels of this. The opening scenes are of Jet, hunkered down in the ruins of his HonoraryUncle's shuttered arcade, with a horrible case of PTSD and afraid to even touch a computer after what he saw and had to do. Living through a First-Person Shooter and realizing what a User means in that universe didn't do his sanity any favors.
  • F-Con's unseen CEO. Word of God says it was Dillinger Sr. But we never see him, he's just addressing his minions through a video camera and speaker. If you decide to fuse this with Legacy's canon, we see Dillinger Jr. in "The Next Day" communicating with what he thinks is his father (implied to be Master Control 2.0) in much the same way the F-Con CEO was using.
  • Likewise, Tron's unknown fate and the throwaway mention in the comic that Flynn apparently went crazy and vanished takes on a whole new meaning if you fuse this with TRON: Legacy.
  • A wee bit of Fridge Horror when playing through again. If Programs are, in a way, the "children" of their Users-Creators, then um...about Mercury and Jet flirting with one another...
    • Programs usually look like the person that created them (The Grid from TRON: Legacy was special). Either someone else created Mercury, or Alan has some rather strange secrets...
  • Another one that could veer horribly into Nightmare Fuel or Ron the Death Eater. It was implied in-game that Ma3a is a cross of Virtual Ghost and Brain Uploading, her programming based primarily on the deceased Dr. Baines-Bradley. Was that accidental, or did Alan do that deliberately?
    • How much (if anything) does Ma3a know about her origin?
    • All of it, if her final words to Jet are any indication.
  • The fate of the F-Con Trio. They were zapped in, but fused into a hideous monster because the algorithims were not installed. First of all, how do you think that felt? Thorne was definitely in a lot of pain at the end. Second, Jet threw them out of the transport beam after injuring them extensively. Then, Alan trapped them on an external hard drive (and is in no hurry to free them). Hoist by His Own Petard met And I Must Scream in one nasty move.
  • The Tron Legacy (no relation) code. It turned any Programs it was installed to Ax-Crazy. The whole upgrade was scrapped on Flynn's orders. It's probably not much of a stretch to see why.
    • No. The program was sort of an anti-virus program for humans. Installing it causes its program to eliminate all humans from the system.
  • What would have happened if Ma3a hadn't intervened at the compiler and insisted on taking the code herself? Jet was the one who initially volunteered to take the risk. What would that stuff have done to a User?

Fridge Logic
  • See Headscratchers page

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