Or it's all a plan to conquer the Martians by leaving Dropo in charge of Christmas.
Crowning Moment of Awesome: Endearingly dumb the movie may be, but Santa's (sadly offscreen) escape from the ship's airlock through the ventilation with the two kids and simply laughing off Voldar's confusion as to how he's still alive with "Why, you're talking to SANTA CLAUS!", was simply awesome.
On the weekly WrestleCrap Radio podcast, host R. D. Reynolds always pronounces the word "program" in the same idiosyncratic fashion as the Martians do in this film ("progrem"). This stems from the film's induction into the WrestleCrap website, since that site has a holiday tradition of inducting bad Christmas movies instead of bad Professional Wrestling angles.
Nightmare Fuel: It may be a ridiculous movie, but younger kids may not take kindly to the Martians trying to kill a beloved cultural icon on more than one occasion.
Padding: The entire sequence of going to see Chochem is 4 minutes and 30 seconds in length, and it feels absolutely interminable. The Mystery Science Theater 3000 broadcast wisely cuts it down, with Bomar and Girmar getting into bed segueing right into Chochem's advice after the commercial break.
Torg the Robot is possibly as sad, if not worse than the polar bear. He too, also has to be seen to be believed.
Strawman Has a Point: From Voldar's perspective, Santa is an alien species with an alarming ability to affect the mood and attitudes of his fellow Martians. His hostility is somewhat understandable, even if it leads him to take villainous actions.
They Wasted a Perfectly Good Plot: As soon as Santa's kidnapped, we learn that all the countries on Earth have united to mount a rescue operation. We see a rocket take off...and the matter is never referred to again.
What an Idiot!: The Martians have voice-activated technology for their doors, and have been able to create devices that receive Earth television transmissions...yet no one on Mars seems to have ever invented locks, which would have kept Droppo from stowing away in the ship's radar box and prevented Voldar from sabotaging the toy machine.
Voldar, Shim and Stobo inadvertently kidnap Dropo, simply because he put on the suit. What's more, Dropo is able to escape, simply by switching two light bulbs.