YMMV: The Stanley Parable

  • Awesome Music:
  • Colbert Bump: To say that people learned about Kevin MacLeod because of Who Likes To Party is an understatement.
  • Crowning Moment of Awesome: The "Real Person" ending while it is a bit of a Guide Dang It, by unplugging the phone which normally leads to the Pawn ending. It completely makes the story go Off the Rails to the point where even resets can't fix the game, and eventually the Narrator decides to prevent you from taking control of Stanley anymore, leaving him to beg a motionless Stanley to make the iconic "two door choice" to no avail, which gives off the impression for as much as the narrator boats he is in control, he needs the player in order to make choices to advance the story at all. Roll credits.
  • Ensemble Darkhorse:
  • Jerkass Woobie: The Narrator, depending on which ending you get. The Confusion ending implies that he's not really in control at all and is just as controlled and trapped as Stanley.
  • Memetic Mutation:
    • EIGHT! Explanation 
    • OH, DID U GET THE BROOM CLOSET ENDING? THEB ROOM CLOSET ENDING WAS MY FAVRITE!1 XD Explanation 
  • Periphery Demographic: TotalBiscuit is a mechanically-focused gamer who will forgive a crappy story for good mechanics, and he generally doesn't like games like Dear Esther and Gone Home. That said, he dubbed The Stanley Parable one of the best games of its year.
  • That One Achievement: The HD version goes to town on parodying this. The top three "impossible" achievements require you to spend an entire Tuesday playing the game, to not play the game for five years, and the final one is completely impossible to get. The first two can be acquired by adjusting your computer's date and time settings, the third seems to be handed out at random, if YouTube evidence is to be believednote .
  • Unwinnable by Insanity:
    • Happens in the original mod if you get off of the elevator between the time when you push the button and when the elevator doors close.
    • You can get stuck in the Portal room, just like the Portal game. Unlike Portal, though, it doesn't give you a way out. It does, however, chastise you for doing so, making it also (a rare case of) Unwinnable by Design.
    • During the "Real Person" ending, you can jump out of the moving platform before the door closes, at which point there's no way to continue the story - one of the few rare cases of when The Dev Team Thinks of Everything does not apply. You do get a chance to closely examine the ground level of the storage room though, since the fall doesn't kill you this time.