YMMV / Nick Arcade

  • Bile Fascination: The high failure rate of the Video Challenges, evident since they make up the majority of the main game.
  • Ear Worm:
  • Good Bad Bugs: At least one winning team benefited from a brief delay between losing their last unit of power and the level resetting by grabbing the final orb during that interval.
  • Hilarious in Hindsight: The exact premise of the Video Challenges would be reproduced over two decades later in NES Remix. The hilarious part is that the latter involves the one company whose games were never on the show.
  • Scrub: Some of the players just look like they haven't even touched a video game controller before.
  • Spiritual Licensee: While the main game evokes Starcade, the bonus round has shades of Knightmare.
  • Suspiciously Similar Song: The Mikey's World locations used these, such as Mikey's Neighborhood using a spoof of the Mister Rogers' Neighborhood theme and Creepyville using a knockoff of Toccata and Fugue in D Minor by Johann Sebastian Bach.
  • What an Idiot!:
    • Gathering 10-20 rings in 30 seconds in Green Hill Zone shouldn't be that hard no matter how old you are.
    • Many contestants would blatantly disregard the ideal direction to move Mikey to the Goal. For example:
      • If the Goal was three spaces directly below Mikey's current position, a contestant might choose to move him left or right instead.
      • The few contestants who were stupid enough to go backwards on the board and activate the "Time Bomb", where they would have to pong-spell a word in ten seconds with each other to keep control of the board. One of these instances, however, had the teams do a loop around the top of the board and surround Mikey with Time Bombs, leaving the team in control with no choice but to head in the one direction that had just one Time Bomb in it and deal with that (in all other scenarios, team(s) trapping Mikey with a bunch of Time Bombs also prompt the end-of-round signal to sound when there's nowhere left to move).
      • In a Robot Chicken skit, this was re-interpreted as a bunch of sadist contestants continually guiding a scared Mikey into literal time bombs set on each space on purpose until he was but a torso with a head, while Phil Moore kept up his infectious enthusiasm even as Mikey was blown to literal bits.
      • About half the time when Mikey was one space away from the Goal, contestants would move him in a different direction (if the Goal was one space right, for example, they would move him up). It is believed that many contestants would avoid the Goal on purpose (especially because Mikey almost-always ends up moving to the Goal automatically due to time constraints note ) in order to hunt for Prize and Bonus Point squares, although this usually didn't work out.
      • Some were stupid enough to try to move in a direction they couldn't even go:
    "Mikey's moving right... Oh, he can't move right! He's at the edge."
    • Upon being asked the question "How much does an ounce of gold weigh?", one team responded with "14 ounces".
    • One kid did an Arsenio Hall-esque "whoop-whoop" arm motion throughout the game to pump himself up. He continued doing this even as he and his teammate went down in a flaming sub-50 point defeat at the hands of the red team.
    • Whoever wrote that question about Misery. Seriously, who in the right mind would expect a typical child to correctly answer a question about an R-rated film adaptation of a Stephen King novel?
    • On the Clarissa Explains It All special, one of the video puzzles was to predict how many bricks out of 35 a Taekwondo expert could break in a minute. The yellow team's prediction? 58.
    • 95% of the contestants played terribly. Enjoy a montage of the show's classic failures.