YMMV / Rise of the Reds

  • Better Than Canon: Some tend to consider this mod as being better than Zero Hour.
  • Crack Pairing: One fanfic ships the American Mother Of All Bombs from the original game with the Russian Father Of All Bombs. The resulting explosion destroys most of Europe.
  • Crowning Music of Awesome: Plenty, but the epic Russian folk song "Polyushka Polye" from the main menu stands out in particular.
  • Game-Breaker: The Grad was this before the 1.72 Nerf.
  • Genius Bonus: Official lore states that the deaths of entire battalions of Red Guards were glamorized as "heroic obliteration of the self in service of the state" by Chinese propaganda. "Obliteration of the self" is the ideology of Eastasia in 1984.
  • Good Bad Bugs: Nanobots used by the Manticore Tank get disabled when under the effect of American propaganda leaflets. This has absolutely no effect on the gameplay at all and is so hilarious it was left in.
  • Growing the Beard: The team-change / reboot is generally regarded as this.
  • Lawful Neutral: Switzerland is mentioned as being this in the backstory, despite the constant struggles with the EU in the years leading up to the GLA attack in 2028. One the other hand, it's telling that while the Swiss remain neutral all throughout (even managing to escape the devastation of the war with Russia), they not only agreed to help give the ECA advice but also sought to save as much of Europe's cultural legacy as possible, including the entire collection of the Louvre.
  • Memetic Mutation: "Don't get mad, get Grad!" which refers to the GLA Grad's massive amounts of damage even after the nerf.
    • Hindax, due to stream director Hecthor Doomhammer's semi-obession with the song Hindabuilding. Replace x with whatever.
  • Moral Event Horizon: The GLA has crossed theirs before the Rise of the Reds story even began, considering that they already nuked Beijing, launched chemical rockets at cities and eviscerated Central Europe in the original Generals/Zero Hour.
  • Nightmare Fuel: Countless instances in the various story updates. The brutality of the GLA, the European nuclear attacks, the utter moral bankruptcy of the Shock Divisions or the downright grim-dark battle of the Be-Ne-Lux come to mind.
    • The 7 part mini-series surrounding Orlov's ill-fated deployment to South Sudan contains some rather nightmarish moments, Including brutal GLA ambushes, the effects of toxin shells on infantry and the idea of being trapped in a cooking steel container for hours.
    • In addition to making some sense of the original Zero Hour campaigns, the intricate description of the GLA insurrection in Germany comes off as pretty scary as well, to the point of marking a dramatic shift in the history of modern European civilisation.
    • The chilling depiction of the ECA nuclear attacks during the Russo-European War, complete with the symptoms of acute radiation poisoning and the tragic notion that the story revolved around a friendly fire incident rather than the actual attack itself.
    • The airborne drop on French Guiana where several Russian planes get fried out of the sky by Wotan Arrays, only for the paratroopers to burn up in the microwave beams or smashed by BM Ds whose parachutes malfunctioned.