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YMMV: In The Groove
  • Crowning Moment of Funny: 800$ BOOM
  • Damage-Sponge Boss: Hardcore of the North Single Expert has over 800 steps. By no means easy, but the arrangement and consistency makes it easier than some charts that have fewer steps.
  • Fanon Dis Continuity: Every fanmade "game" =/= In The Groove.
  • It's Easy, so It Sucks: Every song under 10 blocks seems to suffer from this by the fanbase, despite a great deal of them actually being loads of fun.)
    • Thus this leads to more and more expert only Nintendo Hard custom songs and packs.
  • It's Hard, so It Sucks: On the other hand, ITG's catering to the top-scoring crowd and abundance of Nintendo Hard charts, coupled with a large majority of ITG discussion being amongst higher-end players, means beginner players easily get intimidated from playing. The design of the Novice mode is probably slightly better than DDR's was at the time, but the Easy and Medium charts were oftentimes bland, at least in the first game.
  • Good Bad Bugs: In the r21 patch for ITG2, players can play custom stepfiles, but the song cannot be tagged as being longer than 2 minutes. Emphasis on "tagged"; the implementation of the feature read from the music file's metadata to determine length. In the updated r23 patch, songs now automatically cut off at 2 minutes and 15 seconds, regardless.
  • Harsher in Hindsight: The "We're just getting started!" Splash in the original game. Only one more would be released.
  • Japanese Players Hate ITG: You would expect that since it's the Spiritual Licensee to DDR and with much harder charts, it would catch on with top-tier Japanese players. It didn't; most Japanese players prefer DDR and its chart style and music. The ITG scene is almost exclusively Western.
  • Memetic Mutation:
    • 800$ BOOM (Both players get the same score on "Liquid Moon" in a tournament's final round, but one player accidentally hits a mine right at the end of the song. The "$800" refers to the difference in prize money.)
  • Non-Indicative Difficulty: Overall, the Driven course may be harder on Hard than on Normal. However, there is one part near the end of Monolith where, on Hard, there is a steady stream of arrows, and on Normal, there are only off-beat (blue) arrows. Combined with the mods in the course, these arrows are difficult to hit at all, while the stream on Hard is easier to read.
  • That One Level:
    • Utopia Single Expert 11. It's okay for the most part, until a third into the song the steps stop making sense for a while. See here
    • Tell Single Expert 12. It's hated due to the fact it has nearly-impossible to hit jumps.
  • "Stop Having Fun" Guys: Don't bother saying anything about the game if you can't clear double-digit songs.
  • Suspiciously Similar Song: Plenty based on DDR songs.
    • The first game has "Disconnected" for "PARANOiA", "I Think I Like That Sound" for "Drop Out", "Hand of Time" for "Healing Vision", and "Pandemonium" for "Gamelan de Couple" and "Legend of MAX".
    • The second has "Energizer" for "MAX 300", which even nicks the slow part of "neoMAX", a fan remix of "MAX 300". "Energizer" piles on the references to the MAX series especially thick. It's very likely named as it is due to "Energizer Max" batteries, it has a big jump followed by slow section in the middle (though it's longer and brighter than the slowdown in "The Legend of MAX" - the background video shows a freaking field of flowers), and the first sixteen steps of both the Medium and Hard charts are the same as the Medium chart from "The legend of MAX".
    • Not every Suspiciously Similar Song in ITG is taken from DDR though. The second game has "Determinator" for "You Are What You Is".
  • That One Attack: Determinator Single Expert 12.
  • That One Boss: Where to begin? Of course, any ZiGZaG song is definitely one.
    • There's also "Disconnected Disco"
  • They Copied It, So It Sucks: Opinions are divided on this issue.

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