Follow TV Tropes

Following

History YMMV / TheStanleyParable

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Stanley Parable Adventure Line™ is a bright, garish yellow painted line that is an attempt to handhold and guide the player onto the right track. Several years later, people would debate the presence of yellow paint to guide the player in games such as the Resident Evil 4 and Final Fantasy VII remakes.
Is there an issue? Send a MessageReason:
None


* AccidentalAesop: It’s important to follow instructions and not to deviate. Every ending where Stanley dies is directly caused by him disobeying the Narrator.

to:

* AccidentalAesop: It’s important to follow instructions and not to deviate. sometimes, if only for self-preservation. Every ending where Stanley dies is directly caused by him disobeying the Narrator.Narrator, except the one where the Narrator eggs him into jumping from a great height.

Added: 729

Removed: 725

Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* OnceOriginalNowCommon: ''The Stanley Parable'' was designed to be a commentary of how choice was implemented in video games up to 2011, namely that they were still essentially {{railroading}} the player despite promising freedom. While gaming had not evolved enough for this message to be irrelevant for the 2013 ''HD Remix'', the same could not be said for the ''Ultra Deluxe'' version in 2022. By this time, it was commonplace for developers to acknowledge players' awareness of railroading, and as a result games promising freedom tend to be {{Wide Open Sandbox}}es to better live up to the hype, with some games taking a more retrospective view of choice, such as ''VideoGame/{{Undertale}}'' and ''VideoGame/DiscoElysium''.



* SeinfeldIsUnfunny: ''The Stanley Parable'' was designed to be a commentary of how choice was implemented in video games up to 2011, namely that they were still essentially {{railroading}} the player despite promising freedom. While gaming had not evolved enough for this message to be irrelevant for the 2013 ''HD Remix'', the same could not be said for the ''Ultra Deluxe'' version in 2022. By this time, it was commonplace for developers to acknowledge players' awareness of railroading, and as a result games promising freedom tend to be {{Wide Open Sandbox}}es to better live up to the hype, with some games taking a more retrospective view of choice, such as ''VideoGame/{{Undertale}}'' and ''VideoGame/DiscoElysium''.
Is there an issue? Send a MessageReason:
None


** How aware is the Narrator of the other endings and the looping nature of the game?

to:

** How aware is the Narrator of the other endings and the looping nature of the game?game? He does appear to comment on these in endings such as Apartment and Zending, while in others such as Countdown and Insane, he doesn’t seem to recognize that his actions will just be reset when the ending is over.
Is there an issue? Send a MessageReason:
None


*** The ''Confusion'' ending shows ''[[NothingIsScarier something'']] dictating the route that both the Narrator and Stanley are taking down to the letter, thwarting multiple resets on the Narrator's end, and manages to forcibly reboot the entire thing as soon as you both quit going along with it. The ''Museum'' ending brings up the Curator of the game's development museum, who is introduced via ''her narration'' of the Narrator's own actions, and shows herself as fully capable of stopping the game outright when she likes and bringing Stanley into her domain. (However, she does not seem any more capable of truly ''changing'' things than the the Narrator does, being forced to plead with the player themself to stop the game where she cannot.) And finally, the Epilogue to the ''Skip-Button'' ending fully introduces [[spoiler: the Settings Person,]] who proves capable of modifying endings and gameplay elements that even the Narrator cannot, leaving the Narrator terrified when he discovers evidence of their interference via the repaired achievement machine.

to:

*** The ''Confusion'' ending shows ''[[NothingIsScarier something'']] something]]'' dictating the route that both the Narrator and Stanley are taking down to the letter, thwarting multiple resets on the Narrator's end, and manages to forcibly reboot the entire thing as soon as you both quit going along with it. The ''Museum'' ending brings up the Curator of the game's development museum, who is introduced via ''her narration'' of the Narrator's own actions, and shows herself as fully capable of stopping the game outright when she likes and bringing Stanley into her domain. (However, she does not seem any more capable of truly ''changing'' things than the the Narrator does, being forced to plead with the player themself to stop the game where she cannot.) And finally, the Epilogue to the ''Skip-Button'' ending fully introduces [[spoiler: the Settings Person,]] who proves capable of modifying endings and gameplay elements that even the Narrator cannot, leaving the Narrator terrified when he discovers evidence of their interference via the repaired achievement machine.

