YMMV / Dragon Quest

Complete Monster: Bishop Ladja; Mortamor; Rhapthorne.
  • Cult Classic: Dragon Quest, despite being the seminal JRPGs, wasn't really able to gain a foothold in America during the 90s. It fared much better during the revival in the oughties, but not enough to convince Square-Enix to continue localizing much past IX and the remake of VI. The localization of Heroes and VII and VIII remakes may be an opportunity for further Western releases.
  • Demonic Spiders: Lots of examples, particularly enemies that are immune to magic, can One-Hit Kill you, cast Sleep, Healmore/Midheal, and/or Hurtmore/Firebane/Sizzle (Wizards), inflict poison or other Standard Status Effects, and have high defense or speed stats (which makes them dodge and block you a lot, eg Demon Knights).
  • LGBT Fanbase: With character design done by Akira Toriyama, it's no surprise that the series has quite a few fans of the Bara Genre.
    • Across the games there's the recurring masked muscleman/thug NPC model, which can be described as a bodybuilder in a body harness and a horned hood mask.
  • Memetic Mutation:
    • "I can CAST A SPELL!"
    • "A Slime draws near! Command?_"
      • "Thou hast done well in defeating the Slime!"
    • Kiryl cast Whack...but it missed.
  • Most Wonderful Sound:
    • The level up theme.
    • The epic victory music when a new character joins your party.
    • For anybody in Japan, as well as Western Fans who wait deperately for new games to be localized, just hearing the series theme song is enough to get the blood flowing.
  • Older Than They Think:
    • The Dragon Quest series was the first console RPG game. Due to bad localization timing, everybody outside of Japan thinks Final Fantasy came first.
    • Dragon Quest V features monster catching and predated Pokémon by a good three years. However it's pretty undeniable that the Dragon Quest Monsters series was created due to Pokémon.
    • The concept of Psyching characters up to deal more damage actually started in Dragon Quest VII, but it was only used via special moves, and there was only 1 level of tension. Dragon Quest VIII greatly expanded on the idea and now tension is a core part of all Dragon Quest games, including spin-offs.
  • The Scrappy: Charmles may very well be the most hated character in the entire series. He pronounces his name "Charm-LAY", but many DQ8 fans have much less kind names to use for him. Even the other characters in the game don't like him, which makes him this In-Universe.
  • Sidetracked by the Gold Saucer: The various casinos.
  • Unknown Rival: It's not necessarily a rivalry, but some Western Final Fantasy fans won't give Dragon Quest the attention they probably should. Try to explain to one of them why they should try playing a Dragon Quest game. They just scoffed and ignored you, didn't they?
  • Woolseyism: The games released since Dragon Quest 8 have actually been blessed with a remarkably coherent localization, but contrary to popular belief the Hurricane of Puns, Added Alliterative Appeal, and general silliness of the franchise are actually taken from the Japanese originals.