YMMV: AdventureQuest

  • Base Breaker:
    • Due to it originally being bugged to deal twice as much damage and requiring two other tough bosses to be defeated in the same game session, players tended to be frustrated by the long trek needed for each attempt to battle Shadow Storm.
    • The Necromancer Vs. Paladin war was one of the greatest Base Breakers in recent years. To the point of it having made the writer of the event swear off writing multisided wars at the end. That is until he wrote up a four sided faction war that has just about as strong opinions for each side...
    • Engine 39 also was a rather big one, due to heavy changes in the Metagame, ending in the staff member behind most of numerical changes fired and another who worked on making it work to resign a short time later.
  • Continuity Lockout: Since AQ is the first game in a long list of other AE games, new players uncertain about how Dragon Fable's shared timeline (or even how AQWorlds) had fitted into the whole timeline of events, require some thought about the whole storyline... This can be very confusing for people.
    • The fact that quite a bit of the back story can only be found at the forums certainly doesn't help.
  • Demonic Spiders:
    • Sneaks (A type of snake) are probably the most common, but they're getting edged out of their position as "King of all monsters that make players tear their hair out." The most obnoxious thing about them is that they're very, very difficult to hit with anything except a ranged attack unless your character has high dexterity. However, some more-recently-introduced monsters are just as hard to hit or worse, and they don't have the ranged weapon weakness. And since status effects were introduced fairly late, monsters that use them are really, really obnoxious.
    • Mighty Shadow Hydra have the ability to stack bleeding status effect which inflicts harm based damage whenever it hits you with its attack, and all of its resistances are lower than 100%. Bring it down to half health, and it summons its second head, increasing its damage output and bleeding, to the point that it can deal somewhere around 500 damage per turn. Put simply, you need to handle it quickly before its damage output snowballed out of control.
  • Enjoy the Story, Skip the Game: It's commonly accepted that while the gameplay of the game can be considered unexceptional, the lore can stand on its own quite well.
  • Good Bad Bug: During the "Divide by Zero" war, the monster pool was abnormally strong, leading to waves of monsters that were 30 levels above the character's level. This also meant farming was made easier, but slowed war progress.
  • Junk Rare: Due to game engine updates and that many old items are only suitable for a range of levels, many old rare items become this.
  • Sequel Displacement: Due to the original game being unrefined at best, other Artix Entertainment games have eclipsed the original AdventureQuest in popularity. However, many of the characters prevalent in the other games stem from the original game.
  • That One Boss: The "Unbeatable" and Void monsters are mostly designed as these.
    • Shadow Storm is one, which is a big reason for its status as a Base Breaker. The way it works is, it starts the battle with a powerful two-hit SP attack that randomly hit with light or darkness element, and it spent the next four turn to recharge its SP and HP until it can use its SP attack. Rinse, and repeat. Its SP attack also have an effect to reduce your damage output, and you have 25% chance to get stunned and do nothing. It actually have quite a low starting HP, but it has a much higher maximum HP which means it can regenerate itself until it has three times its starting HP if your offensive power is unable to compete with its massive HP regeneration.
      • Shadow Storm was even worse. In its original version, because of a programming mistake which caused its damage output to be doubled, enough to outright one shot a fragile character if they are caught in the wrong armor set up. This bug has been fixed, and the Shadow Storm has been re-adjusted since the damage fix.
    • Ryn the Undying is one for most players due to his complex system of attacks. His default attack is randomly chosen between Fire and Dark elements, making resistance against both hard. He also uses special attacks depending on if he has MP and SP and if he had inflicted a Standard Status Effect on the player character, so the player needs to watch every piece of information on the screen to make sure what attack he'll use next. Then there's the fact his special attack has a chance of downright killing any player character that isn't a pure human, but the game never tells the player why he can OHKO the player character. Unlike most other bosses of this difficulty, defeating him is required to unlock more Celestial Haven quests. Overall, he's Guide Dang It in boss form.
  • Viewers Are Geniuses: The Devourer Saga is enough to induce a few headaches, as well as the constant references to other TV-shows and the Hurricane of Puns help slightly.
  • Paranoia Fuel: Somethings. During Halloween 2011, 500,000 of them were released into the game. They appear small and harmless enough, but they EAT other animals or people and take on their characteristics. They could be anyone. They could be everyone.
  • Vaporware:
    • "The Sweep", an ongoing rebalance operation which is supposed to be applied to older items as well as new ones. Whilst all new items are at the new standards, most older equipment has yet to be fixed. However, as standards end up changing at infrequent intervals, even 'swept' equipment can become outdated.
    • Everything that Lord Barrius was working on after he was fired falls in here now, as almost all of it is going to have to be reworked and putting it off even longer (the Paladin and Necromancer Class sweeps, the Knight Class storyline) or just neglecting it outright (virtually any Shadow-related storyline or ones that directly involved any of LB's Character).
  • Word of God: Mostly, Falerin. (In this case, literally. Falerin, the head writer, is also the NPC Caelestian God of Evil.) With Lord Barrius and Eukara coming a close second. Of course, none of the other writers (and the team)'s comments are considered any less informative/important despite this.