YMMV / Phantom Breaker

  • Awesome Music: Both games have some catchy tunes and BattleGrounds' 8-bit chiptunes are very reminiscent of the NES Mega Man games and Konami titles.
  • Demonic Spider: The Magician type enemy in BattleGrounds, particularly the fire one. Their fire behave like your Outrange attacks meaning it will relentlessly chase you around and it's also painful as hell. If you ever find yourself fighting 4 of them at the same time, consider yourself fucked.
  • Just Here for Godzilla: A sizable number of players, specially fans of Steins;Gate, have admitted they played both the main game and Battle Grounds mostly for Kurisu; even Frau's DLC is looked over in favor of the Kurisu one.
  • More Popular Spinoff: BattleGrounds to the main fighting games, largely due to the latter being stuck in localization limbo.
  • Nightmare Fuel: Demonsphere, the sixth stage in BattleGrounds is a big shift in tone from the bright, retro-inspired locales of Japan. It's a dark, maze-like dimension littered with bones and corpses everywhere you go. On the Nightmare difficulty and above, players are required to find and destroy a cursed Japanese Ogre and Ko-omote mask to advance. Said masks are bloodied and decrepit, and stare right at the player.
  • Polished Port: Like a lot of other indie game Switch ports, Phantom Breaker: BattleGrounds Overdrive is the full game, exactly like the original version of Overdrive, but portable. It also bundles all DLCs from the previous iterations, but the downsides includes removing the branching paths from the PlayStation 4 version and some of the online-related content were cut until the release of Nintendo's online services for the Switch.
  • Spiritual Adaptation: BattleGrounds is probably the closest thing to a Panzer Bandit sequel.