Added: 584

Changed: 892

Is there an issue? Send a MessageReason:
None


*** The ''Confusion'' ending shows ''something'' dictating the route that both the Narrator and Stanley are taking, and manages to forcibly reset the game as soon as he stops going along with it.

to:

*** The ''Confusion'' ending shows ''something'' ''[[NothingIsScarier something'']] dictating the route that both the Narrator and Stanley are taking, taking down to the letter, thwarting multiple resets on the Narrator's end, and manages to forcibly reset reboot the game entire thing as soon as he stops you both quit going along with it. The ''Museum'' ending brings up the Curator of the game's development museum, who is introduced via ''her narration'' of the Narrator's own actions, and shows herself as fully capable of stopping the game outright when she likes and bringing Stanley into her domain. (However, she does not seem any more capable of truly ''changing'' things than the the Narrator does, being forced to plead with the player themself to stop the game where she cannot.) And finally, the Epilogue to the ''Skip-Button'' ending fully introduces [[spoiler: the Settings Person,]] who proves capable of modifying endings and gameplay elements that even the Narrator cannot, leaving the Narrator terrified when he discovers evidence of their interference via the repaired achievement machine.
*** [[spoiler: The Settings Person]]'s statements to the player in the ''Epilogue'' sequence outright states that, to them, the game is condemned to continue to spiral in on itself, forever and ever, with both the Narrator and Stanley subject to the game's content and the player's whims. Not to mention that the ''Epilogue'' is a direct follow-up to the ''Skip-Button'' ending, where the Narrator's attempts to modify the game to suit player whims ends in him [[spoiler: left to decay into nothing]] when he eventually loses the ability to interfere or change the situation directly.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** How much control does the Narrator actually have over Stanley or the game itself? He has a decent amount, sure, and can certainly make Stanley's life fairly miserable when he disobeys, but multiple parts of the game hint that the Narrator isn't nearly as in control of his story as he'd like to believe.
*** The ''Confusion'' ending shows ''something'' dictating the route that both the Narrator and Stanley are taking, and manages to forcibly reset the game as soon as he stops going along with it.
*** Despite his claims in Ultra Deluxe's ''Figurine'' ending, the Narrator doesn't even prove capable of actually retiring Stanley in the aftermath like he says he intends to. You can still play the game as many times as you want, get any ending you want, and even revisit the ''Figurine'' ending again, where he says the same thing and nothing changes, via the pictures in the Executive Bathroom. He's just as much a slave to the game as Stanley is, it's just that he either won't, or can't acknowledge it.
Is there an issue? Send a MessageReason:
None


** OH, DID U GET THE BROOM CLOSET ENDING? THEB ROOM CLOSET ENDING WAS MY FAVRITE!1 XD [[labelnote:Explanation]]If you spend enough time loitering in the broom closet, the Narrator asks if you're holding out for another ending, and says there isn't one. He then snarks that you're probably stupid enough to think waiting in the closet is the ending, and you'll go on the internet afterwards and say "OH, DID U GET THE BROOM CLOSET ENDING? THEB ROOM CLOSET ENDING WAS MY FAVRITE!1 XD" He doesn't say "XD" out loud, or any of the [[MyNaymeIs intentional misspellings]] though, those just appear in the [[FunWithSubtitles subtitles.]][[/labelnote]]

to:

** OH, DID U GET THE BROOM CLOSET ENDING? THEB ROOM CLOSET ENDING WAS MY FAVRITE!1 XD [[labelnote:Explanation]]If you spend enough time loitering in the broom closet, the Narrator asks if you're holding out for another ending, and says there isn't one. He then snarks that you're probably stupid enough to think waiting in the closet is the ending, and you'll go on the internet afterwards and say "OH, DID U GET THE BROOM CLOSET ENDING? THEB ROOM CLOSET ENDING WAS MY FAVRITE!1 XD" XD". Naturally, people took to saying just that once they got the "ending". He doesn't say "XD" out loud, or any of the [[MyNaymeIs intentional misspellings]] though, those just appear in the [[FunWithSubtitles subtitles.]][[/labelnote]]



