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** Compared to other BEMANI series, ''jubeat'' is not very forgiving in terms of access to older original songs. In franchises such as ''VideoGame/Beatmania'', new songs in a version's unlock system go into an "old song unlock" system in the next version, and then are made available for all one more version later. Even more stringent series like ''VideoGame/SoundVoltex'' provide a challenge to unlock the desired song. In what appears to be an effort to push multiplayer gameplay, new songs from previous versions go into a rather stingy "old song unlock" system ''and don't ever come out''. The only ways to unlock old songs are either by "Music Conduction" (matching with someone who plays the song in the same session), or through the version's old song unlock system, which unlocks a ''random'' song every few plays (or at best, allows the player to pick from a small randomised selection). Before ''jubeat clan'', all the player could do was to select Matching Select and hope they were matched with someone playing the song they wanted (and not someone playing one of the default licensed songs). ''jubeat clan'' improved this situation by matching players playing songs of similar lengths together, but if the song isn't popular, good luck unlocking it.

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Removed: 893

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** ''jubeat saucer'' was infamous for its "song swap" system; every month, some songs were cut out while other songs are introduced or revived. The idea was to thwart ComplacentGamingSyndrome by forcing people to play different songs rather than the same ones over and over and to make it easier for Online Matching, but the mechanic still made some players unhappy. However, as of February 1, 2014, '''almost all previously-removed songs[[note]]licensed songs that were removed at the start of ''jubeat saucer'' and were not revived later are still gone[[/note]] have been revived''', and song swap was '''NOT''' added back to ''jubeat saucer fulfill''.
** After selecting a song on an online-enabled machine, you must wait 30 seconds for other players to join in. If you just wanna play by yourself, this can be a hassle. However, the December 2016 patch for ''Qubell'' creates an "expert option" to skip online matching.
** The rating scale over time has become less and less useful, due to the wide range of challenge present amongst level 10 charts.[[note]]For a comparison, here's [[https://www.youtube.com/watch?v=2jtuXEACzfg ''anemone'' EXT]], the easiest level 10 chart since ''clan'' demoted some level 10 charts to level 9, and [[https://youtu.be/ghIVNpIpqOs ''Stand Alone Beat Masta'' EXT]], often agreed to be the game's hardest chart[[/note]] The fact that two songs have level 10 charts on ''Advanced'' and one song, "Megalara Garuda", has level 10 charts on Advanced and '''BASIC''', shows that the rating scale is effectively obsolete amongst top-end players.\\
\\
''clan'' attempted to fix the problem by demoting a number of level 10 charts to level 9, but all this ended up doing was creating many cases of ThatOneLevel since a player who is just starting to clear level 9 charts may pick one of the newly-rated 9's only to get completely destroyed by them. It makes one wonder if the development team is trying to do everything to fix this issue ''except'' just expand the rating scale like many other BEMANI games have done with theirs at some point.[[note]]To put it this way: Even ''VideoGame/SoundVoltex'', which started off with a 1-15 scale in its first iteration, later added a 16th level for exceptionally hard charts before revamping the 13-16 range into the 13-20 range.[[/note]] \\
\\
After ''years'' of this issue, ''jubeat festo'' '''finally''' looks to fix this problem by having difficulty ratings from level 9 onwards have decimal points.

to:

