1 Days Left to Support a Troper-Created Project : Personal Space (discuss)

History YMMV / InTheGroove

15th May '16 11:45:14 PM Kaiveran
Is there an issue? Send a Message

Added DiffLines:

** Also, "We Know What To Do" (which they neglected to mention is a very off-context remix of [[https://youtu.be/BsENOpKLSC4 the original]]) resembles "[[https://youtu.be/SA6zxC3lA3k?t=18m20s Crow Song]]", a popular StepMania song of the day.
20th Apr '16 10:50:45 PM Lirodon
Is there an issue? Send a Message


* ItsEasySoItSucks: Every song under 10 blocks seems to suffer from this by the fanbase, despite a great deal of them actually being loads of fun.)
** Thus this leads to more and more expert only Nintendo Hard custom songs and packs.

to:

* ItsEasySoItSucks: Every song under 10 blocks seems to suffer from this by the fanbase, despite a great deal of them actually being loads of fun.)
** Thus this leads
Due to more and more expert the fanbase having a greater interest in such difficulty, most fan-made content in the style of ''ITG'' ends up being NintendoHard romps with only Nintendo Hard custom songs and packs.Expert charts.
4th Dec '15 12:39:20 PM case
Is there an issue? Send a Message


* ThatOneAttack: Determinator Single Expert 12. ''Seventeen arrows per second''.

to:

* ThatOneAttack: ThatOneAttack:
**
Determinator Single Expert 12. ''Seventeen arrows per second''. That's like an engine running at 1000 [=RPM=], [[{{Metaphorgotten}} except replace "engine" with "feet"]].
** Delirium Single Expert is a cakewalk by 12 standards for most of the song... but the last part is a long stream of 1\16th arrows at 166 [=BPM=] (eleven arrows per second) that just. Won't. Stop.
4th Dec '15 12:16:46 PM case
Is there an issue? Send a Message


* KeepCirculatingTheTapes: The [=PC=] version hasn't been legally available for a long time.
4th Dec '15 12:13:53 PM case
Is there an issue? Send a Message

Added DiffLines:

* KeepCirculatingTheTapes: The [=PC=] version hasn't been legally available for a long time.
18th Oct '15 2:25:34 AM LucaEarlgrey
Is there an issue? Send a Message


* StopHavingFunGuys: Don't bother saying anything about the game if you can't clear double-digit songs.

to:

* StopHavingFunGuys: Don't bother saying anything about the game if you can't clear double-digit songs. The ''ITG'' community, infamous for its elitism, is why many newbies are too scared to have any discussion about the game.
19th Feb '15 10:56:15 AM case
Is there an issue? Send a Message


* ThatOneAttack: The "fade in" modifier on courses, which makes arrows not appear until they're halfway up the screen. While other modifiers such as "alternate" are worse, those ones are accordingly in courses known for having crazy modifiers and lighter steps. "Fade in", on the other hand, appears casually in a lot of the courses, and mean you have half the reaction time you normally do to hit the arrows.
* ThatOneLevel:
** Utopia Single Expert 11. It's okay for the most part, until a third into the song the steps stop making sense for a while. See [[http://www.youtube.com/watch?v=tTQKbAyYy0o here]]
** Tell Single Expert 12. It's hated due to the fact it has nearly-impossible to hit jumps.



* ThatOneAttack: Determinator Single Expert 12.

to:

* ThatOneAttack: Determinator Single Expert 12. ''Seventeen arrows per second''.
** The "fade in" modifier on courses, which makes arrows not appear until they're halfway up the screen. While other modifiers such as "alternate" are worse, those ones are accordingly in courses known for having crazy modifiers and lighter steps. "Fade in", on the other hand, appears casually in a lot of the courses, and mean you have half the reaction time you normally do to hit the arrows.



** There's also "Disconnected Disco"

to:

** There's also "Disconnected Disco"Disco" on Expert Double.
** Utopia Single Expert 11. It's okay for the most part, until a third into the song the steps stop making sense for a while. See [[http://www.youtube.com/watch?v=tTQKbAyYy0o here]]
** Tell Single Expert 12. It's hated due to the fact it has nearly-impossible to hit jumps.
19th Feb '15 10:53:51 AM case
Is there an issue? Send a Message

Added DiffLines:

* ThatOneAttack: The "fade in" modifier on courses, which makes arrows not appear until they're halfway up the screen. While other modifiers such as "alternate" are worse, those ones are accordingly in courses known for having crazy modifiers and lighter steps. "Fade in", on the other hand, appears casually in a lot of the courses, and mean you have half the reaction time you normally do to hit the arrows.
1st Aug '14 7:09:20 AM case
Is there an issue? Send a Message


* ItsHardSoItSucks: On the other hand, ITG's catering to the top-scoring crowd and abundance of NintendoHard charts, coupled with a large majority of ITG discussion being amongst higher-end players, means beginner players easily get intimidated from playing.

to:

* ItsHardSoItSucks: On the other hand, ITG's catering to the top-scoring crowd and abundance of NintendoHard charts, coupled with a large majority of ITG discussion being amongst higher-end players, means beginner players easily get intimidated from playing. The design of the Novice mode is probably slightly better than [=DDR's=] was at the time, but the Easy and Medium charts were oftentimes bland, at least in the first game.
1st Aug '14 6:52:36 AM case
Is there an issue? Send a Message

Added DiffLines:

* HarsherInHindsight: The "We're just getting started!" Splash in the original game. Only one more would be released.
This list shows the last 10 events of 30. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.InTheGroove