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YMMV / Styx: Master of Shadows

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  • Demonic Spiders: Oh, boy. The game isn't shy about this.
    • Roabies. mutated bugs with incredible hearing, forcing Styx to slow to a crawl when moving among them. although the unarmored variant can be killed with throwing knives, they are obnoxiously sensitive to sound, can kill Styx in seconds, and cannot be engaged in combat. Worst of all, they usually appear in groups over two and one floor below where the guards position themselves, making even muffled kills sometimes too big a risk to perform, whether on the bugs, or on the guards.
    • Knights. Immune to your dagger and throwing knives and kills you instantly they catch you. Poisoning food and water, shoving them off a ledge or dropping a massive chandelier on their heads are the only ways to get rid of them.
    • Elite Crossbowmen. Like Knights they also kill you in one shot, but these guys can nail you from very far and worst of all, they are very precise with their attack.
    • Inquisitors. If alerted they might try to paralyze you with a spell and if it sticks that pretty much means death.
    • Orcs. Hulking creatures that work as attack dogs that are almost always alert. If one grabs you, it's over. Period. Fortunately they are chained or behind cages, unfortunately they can still grab you in their cage at and chained ones are always positioned in obnoxious places, such as chambers with roabies.
    • Elves. Getting even close to one means detection as they can sense Amber and if they do it's a One-Hit Kill for Styx.
  • Goddamned Bats: Scholars and workers are more of a nuisance than anything since they alert other guards if they see you.
    • Roabies. Blind, but you must walk to avoid any sort of detection from them, even moving while crouched will alert them and in some levels they are placed in points where taking too long will end up getting you spotted by soldiers.
  • Nausea Fuel: When Styx catches Aaron and interrogates him he douses him in Amber to read his mind. It's not a pretty sight.
  • That One Achievement: The "Thief" award which consists of collecting tokens scattered through the levels. Until you get Omniscience, which requires maxed Stealth, Amber Vision and another 300 Skill Points, finding these things border on 3D Pixel Hunting.
  • That One Level: The Creator. Cramped, but with lots of well-lit areas, choke full of guards in every corner, hard to reach torches. The level basically demands you to make heavy usage of your clones to have any chance of getting past many areas.
  • Sequel Displacement: Resulted in this towards the game it spun off from, Of Orcs and Men, due to Styx already being popular enough from that game to be the protagonist of this game and the sequel that followed, to the point people only really remember the original game as being where Styx debuted despite his being the deuteragonist next to Arkhail there.
  • Scrappy Mechanic: Combat is overall discouraged and the mechanics about it doesn't exactly help. You must parry the attack of enemies in a Quick Time Event, but trying it when there's more than one around is almost suicidal.

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