History YMMV / TheStanleyParable

8th Oct '17 2:59:26 PM rjd1922
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* GoodBadBugs: The black "monolith" that initially appeared in during the Essence of Divine Art's message is actually the puppy's door in the Baby Game not disappearing properly. When it was finally patched three years later since it covered some of the text, many players were surprised, thinking the "monolith" ''was'' the Divine Art.
24th Jul '17 1:23:34 AM Ferot_Dreadnaught
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* TheTapeKnewYouWouldSayThat: Judging by approximately 100% of Let's Plays of this game, the Narrator completely has the player's number in the ''Countdown'' ending.
--> '''Narrator:''' Did you just assume when you saw that timer that something in this room was capable of turning it off? I mean look at you, running from button to button, screen to screen, clicking on every little thing in this room! These numbered buttons! No! These colored ones! Or maybe this big, red button! Or this door! Everything! Anything! Something here will save me! Why would you think that, Stanley?
20th Jul '17 10:08:44 AM rjd1922
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* HilariousInHindsight: A game about keeping a baby from killing themselves? [[VideoGame/WhosYourDaddy Surely that could never be made for real.]]
30th Dec '16 12:21:31 PM ImperialMajestyXO
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* AwesomeMusic:

to:

* AwesomeMusic: SugarWiki/AwesomeMusic:
12th Nov '16 10:59:30 PM Loekman3
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* MoralEventHorizon: The Narrator definitely crosses it in the [[spoiler:pawn ending, where he railroads Stanley into a nightmarishly depressing, psychologically abusive power trip. It ''starts'' with him tempting Stanley with the chance to see his loving wife, only to tell him that he ''has'' no wife, and that ''nobody loves him'', and then it just keeps getting worse from there.]]

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* MoralEventHorizon: The Narrator is at his most villainous in two instances where he definitely crossed the line:
** One instance where he
crosses it in is the [[spoiler:pawn ending, where he railroads Stanley into a nightmarishly depressing, psychologically abusive power trip. It ''starts'' with him tempting Stanley with the chance to see his loving wife, only to tell him that he ''has'' no wife, and that ''nobody loves him'', and then it just keeps getting worse from there.]]]]
** Another moment is when Stanley attempts to turn on the mind control facility only for the narrator to decide to trigger it into a nuclear explosion instead, repeatedly taunting Stanley as if there is a solution, even extending the duration just to taunt you even further.
28th Oct '16 7:45:09 PM stuffedninja
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* SugarWiki/HeartwarmingMoments: The [[spoiler:Art]] Ending.

to:

* SugarWiki/HeartwarmingMoments: SugarWiki/HeartwarmingMoments:
**
The [[spoiler:Art]] Ending.


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** The Freedom Ending is probably one of the nicest endings you could get in a video game. Seeing [[spoiler:Stanley step into the wilderness, having broken free from his old life and ready to start anew,]] will put a smile on anyone's face. [[https://www.youtube.com/watch?v=C_Bh-NPPi3s The song that plays during the ending]] is absolutely ''[[SugarWiki/SweetDreamsFuel beautiful]]'', as well.
-->'''Narrator''': Stanley felt the cool breeze upon his skin, the feeling of liberation, the immense possibility of the new path before him. This was exactly the way, right now, that things were meant to happen. And Stanley was happy.
19th Jul '16 6:46:11 PM Montegoraon
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* MostAnnoyingSound: To get the Art ending, you have to play a game where you save a cardboard cutout of a baby from crawling into a fire. A loudly, constantly crying baby. That would be bad enough, but the way you do this is by pressing a button every few seconds, and when you do it makes a sound like electronic flatulence. [[spoiler:Halfway through, the Narrator adds a barking puppy being lowered into a tank of piranhas to be saved with a different button and different sound, just in case you were using an auto-click tool.]] And this lasts for ''four hours.'' It's almost literally torture.
15th Jul '16 8:07:34 PM Montegoraon
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* TheTapeKnewYouWouldSayThat: Judging by approximately 100% of Let's Plays of this game, the Narrator completely has the player's number in the ''Countdown'' ending.
--> '''Narrator:''' Did you just assume when you saw that timer that something in this room was capable of turning it off? I mean look at you, running from button to button, screen to screen, clicking on every little thing in this room! These numbered buttons! No! These colored ones! Or maybe this big, red button! Or this door! Everything! Anything! Something here will save me! Why would you think that, Stanley?
15th Jul '16 3:46:05 PM Ferot_Dreadnaught
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* TheTapeKnewYouWouldSayThat: Judging by approximately 100% of Let's Plays of this game, the Narrator completely has the player's number in the ''Countdown'' ending.
--> '''Narrator:''' Did you just assume when you saw that timer that something in this room was capable of turning it off? I mean look at you, running from button to button, screen to screen, clicking on every little thing in this room! These numbered buttons! No! These colored ones! Or maybe this big, red button! Or this door! Everything! Anything! Something here will save me! Why would you think that, Stanley?
15th Jul '16 3:44:26 PM Montegoraon
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Added DiffLines:

* TheTapeKnewYouWouldSayThat: Judging by approximately 100% of Let's Plays of this game, the Narrator completely has the player's number in the ''Countdown'' ending.
--> '''Narrator:''' Did you just assume when you saw that timer that something in this room was capable of turning it off? I mean look at you, running from button to button, screen to screen, clicking on every little thing in this room! These numbered buttons! No! These colored ones! Or maybe this big, red button! Or this door! Everything! Anything! Something here will save me! Why would you think that, Stanley?
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.TheStanleyParable