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** Bosses shift phases at certain HP milestones, but when they change, they immediately recover to the exact point the shift occurs. So if a boss turns to its second phase at half health, but the attack to bring it to that phase brought it down to 30%, it will regain enough health to be at exactly half after the cutscene plays out. This entirely invalidates your strongest moves until the final phase.

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** Bosses shift phases at certain HP milestones, but when they change, they immediately recover to the exact point the shift occurs. So if a boss turns to its second phase at half health, but the attack to bring it to that phase brought it down to 30%, it will regain enough health to be at exactly half after the cutscene plays out. This entirely invalidates your strongest moves until the final phase. Also, due to UnstableEquilibrium, getting past the first phase means you're likely already in the advantageous position with the boss being in a weakened state with fewer active parts, so the remaining phases, while having SugarWiki/AwesomeMusic, serve to unnecessarily prolong the battle from a pure gameplay perspective.

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