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YMMV: In The Groove
  • Crowning Moment of Funny: 800$ BOOM
  • Damage-Sponge Boss: Hardcore of the North Single Expert has over 800 steps. By no means easy, but the arrangement and consistency makes it easier than some charts that have fewer steps.
  • Fan Dumb: "A machine may be owned by the arcade it resides in, but it belongs to the community."
  • Fanon Dis Continuity: Every fanmade "game" =/= In The Groove.
  • It's Easy, so It Sucks: Every song under 10 blocks seems to suffer from this by the fanbase, despite a great deal of them actually being loads of fun.)
    • Thus this leads to more and more expert only Nintendo Hard custom songs and packs.
  • It's Hard, so It Sucks: On the other hand, ITG's catering to the top-scoring crowd and abundance of Nintendo Hard charts, coupled with a large majority of ITG discussion being amongst higher-end players, means beginner players easily get intimidated from playing.
  • Good Bad Bugs: In the r21 patch for ITG2, players can play custom stepfiles, but the song cannot be tagged as being longer than 2 minutes. Emphasis on "tagged"; the implementation of the feature read from the music file's metadata to determine length. In the updated r23 patch, songs now automatically cut off at 2 minutes and 15 seconds, regardless.
  • Japanese Players Hate ITG: You would expect that since it's the Spiritual Licensee to DDR and with much harder charts, it would catch on with top-tier Japanese players. It didn't; most Japanese players prefer DDR and its chart style and music. The ITG scene is almost exclusively Western.
  • Memetic Mutation:
    • KONAMI WILL SUE
    • 800$ BOOM (Both players get the same score on "Liquid Moon" in a tournament's final round, but one player accidentally hits a mine right at the end of the song. The "$800" refers to the difference in prize money.)
  • Non-Indicative Difficulty: Overall, the Driven course may be harder on Hard than on Normal. However, there is one part near the end of Monolith where, on Hard, there is a steady stream of arrows, and on Normal, there are only off-beat (blue) arrows. Combined with the mods in the course, these arrows are difficult to hit at all, while the stream on Hard is easier to read.
  • That One Level:
    • Utopia Single Expert 11. It's okay for the most part, until a third into the song the steps stop making sense for a while. See here
    • Tell Single Expert 12. It's hated due to the fact it has nearly-impossible to hit jumps.
  • "Stop Having Fun" Guys: Don't bother saying anything about the game if you can't clear double-digit songs.
  • Suspiciously Similar Song: Plenty based on DDR songs.
    • The first game has "Disconnected" for "PARANOiA", "I Think I Like That Sound" for "Drop Out", "Hand of Time" for "Healing Vision", and "Pandemonium" for "Gamelan de Couple" and "Legend of MAX".
    • The second has "Energizer" for "MAX 300", which even nicks the slow part of "neoMAX", a fan remix of "MAX 300". "Energizer" piles on the references to the MAX series especially thick. It's very likely named as it is due to "Energizer Max" batteries, it has a big jump followed by slow section in the middle (though it's longer and brighter than the slowdown in "The Legend of MAX" - the background video shows a freaking field of flowers), and the first sixteen steps of both the Medium and Hard charts are the same as the Medium chart from "The legend of MAX".
    • Not every Suspiciously Similar Song in ITG is taken from DDR though. The second game has "Determinator" for "You Are What You Is".
  • That One Attack: Determinator Single Expert 12.
  • That One Boss: Where to begin? Of course, any ZiGZaG song is definitely one.
    • There's also "Disconnected Disco"
  • They Copied It, So It Sucks: Opinions are divided on this issue.

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