History YMMV / AdventureQuest

1st Feb '17 7:29:21 PM JSND
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** The most notorious example in Adventure Quest as a whole is the Fully Offensive Armor with 0 proc Weapon build. Fully Offensive Armor have a 1.25 multiplier for their normal attack damage at cost of taking 25% more damage, and 0 proc Weapons, with very few exception had an inherently higher damage compared to its proc counterparts. This is combined to get the highest overall damage per turn possible. This is popular for 2 reason, first is the ease of access for equipment of this build with tons of Mastercrafted options for Weapons and Armors on almost every elements. Second is the relative lack of monster damage that makes the build damage oriented approach favorable to its alternatives. This build is so popular, that at one point the character build guide on the forum is filled with the high end 0 procs and fully offensive atmors and everything else as an afterthought.
** Pendant of the Galin is a misc with a special effect to randomly decrease Elemental Damage you take alongside a sizable boost to BtH, a massive boost to Endurance, and a nice Charisma bonus. While its not the best Misc for every situation, it provides a nice mix of offense and durability which turns it into one of the most used misc in the game.
29th Jan '17 3:21:32 PM Quanyails
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* ComplacentGamingSyndrome: As in-game wars are considered {{Timed Mission}}s, players considered "warmongers" try to rack up the most kills in the least amount of time. This means maximizing damage per turn, minimizing the number of turns taken per battle, preventing pets from taking their turn, running away from monsters with high Endurance, and using equipment with short animations. This led to the build called the [=PoeMage=], where a player uses "nuke" spells (usually requiring CastFromHitPoints or being locked in a defensively-poor armor) while a Poelala pet and guest boosts their damage.

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* ComplacentGamingSyndrome: As in-game wars are considered {{Timed Mission}}s, players considered "warmongers" try to rack up the most kills in the least amount of time. This means maximizing damage per turn, minimizing the number of turns taken per battle, preventing pets from taking their turn, running away from monsters with high Endurance, and using equipment with short animations. This led to the build called the [=PoeMage=], where a player uses "nuke" spells (usually requiring CastFromHitPoints or being locked in a defensively-poor armor) while a Poelala pet and guest boosts boost their damage.
29th Jan '17 3:19:43 PM Quanyails
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* BrokenBase: The Paladin vs Necromancer War caused massive debates on whether the consequences were fair.

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* BrokenBase: The Paladin vs vs. Necromancer War caused massive debates on whether the consequences were fair.fair.
* ComplacentGamingSyndrome: As in-game wars are considered {{Timed Mission}}s, players considered "warmongers" try to rack up the most kills in the least amount of time. This means maximizing damage per turn, minimizing the number of turns taken per battle, preventing pets from taking their turn, running away from monsters with high Endurance, and using equipment with short animations. This led to the build called the [=PoeMage=], where a player uses "nuke" spells (usually requiring CastFromHitPoints or being locked in a defensively-poor armor) while a Poelala pet and guest boosts their damage.
22nd Dec '16 5:34:34 AM Gosicrystal
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* BrokenBase:
** The Paladin vs Necromancer War caused massive debates on whether the consequences were fair.
* ContinuityLockout: Since AQ is the [[EarlyInstallmentWeirdness first game]] in a long list of ''other'' [[Creator/ArtixEntertainment AE games]], new players uncertain about how ''VideoGame/DragonFable''[='=]s shared [[AnotherSideAnotherStory timeline]] (or even how [[VideoGame/AdventureQuestWorlds AQWorlds]]) had fitted into the whole ''timeline'' of events, require some [[ViewersAreGeniuses thought]] about the whole storyline... This can be [[MindScrew very confusing]] for people.
** The fact that quite a bit of the back story can only be found at [[AllThereInTheManual the forums]] certainly doesn't help.

