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  • Big-Lipped Alligator Moment: The opening scene with Scrap Baby being evaluated ends without payoff; she later appears as the third animatronic to be salvaged (with different audio cues and actions), as if the entire previous scene never happened.
  • Catharsis Factor: Seeing William Afton finally get what's coming to him and sent to Hell after all the horrible things he's done is immensely satisfying, as is Cassette Man's "The Reason You Suck" Speech to him.
  • Continuity Lock-Out:
    • The game's Good Ending will make absolutely no sense to anyone who hasn't played most of the other games (especially 3 and Sister Location) and read the books. Even then, some of the lore is pretty buried in the games.
    • Didn't keep up with the source code on both Scottgames.com and Fnafworld.com prior to release? Then you'll probably get confused over why Baby is now a separate entity from Molten Freddy/Ennard, as nothing in-game explains it.
  • Magnificent Bastard: The "Cassette Man" is actually Henry Emily, the creator of the animatronics and one of the co-founders of Fazbear Entertainment, alongside his friend and business partner, William Afton. After Afton murdered Henry's beloved daughter along with five other children, Henry held himself responsible for decades and returned with a complex revenge plan. Creating a new restaurant and turning it into an elaborate and near-inescapable trap, Henry lures Afton to the establishment and keeps him distracted for days on end with the sound of children crying, while also sending his Lefty animatronic to capture the Puppet, containing his daughter's soul, and bring it to the building. In the true ending, Henry finally sets the pizzeria ablaze, killing himself, the player, and all the remaining animatronics in agonizing fashion, while freeing the children's souls and temporarily getting rid of Afton. Even in the non-canon endings, Henry always has a backup plan, ranging from merely firing the player and starting over to having them wrongfully committed to an asylum if they find out about his plan.
  • Memetic Bystander: The clowns (particularly lemonade clown) seem to have become this due to the various challenge runs of the game has seen since it launchednote . They have low cost but big payouts which makes them endlessely abusable in challenge runs, yet they're also a Luck-Based Mission with a low chance of winning so they tend to severely slow down any runs they appear in. It's not uncommon to see the chat of a challenge run start spamming "Clown" or demanding the streamer beats the clown minigame after they buy one of them.
  • Memetic Loser: Scraptrap is considered this by some fans due to being the butt of a lot of jokes due to his strange and somewhat unintentionally hilarious redesign. With most people making fun of his huge forehead, which is commonly compared to Jimmy Neutron. Even when Afton reappears again in "Security Breach" and is also considered Memetic Loser there, fans still consider Burntrap a better redesign of a salvaged Springtrap compared to Scraptrap.
  • Moe: Helpy is just really cute. It helps that he's the only unambiguously good incarnation of Freddy, not counting Custom Night where he seems to have pulled a Faceā€“Heel Turn.note 
  • Play the Game, Skip the Story: Surprisingly, there are some people who are more interested in the restaurant simulation and minigames than the actual FNaF parts.
  • Rescued from the Scrappy Heap: Henry from the book series isn't exactly hated, per se, but his role in the original book left a bad taste in some fans' mouths, coming across as Unintentionally Unsympathetic given that he killed himself while still having a young daughter to support. This version of Henry is significantly more beloved by the fandom, courtesy of his magnificent plan to get all the animatronics in one place and put an end to William's evil (seemingly) forever.
  • Special Effect Failure: The jumpscares in this game appear to be bugged: They play through the whole animation very quickly, leaving them to freeze on the last frame for about a second before the Game Over screen appears. This contributes to the feeling that this game has among the weakest jumpscares in the series, which is a shame considering that the jumpscares work perfectly fine when viewed in the game files.
  • They Changed It, Now It Sucks!: Springtrap's redesign is divisive. The largest point of contention are the changes made to his human body, which is no longer red nor rotting, has a yellowish color (possibly due to the lighting), and a row of animatronic teeth. It gets a bit better if you believe the "skin" to be bare bone. The suit's head is also considered to look too different.
  • Unexpected Character: Woo boy, where to start... Not only does the game introduce us to several new animal animatronics, people were not expecting to see the (their possible basis anyway) Nightmare Animatronics from 4 in pristine condition. The Puppet's return had been expected by some... but no one expected her to be wearing another suit over her puppet form.
  • Unnecessary Makeover: Many feel that Springtrap's redesign is rather unnecessary, to the point where many didn't realize he was Springtrap, confusing him for a new character or even Golden Freddy. It's established that every animatronic has modified themselves with parts from others, but due to his entire head being different, this design isn't as well liked. His rather huge forehead has caused many fans to compare him to a bald Jimmy Neutron.

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