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YMMV / Need for Speed: The Run

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  • Good Bad Bugs: Among the game's files there's a black Nissan GT-R R35. What makes this different from merely a case of Dummied Out is that, unlike the one that's available in the game proper, this Nissan GT-R can accelerate up to 300 mph, and despite this high speed it has absurdly good handling, as this car was apparently used by the game's developers to test the game. As a result of its maxed-out stats, there have been mods made that replace any car used in the game with this car.
  • It's Short, So It Sucks!: A common complaint about The Run is that it takes only about 3 hours to complete the entire storyline, making it one of, if not the shortest NFS game to complete. It's very apparent that the game was rushed and contains too many plot holes.
  • Fetish Retardant: The cutscene introducing Nikki and Mila near Las Vegas is often regarded as being one of the most laughable parts of the game. Even with Black Box being known for using the concept of at least one Ms. Fanservice in each one of their previous NFS games, what is meant to be seen as sexy and pleasurable for the player as two women (played by Sports Illustrated Swimsuit Issue models Chrissy Teigen and Irina Shayk) bend over their cars in sexy poses instead comes across as ridiculous at best or sleazy at worst, and overall ill-fitting for the game, to the point, while ranking the franchise's female companions, a Spanish website compared it with the "Catholic Church Super Bowl Ad" scene from The Simpsons episode "Sunday Crummy Sunday". The fact that the likeness of their portrayers is rather poorly translated due to their character models being less detailed than those of Jack and Sam don't help.
  • Hilarious in Hindsight: The presence of "Lonely Boy" by The Black Keys in the game's soundtrack can be quite amusing when considering that the same song would appear in the first Forza Horizon game the next year. Especially considering that many Need for Speed fans would later flock to that particular game due to sharing many similarities with your average Need for Speed game, while the actual NFS game released that year got divided reactions from the fanbase exactly because it resembled a game from another franchise.
  • Just Here for Godzilla: The game's main attractive in Latin America was the fact that this was the first Need for Speed game to feature a Latin-American Spanish dub, complete with using well-known voice actors in the region (such as Cristina Hernández as Sam); previously, if one wanted a Need for Speed game dubbed to Spanish, they had to settle with an European Spanish dub.note 
  • Scrappy Mechanic: There's artificial input lag in the game, making going too fast actually detrimental if you don't know the track well enough.
  • Spiritual Successor: To Rad Mobile, as both that game and The Run features a non-stop cross-country race across the United States.
  • They Changed It, Now It Sucks!: The Run is a game many players weren't so keen of due to many features being taken away from the formula of past NFS games:
    • For starters, the game itself threw away free roam which previous games were known for, in favor for a cinematic-style but extremely scripted linear story.
    • The physics are worse than even Undercover. The cars are way too grippy and can easily slide at low speeds, which can make racing a frustrating experience for many players.
    • Perhaps the most infamous of all is the game's lack of customization (which is another famous feature previous NFS games were known for). The only modifications that exist are pre-selected body kits and livery presets. That's all. No performance upgrades, custom wheels or spoilers, custom paint or even a livery editor.

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