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The Video Game

  • Awesome Music: The Spanish Gypsies Build Defenses! and Soldiers Chorus! are very catchy. The latter one especially when someone's fort is damaged, prompting the fast, drum-adding remix. The sequel has Meanwhile In France, which actually manages to turn Greensleeves into a military march. The third game gives us Escape From the Cyclops, a hard-rocking take on Hungarian Dance No.5 for the very first mission. Never has flinging a ball of sheep against a bolder to escape the clutches of a man-eating cyclops sounded so epic.
  • Breather Level: Baba Yaga in Lviv: the level itself is a straightfire shot to the bottom with no pitfalls (at least until the bottom where you find the level's gimmick: frozen lakes, and even then they're pretty easy to navigate), and the witch herself is absolutely horrible at traversing her own stage, particularly if you put Heavenly Bulls near the aforementioned lakes: they're pretty much designed to be extremely effective on tiny platforms, and Baba Yaga will oftentimes end up backing off into the lake behind her trying to avoid them, multiple times even.
  • Designated Hero: Sisyphus. He's the one who broke out of Tartarus and is going around rolling over everything in his way with a big rock, yet the story is centered on him.
  • Genius Bonus: History buffs will get the most chuckles, but the humor is slapstick enough for anyone. Best exemplified by the cutscene introducing Copernicus, which accurately displays his thoughts about the universe and how he was persecuted for it… As a game of croquet. Similarly, when you meet Henry VIII, you get a brief rundown of his six wives and their fates.
  • Goddamned Boss:
    • The Cherub in the first game: considering it has no real offensive moves to damage your boulder and just focuses on keeping you from hitting it, the fight can become a very long and frustrating affair.
    • The Sea Serpent in the second game. You only need to hit it twice, and that's a good thing: his stage requires precision jumping from moving platforms while he slings fireballs at you. Falling in the water's not too much of a hazard, but getting back up onto the platforms is a pain due to the tentacle periodically coming up and smacking you into the air.
  • Most Wonderful Sound: "Excelente" in the third game, which means you’ve destroyed the opponent’s boulder.
  • Nightmare Fuel:
    • Vincent Van Gogh in the sequel. Honestly, there's no way to accurately describe how unsettling he is.
    • The Isaac Boulder is rather haunting since it renders Isaac's head in rather realistic detail while keeping his black button eyes.
  • Sequelitis: While not necessarily a bad game, the third game is widely thought as a considerable downgrade from 2 due to a the less solid level design, removal of some quality-of-life improvements, and overall less funny cutscenes.
  • Visual Effects of Awesome:
    • The sequel's art direction is absolutely stunning. From faithful recreations of classical artwork to what is basically extremely faithful 3D recreations of paintings like "The Starry Night", to a level where you roll down the sides of Mount Vesuvius while it’s erupting, to a stage that is basically one massive homage to Salvador Dalí, the game is practically a love letter to the history of art beautifully rendered in 3D.
    • Meanwhile, the third game has levels that are stunning recreations of artworks from Asia, India, and Mesoamerica.


The Musical

  • Genius Bonus: Dennis claims that before he started running the Bourbon Room, he was in a band whose career highlight was opening for The Alan Parsons Project. In real life, The Alan Parsons Project was notable among successful rock bands of the period for having a career based entirely on their studio albums, which had a complex layered sound that couldn't be reproduced live with the technology of the time. They performed one live concert in 1990 (several years after the musical is set), shortly before going their separate ways.


The Film

  • Awesome Music:
    • One may be tempted to say, all of it, but the Crowning Music of Awesome among the Awesome Music has to be "Don't Stop Believing", in reality by Journey, In-Universe by Drew and Sherrie, which leaves Stacee Jaxx speechless upon hearing it for the first time and has him cover it after reuniting with Arsenal.
    • "Any Way You Want It" is also pretty incredible, moreso the soundtrack version, which has just Mary J. Blige and Julianne Hough's vocals. The film version intersepts Sherrie's promotion to stripper with Drew being forced into a Boy Band heartthrob image by Paul, and while this helps add a new meaning to the song (Drew having to go along with the record label's decisions any way they want it), Diego Boneta and Paul Giamatti's parts are rather distracting if you're just enjoying the song.
  • Cliché Storm: The advertising even acknowledges it, even down to the "dreamer" character.
  • Just Here for Godzilla: Usually the main reason people give to sit through the movie is Tom Cruise's performance, which many argue is the only redeeming part.
  • Narm: Tom Cruise singing "I Wanna Know What Love Is" into Malin Åkerman's butt.
  • One-Scene Wonder: The Rolling Stone employee manning the phones in the movie.
  • Strawman Has a Point: The movie seems to spent 25 percent of its running time mocking Patricia Whitmore and the other 75 percent showing why she has good reason to oppose the Sunset Strip rock subculture. Only Jaxx really confirmed her views - and growing out of that kind of attitude was the whole point of his Character Development in the movie.


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