** ''jubeat saucer'' was infamous for its "song swap" system; every month, some songs were cut out while other songs are introduced or revived. The idea was to thwart ComplacentGamingSyndrome by forcing people to play different songs rather than the same ones over and over and to make it easier for Online Matching, but the mechanic still made some players unhappy. However, as of February 1, 2014, '''almost "Song swap" was eventually phased out, all previously-removed songs[[note]]licensed non-licensed songs that were removed at restored and the start of ''jubeat saucer'' and were not revived later are still gone[[/note]] have mechanic has never been revived''', and song swap was '''NOT''' added back to ''jubeat saucer fulfill''.
seen in the franchise since.
** After selecting a song on an online-enabled machine, you must wait 30 seconds for other players to join in. If you just wanna want to play by yourself, this can be a hassle. However, the December 2016 patch for ''Qubell'' creates created an "expert option" to skip online matching.
matching, and ''clan'' made this process far faster by matching players playing songs of similar song lengths (as opposed to the exact same song).
** The original rating scale over time has become became less and less useful, useful for serious players due to the wide range of challenge present amongst level 10 charts.[[note]]For a comparison, here's these are two charts which were marked "level 10" on the old scale: [[https://www.youtube.com/watch?v=2jtuXEACzfg ''anemone'' EXT]], the easiest level 10 chart since ''clan'' demoted some level 10 charts to level 9, 9.7 when ''jubeat festo'' dropped, and [[https://youtu.be/ghIVNpIpqOs ''Stand Alone Beat Masta'' EXT]], often generally agreed to be the game's hardest chart[[/note]] The fact that two songs have chart until ''1116'', the first level 10 charts on ''Advanced'' and one song, "Megalara Garuda", has level 10 charts on Advanced and '''BASIC''', shows that the rating scale is effectively obsolete amongst top-end players.\\
\\
''clan''
10.9 superboss, was released.[[/note]] ''jubeat clan'' attempted to fix the problem this by demoting a number of some level 10 charts to level 9, but all this ended up doing was creating many cases some of ThatOneLevel since a player who is just starting to clear these difficulty changes were questionable and exposed players pushing through the level 9 range to what were low-mid tier level 10 charts may pick one of the newly-rated 9's only to get completely destroyed by them. It makes one wonder if the development team is trying to do everything to fix this issue ''except'' just expand the rating scale like many other BEMANI games have done with theirs at some point.[[note]]To put it this way: Even ''VideoGame/SoundVoltex'', which started off with a 1-15 scale in its first iteration, later added a 16th level for exceptionally hard charts before revamping the 13-16 range into the 13-20 range.[[/note]] \\
\\
After ''years'' of this issue,
(notoriously, ''neu'' EXT). Eventually, ''jubeat festo'' '''finally''' looks to fix fixed this problem by having giving difficulty ratings from level 9 onwards have decimal points.points, allowing for better indication of chart difficulty.
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** ''jubeat saucer'' was infamous for its "song swap" system; every month, some songs were cut out while other songs are introduced or revived. The idea was to thwart ComplacentGamingSyndrome by forcing people to play different songs rather than the same ones over and over, but the mechanic still made some players unhappy. However, as of February 1, 2014, '''almost all previously-removed songs[[note]]licensed songs that were removed at the start of ''jubeat saucer'' and were not revived later are still gone[[/note]] have been revived''', and song swap was '''NOT''' added back to ''jubeat saucer fulfill''.

to:

** ''jubeat saucer'' was infamous for its "song swap" system; every month, some songs were cut out while other songs are introduced or revived. The idea was to thwart ComplacentGamingSyndrome by forcing people to play different songs rather than the same ones over and over, over and to make it easier for Online Matching, but the mechanic still made some players unhappy. However, as of February 1, 2014, '''almost all previously-removed songs[[note]]licensed songs that were removed at the start of ''jubeat saucer'' and were not revived later are still gone[[/note]] have been revived''', and song swap was '''NOT''' added back to ''jubeat saucer fulfill''.
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None


* OnceOriginalNowCommon: ''jubeat plus'' for iPad and Android (later overhauled and called simply ''jubeat'') was a groundbreaking release for its time due to bringing the game to smart tabletsshowing that such a platform is a valid place for "hardcore" genres of games, {{Rhythm Game}}s in particular. Nowadays it's overshadowed by many newer rhythm games, such as the ''VideoGame/{{Cytus}}'' series, ''VideoGame/{{Arcaea}}'', and ''VideoGame/{{Phigros}}''. It also doesn't help that the game only features a measly three free songs with the rest being available in four-song packs, the costs of which can quickly add up if one wants a music library comparable to arcade versions, while many newer rhythm games offer a generous selection of songs in the base game, either at a very low cost or free outright.