** Stanley, this fern will be very important later in the story. Make sure you study it closely, and remember it carefully. You won't want to miss anything. [[labelnote:Explanation]][[spoiler: It won't be.]][[/labelnote]]
** Before he had even began to realize it, Stanley started to narrate in the style of the game.

to:

** Stanley, this fern will be very important later in the story. Make sure you study it closely, and remember it carefully. You won't want to miss anything. [[labelnote:Explanation]][[spoiler: It won't be.]][[/labelnote]]
[[labelnote:Explanation]]Contrary to what the Narrator says, the fern isn't important at all, but people treat it as more important than it actually is, just for fun.[[/labelnote]]
** Before he had even began to realize it, Stanley started to narrate in the style of the game. [[labelnote:Explanation]]Talking just like the Narrator is a common joke among fans.[[/labelnote]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** How aware is the Narrator of the other endings and the looping nature of the game?
Is there an issue? Send a MessageReason:
None


* AluminumChristmasTrees: The "Inferno Bucket" museum piece in ''Ultra Deluxe'', and the concept of warring for control over a bucket, might seem like pure fiction, but it derives its inspiration from the real-life War of the Bucket.

to:

* AluminumChristmasTrees: The "Inferno Bucket" museum piece in ''Ultra Deluxe'', and the concept of warring for control over a bucket, might seem like pure fiction, but it derives its inspiration from the real-life [[https://en.wikipedia.org/wiki/War_of_the_Bucket War of the Bucket.Bucket]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Is Stanley as sentient as the Narrator or is he an empty shell that the player inhabits?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PortmanteauCoupleName: "Stanarrator" for Stanley/Narrator.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AccidentalAesop: It’s important to follow instructions and not to deviate. Every ending where Stanley dies is directly caused by him disobeying the Narrator.
Is there an issue? Send a MessageReason:
Game Breaking Bug isn't YMMV.


* GameBreakingBug: A rare but frequent bug involves a lot of the video cut-scenes, where they won't play at all (visuals or sound) and can soft-lock your game by not clearing up the screen. Currently there is no fix for this.
* SugarWiki/HeReallyCanAct: The entire game [[spoiler: well, most of it]] is carried solely by Kevan Brighting's voice work. He manages to switch from condescending manipulation to warm and comforting depending on the route you take. But where he really manages to shine is during [[spoiler: the Zending, where the Narrator hits the [[DespairEventHorizon Despair Event Horizon]] as Stanley tries to kill himself over and over again, and the Real Person Ending, where you can hear the desperation in his voice as he begs Stanley to make a choice.]]

to:

* GameBreakingBug: A rare GeniusBonus: One report on a person's desk is "A Brief History of Relations Between Ireland and Austria-Hungary." Austria-Hungary dissolved in 1918 but frequent bug involves a lot of Ireland didn't become independent until 1922 so the video cut-scenes, where they won't play at all (visuals or sound) and can soft-lock your game by not clearing up the screen. Currently there is no fix for this.
countries never would have had relations with each other.
* SugarWiki/HeReallyCanAct: The entire game [[spoiler: well, [[spoiler:well, most of it]] is carried solely by Kevan Brighting's voice work. He manages to switch from condescending manipulation to warm and comforting depending on the route you take. But where he really manages to shine is during [[spoiler: the Zending, where the Narrator hits the [[DespairEventHorizon Despair Event Horizon]] as Stanley tries to kill himself over and over again, and the Real Person Ending, where you can hear the desperation in his voice as he begs Stanley to make a choice.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PlayAlongMeme: You'll be hard pressed to find a guide for the game that doesn't include the Whiteboard Ending and the Broom Closet Ending even though neither is actually an ending, since both allow the player to move on with the story once they are done. This is because both are jokingly referred to as endings by the game: the former features a whiteboard with the words "Welcome to the WHITEBOARD ENDING!" in it, and the latter has the narrator question if you are staying inside the broom closet for so long because you're expecting to get an ending out of it, and how you'll tell your friends that "the broom closet ending was [your] favorite".
Is there an issue? Send a MessageReason:
Moral Event Horizon is an audience perception of irreversible evil. However, the Stanley Parable is founded on Negative Continuity.


