Online matching...four person play.
Final Tune. Ready...GO.
- Broken Base:
- jubeat saucer. Was the "song swap" system good for discouraging Complacent Gaming Syndrome, or was it an unnecessary element that removed songs and put them back with no good reason?
- Does Beat Square mean bad news for the jubeat series, or is that just a case of Slippery Slope Fallacy considering mainline jubeat games are still in service?
- Even Better Sequel: Despite its monthly removal of songs, jubeat saucer proved to be quite popular due to the constant addition of new songs. By the end of saucer's life, it had over 500 songs, or 2.5 times as many songs as jubeat copious has.
- Marth Debuted in "Smash Bros.": jukebeats's 27th KONAMI DLC pack has the song "Amalgamation", what's notable is that the song in question is a boss from Dance Dance Revolution X3, which until that particular installment, averted No Export for You.
- Internet Backdraft:
- The Miley Cyrus pack seems to get quite a bit of this.
- Beat Square, the spinoff with gambling elements, got quite a bit of heat from Western fans, even though this doesn't mean anything for mainline jubeat just yet.
- Scrappy Mechanic:
- jubeat saucer was infamous for its "song swap" system; every month, some songs were cut out while other songs are introduced or revived. The idea was to thwart Complacent Gaming Syndrome by forcing people to play different songs rather than the same ones over and over, but the mechanic still made some players unhappy. However, as of February 1, 2014, almost all previously-removed songsnote have been revived, and song swap was NOT added back to jubeat saucer fulfill.
- After selecting a song on an online-enabled machine, you must wait 30 seconds for other players to join in. If you just wanna play by yourself, this can be a hassle.
- Surprise Difficulty: Do not let your guard down when playing cutesy songs such as Daydream Cafe or Tomadoi Recipe. You can fail the song as a result.
- That One Attack:
- Riot of Color EXT ends with a brutal run of 24th notes that requires superhuman note-reading ability and hand speed to do. And because it comes at the end, it can be a real score killer, since it can take a good chunk out of your possible 100,000 bonus points with very few notes afterwards to get them back.
- SigSig EXT seems pretty average in difficulty for a level 9 chart. Near the end, the chart seems like it's winding down for the ending... then the player is faced with 10 seconds of continuous 16th notes. At least the pattern loops.
- Condor, the mini-boss of the Nettou! BEMANI Stadium event packs a nasty twist on this in its EXT chart - much of the chart's notes are composed of a nasty, hard to read, looping pattern. If you cannot figure out the pattern, you will have trouble passing the chart.
- That One Level:
- "STELLAR WIND" on Extreme. It's the Advanced chart rotated 90 degrees counterclockwise and with one less note. So why is it rated a 10, while the Advanced chart is rated a 9? The answer: The Advanced chart, for most of the song, divides the playfield into two halves: The left half just consists of quarter-beat notes that follow the kick, while the right half has notes that follow the melody of the song. The idea is to play the kick notes with your left hand and the other notes with your right. By turning the chart 90 degrees for Extreme difficulty, this dramatically changes how you have to play: either with one hand on the bottom for the kicks and the other hand on top, or trying to treat both halves as one and getting lost trying to remind yourself of the chart's "split" nature. Of course, you could "cheat" and play standing on the right side of the cab (arcade version) or turn your device 90 degrees clockwise (consumer versions), but that defeats the purpose of the gimmick.
- Sandstorm on Extreme. Yes, that Sandstorm of memetic fame. Its Extreme chart is supposedly a level 8, but most of the chart actually involves a large number of fast criss-crossing 16th patterns (following the du-du-du sounds in the song), which are a major pain to hit and have no place being in a level 8!
- Sumidagawa karenka on Extreme. An infamous level 9 chart known for its difficulty to clear, packing very technical patterns. At the start, the player has to hit 16th triplets in which the first and last notes are on the top and bottom rows, requiring a very fast handswitch. Later, there is a pattern that will twist up the player's arms unless a very fast handswitch is executed. When the chorus hits, the player is faced with "The Rapids", a fast-moving diagonal pattern of notes that is not easy to hit. This particular pattern repeats eight times throughout the song!
- That One Sidequest:
- In jubeat copious, unlocking "[E]" required getting an EXCELLENT on a level 10 chart.
- Even worse, "Red Goose" in the same game required that you and three other players in the same match get an EXCELLENT on a level 10 chart. In other words, you could fail to unlock "Red Goose" because of a mistake that is entirely not your fault.
Result: FAILED. ...saved!