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* OnceOriginalNowCommon: ''jubeat plus'' for iPad and Android (later overhauled and called simply ''jubeat'') was a groundbreaking release for its time due to bringing the game to smart tabletsshowing tablets, showing that such a platform is a valid place for "hardcore" genres of games, {{Rhythm Game}}s in particular. Nowadays it's overshadowed by many newer rhythm games, such as the ''VideoGame/{{Cytus}}'' series, ''VideoGame/{{Arcaea}}'', and ''VideoGame/{{Phigros}}''. It also doesn't help that the game only features a measly three free songs with the rest being available in four-song packs, the costs of which can quickly add up if one wants a music library comparable to arcade versions, while many newer rhythm games offer a generous selection of songs in the base game, either at a very low cost or free outright.
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* OnceOriginalNowCommon: ''jubeat plus'' was a groundbreaking release for its time due to bringing the game to smart tablets (originally iOS but later Android as well), showing that such a platform is a valid place for "hardcore" genres of games, {{Rhythm Game}}s in particular. Nowadays it's overshadowed by many newer rhythm games, such as the ''VideoGame/{{Cytus}}'' series, ''VideoGame/{{Arcaea}}'', and ''VideoGame/{{Phigros}}''. It also doesn't help that the original version of the game only features a measly three free seongs with the rest being available in four-song packs, the costs of which can quickly add up if one wants a music library comparable to arcade versions, while many newer rhythm games offer a generous selection of songs in the base game, either at a very low cost or free outright.

to:

* OnceOriginalNowCommon: ''jubeat plus'' for iPad and Android (later overhauled and called simply ''jubeat'') was a groundbreaking release for its time due to bringing the game to smart tablets (originally iOS but later Android as well), showing tabletsshowing that such a platform is a valid place for "hardcore" genres of games, {{Rhythm Game}}s in particular. Nowadays it's overshadowed by many newer rhythm games, such as the ''VideoGame/{{Cytus}}'' series, ''VideoGame/{{Arcaea}}'', and ''VideoGame/{{Phigros}}''. It also doesn't help that the original version of the game only features a measly three free seongs songs with the rest being available in four-song packs, the costs of which can quickly add up if one wants a music library comparable to arcade versions, while many newer rhythm games offer a generous selection of songs in the base game, either at a very low cost or free outright.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OnceOriginalNowCommon: ''jubeat plus'' was a groundbreaking release for its time due to bringing the game to smart tablets (originally iOS but later Android as well), showing that such a platform is a valid place for "hardcore" genres of games, {{Rhythm Game}}s in particular. Nowadays it's overshadowed by many newer rhythm games, such as the ''VideoGame/{{Cytus}}'' series, ''VideoGame/{{Arcaea}}'', and ''VideoGame/{{Phigros}}''. It also doesn't help that the original version of the game only features a measly three free seongs with the rest being available in four-song packs, the costs of which can quickly add up if one wants a music library comparable to arcade versions, while many newer rhythm games offer a generous selection of songs in the base game, either at a very low cost or free outright.
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moved to Main/


* MemeticMutation: Heaven and Hell, a remix of Offenbach's Can Can, is quite popular among the [[WebAnimation/YouTubePoop YTPMV]] community; searching "can can YTPMV" on [=YouTube=] [[https://www.youtube.com/watch?v=hDJcMk4e0rc brings up]] [[https://www.youtube.com/watch?v=fEhUVXInAf0 several]] [[https://www.youtube.com/watch?v=JzQj0PCsZD4 good]] [[https://www.youtube.com/watch?v=dNjITvTWn_w results]] that use this song as a base. Even Music/{{SiIvaGunner}} [[https://www.youtube.com/watch?v=6jcengZ7OKA joined in on the fun]].

to:

* MemeticMutation: Heaven and Hell, a remix of Offenbach's Can Can, is quite popular among the [[WebAnimation/YouTubePoop [[YouTubePoop YTPMV]] community; searching "can can YTPMV" on [=YouTube=] [[https://www.youtube.com/watch?v=hDJcMk4e0rc brings up]] [[https://www.youtube.com/watch?v=fEhUVXInAf0 several]] [[https://www.youtube.com/watch?v=JzQj0PCsZD4 good]] [[https://www.youtube.com/watch?v=dNjITvTWn_w results]] that use this song as a base. Even Music/{{SiIvaGunner}} [[https://www.youtube.com/watch?v=6jcengZ7OKA joined in on the fun]].
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Requires Word Of God confirmation