* MoralEventHorizon: The Narrator is at his most villainous in three instances where he definitely crossed the line:
** One instance where he crosses it is the [[spoiler:Apartment ending, where he railroads Stanley into a nightmarishly depressing, psychologically abusive power trip. It ''starts'' with him tempting Stanley with the chance to see his loving wife, only to tell him that he ''has'' no wife, and that ''nobody loves him'', and then it just keeps getting worse from there.]]
** Another moment is when Stanley attempts to turn on the power for the Mind Control Facility, only for the narrator to decide to trigger a nuclear explosion instead, repeatedly taunting Stanley as if there is a solution, even extending the duration just to taunt you even further. He outright admits he’s being sadistic near the end.
** Finally, a less cited example is during the Video Games ending where, at the end, he deliberately abandons Stanley and leaves him to wander around a dark and gloomy world for no discernible reason other than to remind Stanley that is powerless to do anything without him, even though there was no indication he had those feelings during the ending. Tellingly, in the Ultra Deluxe version, when this moment plays out, Stanley can instead abandon the Narrator by accident rather than it being intentional.
Is there an issue? Send a MessageReason:
None


* EsotericHappyEnding: The Freedom ending can be seen as a [[IntendedAudienceReaction proposital]] example of this. Despite the ending title and Stanley getting free in the story, you can only get this ending by [[{{Irony}} following all of The Narrator's orders]]. The last line from The Narrator is "Stanley was happy", but considering how unreliable he is, this is probably what he want Stanley to feel for his story, not how he is actually feeling. Moreover, there's also the fact that, like all the other endings, [[ClosedCircle it takes you right back to beginning of the game]].

to:

* EsotericHappyEnding: The Freedom ending can be seen as a [[IntendedAudienceReaction proposital]] example of this. Despite the ending title and Stanley getting free in the story, you can only get this ending by [[{{Irony}} following all of The Narrator's orders]]. The last line from The Narrator is "Stanley was happy", but considering how unreliable he is, this is probably what he want wants Stanley to feel for his story, not how he is actually feeling. Moreover, there's also the fact that, like all the other endings, [[ClosedCircle it takes you right back to beginning of the game]].
Is there an issue? Send a MessageReason:
Moved this from the main page

Added DiffLines:

* AluminumChristmasTrees: The "Inferno Bucket" museum piece in ''Ultra Deluxe'', and the concept of warring for control over a bucket, might seem like pure fiction, but it derives its inspiration from the real-life War of the Bucket.
Is there an issue? Send a MessageReason:
None


* EsotericHappyEnding: The Freedom ending can be seen as an [[InvokedTrope proposital]] example of this. Despite the ending title and Stanley getting free in the story, you can only get this ending by [[{{Irony}} following all of The Narrator's orders]]. The last line from The Narrator is "Stanley was happy", but considering how unreliable he is, this is probably what he want Stanley to feel for his story, not how he is actually feeling. Moreover, there's also the fact that, like all the other endings, [[ClosedCircle it takes you right back to beginning of the game]].

to:

* EsotericHappyEnding: The Freedom ending can be seen as an [[InvokedTrope a [[IntendedAudienceReaction proposital]] example of this. Despite the ending title and Stanley getting free in the story, you can only get this ending by [[{{Irony}} following all of The Narrator's orders]]. The last line from The Narrator is "Stanley was happy", but considering how unreliable he is, this is probably what he want Stanley to feel for his story, not how he is actually feeling. Moreover, there's also the fact that, like all the other endings, [[ClosedCircle it takes you right back to beginning of the game]].

Added: 490

Changed: 169

Is there an issue? Send a MessageReason:
None


* SpiritualSuccessor: To ''Film/StrangerThanFiction'', another work of media about a generic office worker that ends up at odds against an omniscient narrator, with themes of choice and fate.

to:

* SpiritualSuccessor: SpiritualSuccessor:
**
To ''Film/StrangerThanFiction'', another work of media about a generic office worker that ends up at odds against an omniscient narrator, with themes of choice and fate.fate.
** [[Creator/BenCroshaw Yahtzee Croshaw]] also favorably compared the game in one of his ''Extra Punctuation'' columns to ''Theatre/RosencrantzAndGuildensternAreDead'', describing both works as "a sort of exploration of characters becoming aware of being trapped inside a story but unable to do anything to escape it."