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* BrokenBase:
**
BrokenBase: The Paladin vs Necromancer War caused massive debates on whether the consequences were fair.
* ContinuityLockout: Since AQ is the [[EarlyInstallmentWeirdness first game]] in a long list of ''other'' [[Creator/ArtixEntertainment AE games]], new players uncertain about how ''VideoGame/DragonFable''[='=]s shared [[AnotherSideAnotherStory timeline]] (or even how [[VideoGame/AdventureQuestWorlds AQWorlds]]) had fitted into the whole ''timeline'' of events, require some [[ViewersAreGeniuses thought]] about the whole storyline... This can be [[MindScrew very confusing]] for people. \n** The fact that quite a bit of the back story can only be found at [[AllThereInTheManual the forums]] certainly doesn't help.



* GoodBadBug:
** During the "Divide by Zero" war, the monster pool was abnormally strong, leading to waves of monsters that were 30 levels above the character's level. This also meant farming was made easier, but slowed war progress.

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* GoodBadBug:
**
GoodBadBugs: During the "Divide by Zero" war, the monster pool was abnormally strong, leading to waves of monsters that were 30 levels above the character's level. This also meant farming was made easier, but slowed war progress.



%% ZCE: * MagnificentBastard: Drakath (now a dragon)

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%% ZCE: * MagnificentBastard: Drakath (now a dragon)dragon).



* ThatOneBoss: The "Unbeatable" and Void monsters are mostly designed as these.
** Shadow Storm. The way it works is, it starts the battle with a powerful two-hit SP attack that randomly hit with light or darkness element, and it spent the next four turn to recharge its SP and HP until it can use its SP attack. Rinse, and repeat. Its SP attack also have an effect to reduce the player character's damage output, and you have 25% chance to get stunned and do nothing. It actually have quite a low starting HP, but it has a much higher maximum HP which means it can regenerate itself until it has three times its starting HP if your offensive power is unable to compete with its massive HP regeneration.
*** Shadow Storm was even worse. In its original version, because of a programming mistake which caused its damage output to be doubled, enough to outright one shot a fragile character if they are caught in the wrong armor set up. This bug has been fixed, and the Shadow Storm has been re-adjusted since the damage fix.
*** And All of this was before the patch 39. Imagine fighting the original Shadow Storm right now....

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* ThatOneBoss: ThatOneBoss:
**
The "Unbeatable" and Void monsters are mostly designed as these.
** Shadow Storm. The way it works is, it starts the battle with a powerful two-hit SP attack that randomly hit with light or darkness element, and it spent spends the next four turn turns to recharge its SP and HP until it can use its SP attack. Rinse, and repeat. Its SP attack also have has an effect to reduce the player character's damage output, and you have 25% chance to get stunned and do nothing. It actually have has quite a low starting HP, but it has a much higher maximum HP HP, which means it can regenerate itself until it has three times its starting HP if your offensive power is unable to compete with its massive HP regeneration.
*** Shadow Storm
regeneration.\\\
And he
was even worse. In worse in its original version, version because of a programming mistake which caused its damage output to be doubled, enough to outright one shot a fragile character if they are caught in the wrong armor set up. This bug has been fixed, and the Shadow Storm has been re-adjusted since the damage fix.
*** And All of this was before the patch 39. Imagine fighting the original Shadow Storm right now....
fix.
11th Aug '16 10:54:40 AM Anddrix
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** Shadow Storm is one, which is a big reason for its status as a BaseBreaker. The way it works is, it starts the battle with a powerful two-hit SP attack that randomly hit with light or darkness element, and it spent the next four turn to recharge its SP and HP until it can use its SP attack. Rinse, and repeat. Its SP attack also have an effect to reduce the player character's damage output, and you have 25% chance to get stunned and do nothing. It actually have quite a low starting HP, but it has a much higher maximum HP which means it can regenerate itself until it has three times its starting HP if your offensive power is unable to compete with its massive HP regeneration.

to:

** Shadow Storm is one, which is a big reason for its status as a BaseBreaker.Storm. The way it works is, it starts the battle with a powerful two-hit SP attack that randomly hit with light or darkness element, and it spent the next four turn to recharge its SP and HP until it can use its SP attack. Rinse, and repeat. Its SP attack also have an effect to reduce the player character's damage output, and you have 25% chance to get stunned and do nothing. It actually have quite a low starting HP, but it has a much higher maximum HP which means it can regenerate itself until it has three times its starting HP if your offensive power is unable to compete with its massive HP regeneration.
5th Aug '16 2:23:55 PM Dr.XXX
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* BrokenBase:
** The Paladin vs Necromancer War caused massive debates on whether the consequences were fair.
1st Jul '16 5:19:10 PM Anddrix
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* BaseBreaker:
** Due to it originally being bugged to deal twice as much damage and requiring two other tough bosses to be defeated in the same game session, players tended to be frustrated by the long trek needed for each attempt to battle Shadow Storm.
** The Necromancer Vs. Paladin war was one of the greatest {{Base Breaker}}s in recent years. To the point of it having made the writer of the event swear off writing multisided wars at the end. That is until he wrote up a four sided faction war that has just about as strong opinions for each side...
** Engine 39 also was a rather big one, due to heavy changes in the {{Metagame}}, ending in the staff member behind most of numerical changes fired and another who worked on making it work to resign a short time later.
19th Jan '16 7:59:08 AM Quanyails
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** Weekly releases tend to have a few hiccups before a patch later in the day, such as the 2015 Giftbox armor bugged to deal 100% damage for two hits rather than 50% damage each. Banshee Form armor was a bug that lied unnoticed for ''months''. Banshee Form, on paper, was an inferior Darkness-element armor compared to others, but it was bugged in implementation to deal twice as much damage as other armors of the level. People who actually used Banshee Form would have a much easier time clearing the game before it was patched.

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** Weekly releases tend to have a few hiccups before a patch later in the day, such as the 2015 Giftbox armor bugged to deal 100% damage for two hits rather than 50% damage each. Banshee Form armor was had a bug that lied unnoticed for ''months''. Banshee Form, on paper, was an a strictly inferior Darkness-element armor compared to others, but in implementation, it was bugged in implementation to deal twice as much double damage as compared to other armors of the level. People who actually used Banshee Form would have a much easier time clearing the game before it was patched.
19th Jan '16 7:58:10 AM Quanyails
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* GoodBadBug: During the "Divide by Zero" war, the monster pool was abnormally strong, leading to waves of monsters that were 30 levels above the character's level. This also meant farming was made easier, but slowed war progress.

to:

* GoodBadBug: GoodBadBug:
**
During the "Divide by Zero" war, the monster pool was abnormally strong, leading to waves of monsters that were 30 levels above the character's level. This also meant farming was made easier, but slowed war progress.progress.
* ''VideoGame/AdventureQuest'':
** The Power Katana weapon caused some odd bugs. In ''[=AdventureQuest=]'', the armor the player character wears determines the number of hits done with each attack during a turn, but it also determines what percent of the weapon's damage is done per hit. The Power Katana, probably due to it being the only item that scaled with your level at that time, did not play nice with the latter. Instead of damage being divided over each hit, each hit did full damage, which was insanely broken if the player paired it with an armor that performed several weak hits, allowing you to do up to six or seven times standard damage. The bug was, however, eventually patched.
** Weekly releases tend to have a few hiccups before a patch later in the day, such as the 2015 Giftbox armor bugged to deal 100% damage for two hits rather than 50% damage each. Banshee Form armor was a bug that lied unnoticed for ''months''. Banshee Form, on paper, was an inferior Darkness-element armor compared to others, but it was bugged in implementation to deal twice as much damage as other armors of the level. People who actually used Banshee Form would have a much easier time clearing the game before it was patched.
9th Jan '16 7:16:35 PM Quanyails
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* ViewersAreGeniuses: The [[YourHeadAsplode Devourer Saga]] is enough to induce a few headaches, as well as the constant [[ShoutOut references]] to other TV-shows and the HurricaneOfPuns help slightly.

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* ViewersAreGeniuses: ViewersAreGeniuses:
**
The [[YourHeadAsplode Devourer Saga]] is enough to induce a few headaches, as well as the constant [[ShoutOut references]] to other TV-shows and the HurricaneOfPuns help slightly.slightly.
** Falerin's ramblings in other contexts will go over people's heads without a bit of esoteric knowledge. For instance, he mentions whether it is proper to use 'antediluvian' as a synonym for 'old' if Lore didn't have TheGreatFlood; the word 'antediluvian' literally refers to 'before the flood'.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.AdventureQuest