* AuthorsSavingThrow:
** ''saucer''[='=]s controversial song swap system, where songs would be temporarily removed and then brought back at a future date, was removed entirely from all future releases.
** For ''ten years'', the series stuck with a 1-10 rating scale but over time ended up with a large number of level 10 charts with a wide range of skill represented in that level alone, and the problem came to a head with "Megalara Garuda" in ''qubell'', which is rated level 10 ''on all three difficulties''. ''festo'' finally addresses this longstanding complaint by adding decimal ratings to charts level 9 and above.
** One that was supposed to happen, but didn't: One complaint amongst players is the relatively choppy framerate for a RhythmGame, making it a bit hard to time and read notes. The new ''jubeat'' game showcased in 2020 at JAEPO would have finally introduced 60 FPS, but it was cancelled later. This 60 FPS update would instead come to the mobile versions of the game.
Is there an issue? Send a MessageReason:
None


** One that was supposed to happen, but didn't: One complaint amongst players is the relatively choppy framerate for a RhythmGame, making it a bit hard to time and read notes. The new ''jubeat'' game showcased in 2020 at JAEPO would have finally introduced 60 FPS, but it was cancelled later.

to:

** One that was supposed to happen, but didn't: One complaint amongst players is the relatively choppy framerate for a RhythmGame, making it a bit hard to time and read notes. The new ''jubeat'' game showcased in 2020 at JAEPO would have finally introduced 60 FPS, but it was cancelled later. This 60 FPS update would instead come to the mobile versions of the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''saucer''[='=]s controversial song swap system, where songs would be temporarily removed and then brought back at a future date, was removed entirely from all future releases.
Is there an issue? Send a MessageReason:
None


* MemeticMutation: Heaven and Hell, a remix of Offenbach's Can Can, is quite popular among the [[WebAnimation/YouTubePoop YTPMV]] community; searching "can can YTPMV" on [=YouTube=] [[https://www.youtube.com/watch?v=hDJcMk4e0rc brings up]] [[https://www.youtube.com/watch?v=fEhUVXInAf0 several]] [[https://www.youtube.com/watch?v=JzQj0PCsZD4 good]] [[https://www.youtube.com/watch?v=dNjITvTWn_w results]]. Even Music/{{SiIvaGunner}} [[https://www.youtube.com/watch?v=6jcengZ7OKA joined in on the fun]].

to:

* MemeticMutation: Heaven and Hell, a remix of Offenbach's Can Can, is quite popular among the [[WebAnimation/YouTubePoop YTPMV]] community; searching "can can YTPMV" on [=YouTube=] [[https://www.youtube.com/watch?v=hDJcMk4e0rc brings up]] [[https://www.youtube.com/watch?v=fEhUVXInAf0 several]] [[https://www.youtube.com/watch?v=JzQj0PCsZD4 good]] [[https://www.youtube.com/watch?v=dNjITvTWn_w results]].results]] that use this song as a base. Even Music/{{SiIvaGunner}} [[https://www.youtube.com/watch?v=6jcengZ7OKA joined in on the fun]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MemeticMutation: Heaven and Hell, a remix of Offenbach's Can Can, is quite popular among the [[WebAnimation/YouTubePoop YTPMV]] community; searching "can can YTPMV" on [=YouTube=] [[https://www.youtube.com/watch?v=hDJcMk4e0rc brings up]] [[https://www.youtube.com/watch?v=fEhUVXInAf0 several]] [[https://www.youtube.com/watch?v=JzQj0PCsZD4 good]] [[https://www.youtube.com/watch?v=dNjITvTWn_w results]]. Even Music/{{SiIvaGunner}} [[https://www.youtube.com/watch?v=6jcengZ7OKA joined in on the fun]].
Is there an issue? Send a MessageReason:
None


** One complaint amongst players is the relatively choppy framerate for a RhythmGame, making it a bit hard to time and read notes. The 2020 ''jubeat'' game finally introduces 60 FPS.

to:

** One that was supposed to happen, but didn't: One complaint amongst players is the relatively choppy framerate for a RhythmGame, making it a bit hard to time and read notes. The 2020 new ''jubeat'' game showcased in 2020 at JAEPO would have finally introduces introduced 60 FPS.FPS, but it was cancelled later.
Is there an issue? Send a MessageReason:
None


''Result: FAILED.''

to:

''Result: FAILED.''
[[HopeSpot Full Combo!]] '''FAILED.'''''