Added: 573

Changed: 571

Is there an issue? Send a MessageReason:
None


* ThatOneAchievement: The HD version goes to town on parodying this. The top three "impossible" achievements require you to spend an entire Tuesday playing the game, to ''not'' play the game for five years, and the final one is completely impossible to get. [[spoiler:The first two can be acquired by adjusting your computer's date and time settings, the third seems to be handed out at random, if [=YouTube=] evidence is to be believed[[note]]...or you can use [[http://www.themutegamer.com/guide/the-stanley-parable/unachievable-achievement/ this guide]] to cheat your way to it[[/note]]]].

to:

* ThatOneAchievement: ThatOneAchievement:
**
The HD version goes to town on parodying this. The top three "impossible" achievements require you to spend an entire Tuesday playing the game, to ''not'' play the game for five years, and the final one is completely impossible to get. [[spoiler:The first two can be acquired by adjusting your computer's date and time settings, the third seems to be handed out at random, if [=YouTube=] evidence is to be believed[[note]]...or you can use [[http://www.themutegamer.com/guide/the-stanley-parable/unachievable-achievement/ this guide]] to cheat your way to it[[/note]]]].
Is there an issue? Send a MessageReason:
None


** Finally, a less cited example is during the Video Games ending where, at the end, he deliberately abandons Stanley and leaves him to wander around a dark and gloomy world for no discernible reason other than to remind the player that Stanley is powerless to do anything without him, even though there was no indication he had those feelings during the ending. Tellingly, in the Ultra Deluxe version, when this moment plays out, Stanley instead abandons the Narrator by accident rather than it being intentional.

to:

** Finally, a less cited example is during the Video Games ending where, at the end, he deliberately abandons Stanley and leaves him to wander around a dark and gloomy world for no discernible reason other than to remind the player that Stanley that is powerless to do anything without him, even though there was no indication he had those feelings during the ending. Tellingly, in the Ultra Deluxe version, when this moment plays out, Stanley can instead abandons abandon the Narrator by accident rather than it being intentional.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** One of the songs in the soundtrack of ''Ultra Deluxe'' is titled "But Nobody Came (not the one from undertale)", which plays during the final part of the Bucket Elevator Ending.
Is there an issue? Send a MessageReason:
None


** The only officially named endings are the [[spoiler:Freedom Ending, Countdown Ending, Apartment Ending and Zending (during the museum) and the Confusion Ending, Broom Closet Ending and Whiteboard Ending (at some point while playing them)]]. [[https://store.steampowered.com/news/app/1703340?updates=true&emclan=103582791471112348&emgid=3206010024857902341 The patch notes]] for ''Ultra Deluxe'' gives names/descriptors for certain endings. [[https://www.reddit.com/r/Games/comments/ut7pcb/comment/i98cksv/ Additionally, some of the endings only have internal, dev names.]] This leaves every other ending in the game with a fan-created name, with some of them even receiving multiple names.

to:

** The only officially named endings are the [[spoiler:Freedom Ending, Countdown Ending, Apartment Ending and Zending (during the museum) and the Confusion Ending, Broom Closet Ending and Whiteboard Ending (at some point while playing them)]]. ''Ultra Deluxe'' adds the [[spoiler:Bottom of the Mind Control Room Ending]]. [[https://store.steampowered.com/news/app/1703340?updates=true&emclan=103582791471112348&emgid=3206010024857902341 The patch notes]] for ''Ultra Deluxe'' gives names/descriptors for certain endings. [[https://www.reddit.com/r/Games/comments/ut7pcb/comment/i98cksv/ Additionally, some of the endings only have internal, dev names.]] This leaves every other ending in the game with a fan-created name, with some of them even receiving multiple names.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpiritualSuccessor: To ''Film/StrangerThanFiction'', another work of media about a generic office worker that ends up at odds against an omniscient narrator, with themes of choice and fate.

Top