YMMV / Jurassic Park: Trespasser

  • Anticlimax Boss: The Alpha raptor is only slightly tougher than the other raptors, while it is easier to hit.
  • Best Known for the Fanservice: For some, this was the game known only for where you check your health by looking at a tattoo on the character's breasts.
  • Big-Lipped Alligator Moment: The Mayan temple in level six, n short obstacle with virtually no dinosaurs that consists of a few physics traps. It shows up and is never commented upon.
  • Ensemble Darkhorse: Hammond and his haunting narration are often considered the sole redeeming quality of this disaster with good reason.
  • Good Bad Bugs:
    • Be grateful that the AI wasn't finished. The game is hard enough with the dinos being stupid and unable to enter buildings. If they could do all they were supposed to do, this game would be Nintendo Hard.
    • The physics engine and collision system can result in some... interesting... dino poses. Completely at random, you can get the front half of any dino's body to literally squish into the back half.
  • Narm: While it serves a vital purpose to the player, Anne's loudly Counting Bullets as their fired is really hard to take seriously.
  • Nightmare Retardant: The movements of the dinosaurs combined with poor AI don't make them all that scary.
  • Older Than They Think: This was the first game with ragdoll physics and outdoor draw distances. The type of engine it uses would be reproduced, without nearly as many bugs, for Far Cry. Not bad for 1998, though it took a very heavy toll on even top-of-the-line computers at the time.
  • The Problem with Licensed Games: The game is infamous for being nigh-unplayable on account of poor optimization, numerous bugs and a very high difficulty. The sad thing is that it could have been a spectacular aversion if it had been given more time to develop. It nevertheless has a cult following dedicated to modding the game into a playable shape.
  • Tear Jerker: Some of Hammond's lines, in particular his heartbreaking speech when Anne activates the computer. It starts off so full of hope...
    • The Alternate Ending of the game, which can only be found by jumping onto an invisible ledge, gives Hammond one last speech. He recites Percy Shelley's Ozymandias. It's a bit of a meta-Tear Jerker because not only does it perfectly fit the rise and fall of Jurassic Park, it also works equally well with the construction of Trespasser. One wonders if perhaps the game designers perhaps left it in as a sort of memorial to What Could Have Been...
    I met a traveller from an antique land
    Who said: Two vast and trunkless legs of stone
    Stand in the desert. Near them on the sand,
    Half sunk, a shatter'd visage lies, whose frown
    And wrinkled lip and sneer of cold command
    Tell that its sculptor well those passions read
    Which yet survive, stamp'd on these lifeless things,
    The hand that mock'd them and the heart that fed.
    And on the pedestal these words appear:
    "My name is Ozymandias, king of kings:
    Nothing beside remains: round the decay
    Of that colossal wreck, boundless and bare,
    The lone and level sands stretch far away.
  • They Wasted a Perfectly Good Plot: John Hammond's narrations come from an in-universe autobiography as read by the man himself (through Richard Attenborough's fantastic voice over work) that provide many fascinating insights into the creation of Jurassic Park in the movie 'verse. There is also an awesomely heartbreaking Easter Egg from Hammond's personal diary. Most people will never get a chance to hear it, and those that did probably did not want to put up with the terribly buggy game it was attached to.
  • Underused Game Mechanic: The game was considered very ambitious at the time it was made, and can still be considered somewhat ambitious today. Mechanics included characters reaching out into the game world, aiming by twisting the player character's hand, and relying on audio cues to tell you of how much ammo you had.