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* AuthorsSavingThrow: For ''ten years'', the series stuck with a 1-10 rating scale but over time ended up with a large number of level 10 charts with a wide range of skill represented in that level alone, and the problem came to a head with "Megalara Garuda" in ''qubell'', which is rated level 10 ''on all three difficulties''. ''festo'' finally addresses this longstanding complaint by adding decimal ratings to charts level 9 and above.

to:

* AuthorsSavingThrow: AuthorsSavingThrow:
**
For ''ten years'', the series stuck with a 1-10 rating scale but over time ended up with a large number of level 10 charts with a wide range of skill represented in that level alone, and the problem came to a head with "Megalara Garuda" in ''qubell'', which is rated level 10 ''on all three difficulties''. ''festo'' finally addresses this longstanding complaint by adding decimal ratings to charts level 9 and above.above.
** One complaint amongst players is the relatively choppy framerate for a RhythmGame, making it a bit hard to time and read notes. The 2020 ''jubeat'' game finally introduces 60 FPS.
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Internet Backdraft is now Flame Bait and being dewicked per TRS.


* InternetBackdraft:
** The Miley Cyrus pack seems to get quite a bit of this.
** ''Beat Square'', the spinoff with gambling elements, got quite a bit of heat from Western fans ([[AmericansHateTingle Westerners]] in general have a seething ''hatred'' for anything gambling-related Konami does) for a few days.
** On the launch of ''clan'', a large number of charts were re-rated. Particular interest was on the re-rating of a number of level 10 charts to level 9. While most of the level 10 charts demoted in this manner were indeed on the low end of level 10 difficulty and deserving of demotion, there were quite a number of questionable demotions (and non-demotions) that left the community up in arms. Of particular note was the demotion of the [[https://youtu.be/OGG3Nkzb_ZU?t=23s Extreme chart of "neu"]], which packs complex and erratic 200 BPM 16th note sequences that have no place at level 9. Eventually, most of these questionable demotions were reversed in ''festo'', with these charts re-rated as lower-end level 10s.
Is there an issue? Send a MessageReason:
None


** On the launch of ''jubeat clan'', a large number of charts were re-rated. Particular interest was on the re-rating of a number of level 10 charts to level 9. While most of the level 10 charts demoted in this manner were indeed on the low end of level 10 difficulty and deserving of demotion, there were quite a number of questionable demotions (and non-demotions) that left the community up in arms. Of particular note was the demotion of the [[https://youtu.be/OGG3Nkzb_ZU?t=23s Extreme chart of "neu"]], which packs complex and erratic 200 BPM 16th note sequences that have no place at level 9!

to:

** On the launch of ''jubeat clan'', ''clan'', a large number of charts were re-rated. Particular interest was on the re-rating of a number of level 10 charts to level 9. While most of the level 10 charts demoted in this manner were indeed on the low end of level 10 difficulty and deserving of demotion, there were quite a number of questionable demotions (and non-demotions) that left the community up in arms. Of particular note was the demotion of the [[https://youtu.be/OGG3Nkzb_ZU?t=23s Extreme chart of "neu"]], which packs complex and erratic 200 BPM 16th note sequences that have no place at level 9!9. Eventually, most of these questionable demotions were reversed in ''festo'', with these charts re-rated as lower-end level 10s.



** The rating scale over time has become less and less useful, due to the wide range of challenge present amongst level 10 charts.[[note]]For a comparison, here's [[https://www.youtube.com/watch?v=2jtuXEACzfg ''anemone'' EXT]], the easiest level 10 chart since ''clan'' demoted some level 10 charts to level 9, and [[https://youtu.be/ghIVNpIpqOs ''Stand Alone Beat Masta'' EXT]], often agreed to be the game's hardest chart[[/note]] The fact that two songs have level 10 charts on ''Advanced'' and one song, "Megalara Garuda", has level 10 charts on Advanced and '''BASIC''', shows that the rating scale is effectively obsolete amongst top-end players. \\

to:

** The rating scale over time has become less and less useful, due to the wide range of challenge present amongst level 10 charts.[[note]]For a comparison, here's [[https://www.youtube.com/watch?v=2jtuXEACzfg ''anemone'' EXT]], the easiest level 10 chart since ''clan'' demoted some level 10 charts to level 9, and [[https://youtu.be/ghIVNpIpqOs ''Stand Alone Beat Masta'' EXT]], often agreed to be the game's hardest chart[[/note]] The fact that two songs have level 10 charts on ''Advanced'' and one song, "Megalara Garuda", has level 10 charts on Advanced and '''BASIC''', shows that the rating scale is effectively obsolete amongst top-end players. \\



** As the service for ''[=BeatStream=]'', another Bemani music game, was about to be terminated, Konami started crossing two [=BeatStream=] songs to Jubeat every week, continuing to do so even after the ''[=BeatStream=]'' service was terminated. The problem: ''[=BeatStream=]'' was never released outside Japan. One of the songs every week requires you to have played ''[=BeatStream=]'' once. The other requires you to have ''unlocked'' that song in ''[=BeatStream=]''. The only other way to unlock these songs is ''local matching or Matching Select'' - unlike songs from earlier versions, not even digging Garnet cubes let you unlock these songs. This problem was partially alleviated in ''clan'', since these songs are also available in ''jubeat shop'', but it might take some unlocking of songs before the songs you are looking for show up.

to:

** As the service for ''[=BeatStream=]'', another Bemani music game, was about to be terminated, Konami started crossing two [=BeatStream=] songs to Jubeat every week, continuing to do so even after the ''[=BeatStream=]'' service was terminated. The problem: ''[=BeatStream=]'' was never released outside Japan. One of the songs every week requires you to have played ''[=BeatStream=]'' once. The other requires you to have ''unlocked'' that song in ''[=BeatStream=]''. The only other way to unlock these songs is ''local matching or Matching Select'' - unlike songs from earlier versions, not even digging Garnet cubes let you unlock these songs. This problem was partially alleviated in ''clan'', ''clan'' onwards, since these songs are also available in ''jubeat shop'', the old song shop, but it might take some unlocking of songs before the songs you are looking for show up.
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None

Added DiffLines:

** The buttons are notable for being unreliable if they are not regularly maintained, leading to the problem of specific button switches[[note]]there's four switches per button, one in each corner, for a total of 64 switches[[/note]] failing to trigger or [[SplashDamage a button press triggering adjacent buttons]], potentially costing the player their score and combo.

Added: 599

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None


* AuthorsSavingThrow: For ''ten years'', the series stuck with a 1-10 rating scale but over time ended up with a large number of level 10 charts with a wide range of skill represented in that level alone, and the problem came to a head with "Megalara Garuda" in ''qubell'', which is rated level 10 ''on all three difficulties''. ''festo'' finally addresses this longstanding complaint by adding decimal ratings to charts level 9 and above.



''clan'' attempted to fix the problem by demoting a number of level 10 charts to level 9, but all this ended up doing was creating many cases of ThatOneLevel since a player who is just starting to clear level 9 charts may pick one of the newly-rated 9's only to get completely destroyed by them. It makes one wonder if the development team is trying to do everything to fix this issue ''except'' just expand the rating scale like many other BEMANI games have done with theirs at some point.[[note]]To put it this way: Even ''VideoGame/SoundVoltex'', which started off with a 1-15 scale in its first iteration, later added a 16th level for exceptionally hard charts before revamping the 13-16 range into the 13-20 range.[[/note]]

to:

''clan'' attempted to fix the problem by demoting a number of level 10 charts to level 9, but all this ended up doing was creating many cases of ThatOneLevel since a player who is just starting to clear level 9 charts may pick one of the newly-rated 9's only to get completely destroyed by them. It makes one wonder if the development team is trying to do everything to fix this issue ''except'' just expand the rating scale like many other BEMANI games have done with theirs at some point.[[note]]To put it this way: Even ''VideoGame/SoundVoltex'', which started off with a 1-15 scale in its first iteration, later added a 16th level for exceptionally hard charts before revamping the 13-16 range into the 13-20 range.[[/note]][[/note]] \\
\\
After ''years'' of this issue, ''jubeat festo'' '''finally''' looks to fix this problem by having difficulty ratings from level 9 onwards have decimal points.
Is there an issue? Send a MessageReason:
None


