These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
YMMV: Rumble Roses
Americans Hate Tingle: OK, Queens Match isn't really a character, but the reaction was exactly the same. Americans found it creepy and did not like it.
Anticlimax Boss: In most of the storylines, while she's the Big Bad, she's not the final boss and is really only slightly more difficult than the rest of the wrestlers (and even that's mostly because the AI fights more effectively with Anesthesia and not because of any huge fighting ability on Anesthesia's part). Justified, however, in that she sometimes loses fights for ulterior motives (Dixie outright accuses her of throwing a match in Dixie's storyline, for example), and her master plan revolves around "Lady X" anyway, who is usually the final boss.
Broken Base: Rumble Roses attracted anime fans and professional wrestling fans. They had very different ideas of what should be included. As it became clear the game was going to cater to the anime fans, most pro wrestling fans lost their enthusiasm if they didn't give up on it entirely.
After the release of the first game, the fan base was basically split into two camps. Some wanted them to take the game in a more serious direction and put some focus on the wrestling. Others liked the over all simple goofiness of the storyline and wanted more like that. The sequel, unfortunately, satisfied neither group.
Designated Villain: Sort of. Bloody Shadow/Benikage's default persona is heel, but all that seems to mean is her hair and costume are darker, since she's no more villainous as a heel than she is as a face.
Ear Worm: Surprisingly, quite a few of the theme songs. Almost all of them are composed by Konami's band of musicians, including Sota Fujimori, Akira Yamaoka and Michiru Yamane. Some of the menu/match BGMs can get stuck in your head, too. Also, for better or worse, the fact that every single woman in these two games calls out their finishers in voices that get increasingly more annoying the more times a match finishers get performed.
Scrappy Mechanic: The Heel/Face system in Rumble Roses seems like a neat way of unlocking different character alignments. Unfortunately, switching sides disables the previous character, so only half the roster is ever available to use at any given time. Ironically, mirror matches are allowed, so it's impossible through non-GameShark means for, say, Reiko Hinomoto to fight Rowdy Reiko, but she can fight herself all she wants.
That One Attack: Lady X has an attack where she repeatedly spins her top half in a spinning punch attack, traveling around the ring. She can't be hit or grabbed in the middle of this attack, and if you get hit by it you'll be knocked up into the air by a mile and take a lot of damage. It also travels around the entire ring, so in order to escape it you need to briefly duck out of the ring or time where you move to dodge it. The worst part is, it's not a "move" at all, it's one of her taunts, so she can do it whenever she wants and it's completely unblockable. You can't even reach into the ring to trip her while she does it - do that and the game acts as though you got hit with it and sends you flying up in the air for massive damage.
Values Dissonance: Queens Match mode in RRXX, a match type where the losing girl suffered a penalty. For example, having to sweep around a swimming pool with a push broom. And then the girls would react to these penalties various ways, like getting embarrassed and blushing. Japan considered this erotica. Americans in general considered this creepy Fan Disservice to the point that it is believed it actually did significant damage to the game's sales in America.