YMMV / Rayman 2

  • Anti-Climax Boss: Axel the first guardian. You just have to shot on the hanging icicle causing it to fall on to his head, defeating him in a single hit.
  • Awesome Music: The game boasts an impressive soundtrack composed by Eric Chevalier, who also composed the music for its sequel and worked on several unrelated French and Franco-Belgian Made-for-TV Movies ever since.
  • Best Level Ever: Cave of Bad Dreams. It has a unique level design compared to the rest's rather humdrum tone, truly terrifying and intense moments, fun boss, and an awesome soundtrack. What's not to adore?
    • The Precipice. Frantic, fun, long and with some of the best visuals in the game.
    • The Iron Mountains, featuring the most varied settings in the game, from rainy swamps to river rapids to the top of the titular mountains, and equally-varied gameplay, with an extended gravity-defying walking shell portion and an unexpected switch at the end.
  • Even Better Sequel: The original Rayman was already a great game to begin with, but Rayman 2 successfully brought the series into the third dimension, with stronger story and characterization, making the gameplay much more accessible to players with its more lax difficulty and faster pacing, as well as much more adventurous with its wide open, dynamic level layouts, thrilling combat and boss battles, and unique gimmicks such as the walking shells you ride on, and the flying powder kegs.
  • Missing Secret: In some versions, the counter showing how much of the game you've completed stops at 99%, even if you've found everything in the game.
  • Most Annoying Sound: The baby Globoxes. FOR THE LOVE OF GOD STOP! CRYING!
    • Rayman's puffy breathing as he runs. Get used to it, because you'll hear it constantly.
  • Polished Port: The Sega Dreamcast version, which took the Nintendo 64/PC versions, updated the graphics, added some new features, and tweaked some existing features to work better. This version was so well-received, that the Nintendo 3DS version is actually based on this particular iteration.
    • The PS2 version fares pretty well too, with a new hub-world, even further enhanced graphics, and new mini-games to boot; despite a renaming to Rayman Revolution.
  • Porting Disaster: While not as bad as most examples of this trope, the PS1 version is by and large the least polished of the bunch. In comparison to other versions of the game, the graphics are noticeably degraded, the levels are shorter and watered down, there are a few notable bugs (the most infamous of which is the fact that Blue Lums don't respawn, making underwater sections unnecessarily difficult) and the game overall has less content than its counterparts. At the time it was released it did have the upside of having CD-quality audio, but future ports also had it and kept the content from the original, so once the Dreamcast port came out there was literally no reason to purchase this version unless one had no other alternatives. It's even more glaring when you note that it was released on far superior hardware than the original! note 
    • The DS version also qualifies with its framerate issues, muddled graphics, and two equally unreliable control schemes.
  • So Cool, It's Awesome: Theres a reason Ubi Soft ports this game so frequently—it is not only a very polished, enjoyable linear platformer, it logically transfers the series gameplay style and tone into the third dimension without rehashing the original game. And the games overall presentation still holds up well to this day.
  • That One Level: Beneath The Sanctuary of Rock and Lava, period. Your flying has to be timed perfectly for some parts.