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YMMV / Five Nights at Freddy's VR: Help Wanted

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  • Awesome Music: The unused song found in the game's files, which would have been activated via the Showtime button. It is absurdly corny, filled with ill-placed PR speak and advertising, and is genuinely catchy as hell.
  • Breather Level: Amusingly enough, it's in the Curse of Dreadbear DLC, specifically the Pirate Ride. Unless you're going for the "backroom" routes (which aren't even available until you achieve a high enough score in the regular route), you are at no risk of being jumpscared by any of the animatronics, barring Foxy if you score exceedingly poorly during the ride (as in, "you did so bad you might as well have done nothing" levels of poorly). Otherwise, it's just a fun carnival ride game where you shoot targets. Seriously. There's also its placement, as it's between Plushkin Patch and Corn Maze.
  • Contested Sequel: Depending who you ask, either this game is a great follow-up to the previous game and seeing FNAF in VR was interesting or it's another sign that the franchise has long overstayed its welcome.
  • Fan-Disliked Explanation: Glitchtrap being William Afton's (Purple Guy’s) Virtual Ghost. Quite a few fans see this as a hamfisted Happy Ending Override of the very-popular Golden Ending of Pizzeria Simulator, and believe he should've just been a new villain entirely. This has been fixed by Tales from the Pizzaplex instead hinting that Glitchtrap is the AI consciousness of the Mimic, which the Ruin DLC also suggests is canon, in turn ensuring Pizzeria Simulator's ending remains intact.
  • Hilarious in Hindsight: The first episode in Youtuber EthGoesBOOM's short-lived SFM FNAF series "Freddy's Hat" involves Foxy claiming he was the "captain" of the pizzeria due to being the only pirate character in the location. Come Curse of Dreadbear and Captain Foxy is now a canon concept.
  • Nausea Fuel:
    • The cockroaches crawling all over Chica will instantly send shudders down the spine of anyone who's afraid of bugs.
    • The blacklight/neon version of Chica's Parts and Service game jacks the fuel up to eleven with what looks like giant glowing spiders that chitter and move around constantly while the entire room is nearly pitch-black dark (except the bugs, of course). Later on you have to pull cockroaches off of Chica yourself instead of using the given chemical spray.
  • Porting Disaster:
    • While extremely ambitious, the Nintendo Switch version falls short due to having some more bugs when compared to the other versions, framerate issues, and downgraded graphics.
    • The mobile port is heavily criticized for removing a lot of content and dumbing down the game, as well as changing a lot of core elements. Its own original addition, the minigame Princess Quest, would subsequently be put to better use in Five Nights at Freddy's: Security Breach.
  • That One Level: The PlushBaby level of the Dark Rooms, where you're tucked in the Prize Corner and have to scare the plushies away with your flashlight. Not only are there multiple PlushBabies going after you, there are over a dozen places where they can spawn and the flashlight - the only source of light in the level - has limited battery that takes several precious seconds to recharge if you let it run out in full. It becomes even more ridiculous in the Hard Mode, where the Prize Corner is filled with PlushBabies of different sizes and colours, but only the ones with no pupils in their eyes, and Scrap Baby-esque designs, go after you. While it's perfectly possible to beat the other Dark Rooms on your first or second try, you'll probably grow intimately familiar with PlushBaby's jumpscare by the time you finally reach 6 AM. Their appearance in Circus Baby's level, however, isn't as bad, as all they do there is shake the longer you hold your closet door shut. Rubbing salt in the wound, you have to do this again in the Curse of Dreadbear’s “Plushkin Patch” level, with the PlushBabies now wearing masks and speaking their own original dialogue instead of pitched up quotes used by Circus Baby in the game (themselves taken from Circus Baby and Scrap Baby in earlier games), and in a Halloween-laden environment that is already designed to be spooky.
  • Ugly Cute: In the levels based on 3, Springtrap occasionally looks up to the camera and looks like a sad puppy waiting for someone to let them outside. It's slightly disturbing how adorable he can look, considering he’s an undead serial killer in a robot bunny suit.
  • Unexpected Character: Considering that the early descriptions made it seem like the VR game would be focusing primarily on animatronics from the first game, it was something of a surprise when it was revealed that the game would actually contain characters from across the series. While certain sequel characters like Springtrap, the Puppet, and Baby are to be expected, the reappearance of Plushtrap and Nightmarionne took the fandom by surprise (especially the latter, given that the Halloween update is non-canon except for Nightmare Balloon Boy). The same goes for the teaser poster hinting at the appearance of an undamaged Spring Bonnie (though this was disproven). Then there's the implication that Glitchtrap is William Afton, whom many thought/hoped they'd never have to see again.
  • Visual Effects of Awesome:
    • This is the first game in the series to be made by a whole team, rather than primarily by Scott Cawthon, and it really shows. For one thing, all the animatronics move on-screen outside of jumpscares, something the series previously restricted due to the difficulties of animating it. You can actually see animatronics like the Puppet and Springtrap walking around, and it is as impressive as it is terrifying.
    • A special mention goes to Nightmarionne, whose limp, finger-like tentacles are meticulously animated as they snake and flop around whether they're on his hands, or snaking out from whatever crevice he's attempting to sneak in through.
    • One of Baby's jumpscares in particular stands out from the crowd. If you open the closet doors while Baby is still standing there, you have a split-second before she tears the doors open, leans down to face you, and screams with her faceplates flailing, instead of the jumpscare abruptly cutting to the animatronic's face with the area darkened as they shriek like most others.
    • There's also Mangle, whose horribly rearranged body makes for some very creative animation. Some have commented that the way it crawls backwards through the vents when startled looks especially cool.

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