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Nightmare Fuel / Rayman 2: The Great Escape

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"Your trip ends here!"

  • The (aptly named) "Cave of Bad Dreams" is spooky enough to begin with. You eventually have to escape Jano, a legless, one-eyed monster that intends to eat you. This is done by sliding down an obstacle filled course while the camera is framed by the monster's drooling teeth following you.
    • The dark holes with nothing but glowing eyes and a spindly hand reaching out for Rayman in said level. If he gets caught, you get to watch him be slowly strangled and pulled into the hole to die.
    • Oh, and... that "Mini-Jano" you encounter halfway through the level and in The Sanctuary of Stone and Fire? He will eat you alive if you get too close, respawning you at the last Green Lum you picked up.
  • The Giant Spider you face at the beginning of The Canopy is horrifying, especially when it drops down on you out of nowhere as you approach the cobweb-covered wall. It's very tough — taking multiple charged Magic Fists to kill, and even that doesn't stop it for long — fast, and its bite can cause Rayman to undergo Critical Existence Failure in one hit. The intense music that accompanies that part of the level doesn't help matters either, especially the Dreamcast/Playstation 2 version that has additional "Psycho" Strings.
  • When Razorbeard tries to lure Rayman as part of his plan to finally kill him, he uses Globox as bait, tying him upside down to an antenna as he's about to shoot him with the Grolgoth. He would have killed Globox if Rayman had arrived even just a few seconds later.
  • The Zombie Chickens, which appear in certain stages — usually while riding barrels across toxic waste — and slowly float at you while creepily laughing, attempting to knock you in. Their manual backstories make them even worse, stating them to the result of chickens that were so badly scared by evil spirits in the Glade of Dreams that they laid dead eggs, from which they hatched.
  • Piranhas look much more creepy than in the first game. Most of their body is a huge mouth, studded with long and sharp teeth. In fact, their design is a bit like the Langoliers from the novel of the same name by Stephen King. They appear in all the bodies of water where Rayman cannot swim in, like swamps, filthy water and toxic waste, and the game also has small piranhas that appear if he falls into these bodies of water, devouring him.
  • The way Foutch sneaks up on Rayman and slugs him so forcefully he loses one of his "permanent" powers: flying. Yes, he hits Rayman so hard that Rayman is left physically unable to use a superpower. Damn.
    Rayman: (as he's sent falling) I can't fly anymore!
  • Eig in the Dreamcast and PS2 versions, a horrific monster that appears in the Marshes of Awakening, but only makes a split second appearance. Way later, in the Sanctuary of Rock and Lava, he appears out of the water next to a secluded log. If Rayman approaches him, he'll eat him alive.
  • The giant mechanical dinosaur that guards the Iron Mountains is surprisingly fast for its size, something most players find out as they speed away from it on their walking shells, only to get trampled and killed instantly.
  • The Tomb of the Ancients is a creepy world of graves, ghosts, and zombies, which forces Rayman to undergo a symbolic "death" — first leaping into a grave, then crossing a river into the underworld — but it's the end that really sells it. After crossing the river of toxic muck, Rayman reaches the Technical Check-Up, where the pirates conduct hideous experiments on eliminating free will altogether; kidnapping his friend Clark and controlling him using a surgically-implanted electric shock device on his back in an attempt to kill Rayman. It drives home the violence the pirates have done; with their end game, not even death would be allowed to happen naturally anymore.
    • The music — especially the bits with the "Psycho" Strings — is creepy on both the N64 and Dreamcast versions, but the Dreamcast version is just unnerving.
    • This level also is full of acid, tombs, spiders and loads of Zombie Chickens.
  • Ha ha, what a wacky game where you fight an army of Robo-Pirates! Except that the pirates are hardly ever Played for Laughs, except occasionally in some of Razorbeard's antics. On the contrary, they're coded as colonialist slavers, with the innocents they capture confined in horrible conditions. They've come to the Glade of Dreams to brutally extract resources with no regard to its native inhabitants, and their reign has been so destructive that large swaths of the world are now toxic and uninhabitable. Even worse, if not for Ly's quick thinking, they would have won altogether before the start of the game.
  • The long swimming section in Whale Bay can be very tense if you're afraid of deep water. Rayman and Carmen the Whale take a long route through a vast underwater cave to escape from the Robo-Pirates, with her providing Oxygenated Underwater Bubbles for him to breathe. However, the bubbles attract nearby Piranhas who try to take them; forcing Rayman to fight them off in order to keep breathing. Often times, you'll only barely have enough time to make the next bubble due to how quickly the Oxygen Meter drains; lose too many, and you'll drown.

Alternative Title(s): Rayman 2

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