** As the service for ''[=BeatStream=]'', another Bemani music game, was about to be terminated, Konami started crossing two [=BeatStream=] songs to Jubeat every week, continuing to do so even after the ''[=BeatStream=]'' service was terminated. The problem: ''[=BeatStream=]'' was never released outside Japan. One of the songs every week requires you to have played ''[=BeatStream=]'' once. The other requires you to have ''unlocked'' that song in ''[=BeatStream=]''. The only other way to unlock these songs is ''local matching or Matching Select'' - unlike songs from earlier versions, not even digging Garnet cubes will let you unlock these songs. Can't find someone with the songs to local match with? Have fun repeatedly choosing Matching Select... and having your hopes crushed when you get matched with some beginner playing another licensed song again and again!

to:

** As the service for ''[=BeatStream=]'', another Bemani music game, was about to be terminated, Konami started crossing two [=BeatStream=] songs to Jubeat every week, continuing to do so even after the ''[=BeatStream=]'' service was terminated. The problem: ''[=BeatStream=]'' was never released outside Japan. One of the songs every week requires you to have played ''[=BeatStream=]'' once. The other requires you to have ''unlocked'' that song in ''[=BeatStream=]''. The only other way to unlock these songs is ''local matching or Matching Select'' - unlike songs from earlier versions, not even digging Garnet cubes will let you unlock these songs. Can't find someone with This problem was partially alleviated in ''clan'', since these songs are also available in ''jubeat shop'', but it might take some unlocking of songs before the songs to local match with? Have fun repeatedly choosing Matching Select... and having your hopes crushed when you get matched with some beginner playing another licensed song again and again!are looking for show up.
Is there an issue? Send a MessageReason:
None


''clan'' attempted to fix the problem by demoting a number of level 10 charts to level 9, but all this ended up doing was creating many cases of ThatOneLevel since a player who is just starting to clear level 9 charts may pick one of the newly-rated 9's only to get completely destroyed by them. It makes one wonder if the development team is trying to do everything to fix this issue ''except'' just expand the rating scale like many other BEMANI games have done with theirs at some point.[[note]]To put it this way: Even ''VideoGame/SoundVoltex'', which started off with a 1-15 scale in its first iteration, later expanded to 1-20 because there's such a huge skill range amongst level 15 charts.[[/note]]

to:

''clan'' attempted to fix the problem by demoting a number of level 10 charts to level 9, but all this ended up doing was creating many cases of ThatOneLevel since a player who is just starting to clear level 9 charts may pick one of the newly-rated 9's only to get completely destroyed by them. It makes one wonder if the development team is trying to do everything to fix this issue ''except'' just expand the rating scale like many other BEMANI games have done with theirs at some point.[[note]]To put it this way: Even ''VideoGame/SoundVoltex'', which started off with a 1-15 scale in its first iteration, later expanded to 1-20 because there's such added a huge skill 16th level for exceptionally hard charts before revamping the 13-16 range amongst level 15 charts.into the 13-20 range.[[/note]]
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''clan'' attempted to fix the problem by demoting a number of level 10 charts to level 9, but all this ended up doing was creating many cases of ThatOneLevel since a player who is just starting to clear level 9 charts may pick one of the newly-rated 9's only to get completely destroyed by them. It makes one wonder if the development team is trying to do everything to fix this issue ''except'' just expand the rating scale like many other BEMANI games have done with theirs at some point.

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''clan'' attempted to fix the problem by demoting a number of level 10 charts to level 9, but all this ended up doing was creating many cases of ThatOneLevel since a player who is just starting to clear level 9 charts may pick one of the newly-rated 9's only to get completely destroyed by them. It makes one wonder if the development team is trying to do everything to fix this issue ''except'' just expand the rating scale like many other BEMANI games have done with theirs at some point.[[note]]To put it this way: Even ''VideoGame/SoundVoltex'', which started off with a 1-15 scale in its first iteration, later expanded to 1-20 because there's such a huge skill range amongst level 15 charts.[[/note]]

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