Follow TV Tropes

Following

YMMV / Blue Reflection

Go To

  • Alternative Character Interpretation: Did Daath ever truly intend to go through with his Assimilation Plot at all or was it all a Secret Test of Character? Notably, rather than being angry the heroes oppose him, he's nothing but accepting and even proud of them for it, and congratulates them on defeating him.
  • Awesome Music: A lot of the music is soft, lifting piano tones that are quite relaxing.
    • Toshitake ~Hayabusa~, the first boss theme, begins with a slow buildup of almost static-like noise before breaking out into a powerful piano and orchestral melody that overpowers the noise. It perfectly symbolizes the team's initial hesitancy in thinking they can actually defeat the Sephirot but deciding to go for it anyway. The visual image it invokes is sunlight breaking through a series of storm clouds.
  • Breather Boss: Yesod is fought one last time before the final boss and is still the easiest Sephira to defeat, due to its lack of damage resistances.
  • Diagnosed by the Audience: Fumio's intense obsession with music, as well as her literal understanding of wordplays and puns, has led many fans to believe she's autistic.
  • Enjoy the Story, Skip the Game: Players recommending the game generally do so because of the novelty of a Magical Girl themed video game, Hinako being a compelling lead, and the strong emphasis on female friendships and bonds in a way still rare in video games. The gameplay itself is standard RPG fare and often draws It's Short, So It Sucks! complaints.
  • Fanfic Fuel:
    • Yuzu and Lime mention that the school is only one of twenty two singularity points in the world for Sephira to attack. That leaves plenty of room for interpretation as to what teams are guarding the other twenty one.
    • Only five of the Sephirot have been shown: Yesod, Cochma, Tiphereth, Netzach, and Daath. One must wonder what the other six look like prior to their destruction.
  • Game-Breaker:
    • Lumiére Cancer, the final skill Hinako learns for leveling up as opposed to reaching stat milestones. It's a single target skill that ignores defense. Thanks to the way damage calculations work, the skill will never do less than 7000 points of damage. Using it in Overdrive immediately takes it up to 9999. Given that even the Final Boss only has 50,000 HP (75,000 on Hard)...
    • There are Fragment effects that can cause a support skill to apply a buff to anyone it targets. This applies to party-wide support skills, which means players can use a cheap, fast-cooldown party-wide support skill to easily buff the entire team. This becomes even more broken upon obtaining Yuri's first fragment, which applies buffs to all stats except max HP and MP.
  • Genius Bonus: The titles of the music when fighting the Sephira Tephereth contain chemical formulas for the basis of various medicines, some of which are used to treat mental illnesses. Though knowing this suddenly turns dark when the full title of the music is "binGe [chemical formula]"
  • Ho Yay: With an all girls cast, this was inevitable.
    • Naturally, Lime and Yuzu get the most.
      • One possible victory pose has Lime and Yuzu wrap themselves around Hinako's arm and hand, looking like they're ready to engage in a Lover Tug of War while Hinako has a clear "So this is my life now" look on her face.
      • When the girls walk in on Hinako and Shihori after their Skinship Grope moment, both in their underwear and lying on the floor, Lime assumes they're in a relationship and looks almost disappointed.
      • The reason Yuzu and Lime picked Hinako as their choice for a Reflector was because they saw her perform on TV once and basically became infatuated fangirls for her.
      • In the texting conversation before the final boss, Yuzu straight up tells Hinako that they love her. If it's meant to be platonic or romantic is up to interpretation.
    • The fact that special events with the girls are straight-up called "date events".
    • Sanae is second to Shihori in her enthusiasm to hang out with Hinako. There are implications she secretly is crushing on Hinako.
    • Ako seems to like cute girls a bit much and says Hinako has "curves like damn".
  • Moment of Awesome:
    • The buildup to and the execution the first time the team battles a Sephira, especially when Hinako declares, "We may not win this, but I'd rather go down fighting!"
    • Anytime you use Hinako's Finishing Move and watch her tear through the boss. You even get a unique one for each fight.
  • Narm: When a person goes rampant, their motions tend to become wild and flagrant. The effect is less that of someone emotionally unstable and more like a pouty child or an enthusiastic yet uncoordinated cheerleader.
  • Scrappy Mechanic:
    • Bosses shift phases at certain HP milestones, but when they change, they immediately recover to the exact point the shift occurs. So if a boss turns to its second phase at half health, but the attack to bring it to that phase brought it down to 30%, it will regain enough health to be at exactly half after the cutscene plays out. This entirely invalidates your strongest moves until the final phase. Also, due to Unstable Equilibrium, getting past the first phase means you're likely already in the advantageous position with the boss being in a weakened state with fewer active parts, so the remaining phases, while having Awesome Music, serve to unnecessarily prolong the battle from a pure gameplay perspective.
    • Also the incredibly slow, floaty overworld movement. This might have been justified by Hinako's leg injury, but she walks in a typical Girly Run, not with a limp.
  • Tear Jerker: A lot of the conversations before the final Sephira battle, as well as the ending itself where Hinako hugs Yuzu and Lime, crying and not wanting them to go.
  • That One Achievement: "The Extreme MASTER of the Master of the Dark" requires you to clear the Dark Cave smartphone game in a very counter-intuitive manner. You need to build up the three main stats to the max of five at least once, then reduce them to one or less by the final growth period, all within the ten turn limit. And if your monster doesn't evolve three times by then, which only happens at certain points depending on your progress, you can get locked out of completion. The fact that it's a gold trophy only adds to the frustration.

Top