YMMV / Rayman M

  • Ensemble Darkhorse: Of the three Canon Foreigners created for the game, Henchman 1000 is the most beloved thanks to his awesome Spanish Robot Pirate design.
  • Hilarious in Hindsight: One of the skins for Globox is essentially him dressed up as Rayman, complete with yellow skin. A decade down the road, one of the playable characters in Rayman Origins would be the exact reverse, with Rayman dressed up as Globox.
  • Nightmare Fuel: Razorbeard's theme. It is so spooky.
  • Polished Port: The Nintendo GameCube and Xbox versions can be said to be this compared to the PS2 original, due to to the fact that they have more content at the cost of only allowing two player compared to the original, which allowed four player.
  • Porting Disaster: The PlayStation version entitled Rayman Rush only showcases the racing mechanics.
  • The Scrappy: Tily, for replacing Ly from Rayman 2, who was originally intended to appear. And for her giggling.
  • Sidetracked By The Golden Saucer: For the battle mode, Lum Fight seems to be this through and through. Then again, it is the most intricate mode and is the most frantic of all of them.
  • That One Level:
    • For races, Thousand Waterfalls. The course design is pretty awful for one, including one alternate path at the very start that is deceptively faster...however, because of the amount of time you spend waiting for things to happen, it ends up being slower most of the time. Worse yet though, the AI almost always takes this path, and is inhumanly good at it. Most of the other alternate paths also seem a whole lot slower as well, and the course is just a complete and utter mess, resulting in a lot of Fake Difficulty. And this is only in the second league.
    • For arenas, Spooky Towers. All the other leagues pit you against a Hard AI at best, but this one puts the AI on Ultra Hard...and you only face one, so there's no other AI to help offset the difficulty. Lum Spring is especially a nightmare; Ultra Hard AIs actually run faster than the human players can. You know, on a mode that is all about trying to reach randomly spawning items first? And worse yet, their reflexes are extremely quick (they seem to especially have a knack for keeping you frozen as long as possible), and they always know exactly where to go whenever a lum spawns, which is a problem because of the confusing design of the arena where you have to go up a specific tower to reach a specific spot. Your only hope is just cross your fingers and hope the RNG works in your favor to spawn lums in places where it just happens to be convenient for you. Lum Fight and Capture the Fly are thankfully a bit easier, but Lum Spring will probably take you quite a few tries before finally winning. note