History YMMV / AdventureQuest

11th Aug '16 10:54:40 AM Anddrix
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** Shadow Storm is one, which is a big reason for its status as a BaseBreaker. The way it works is, it starts the battle with a powerful two-hit SP attack that randomly hit with light or darkness element, and it spent the next four turn to recharge its SP and HP until it can use its SP attack. Rinse, and repeat. Its SP attack also have an effect to reduce the player character's damage output, and you have 25% chance to get stunned and do nothing. It actually have quite a low starting HP, but it has a much higher maximum HP which means it can regenerate itself until it has three times its starting HP if your offensive power is unable to compete with its massive HP regeneration.

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** Shadow Storm is one, which is a big reason for its status as a BaseBreaker.Storm. The way it works is, it starts the battle with a powerful two-hit SP attack that randomly hit with light or darkness element, and it spent the next four turn to recharge its SP and HP until it can use its SP attack. Rinse, and repeat. Its SP attack also have an effect to reduce the player character's damage output, and you have 25% chance to get stunned and do nothing. It actually have quite a low starting HP, but it has a much higher maximum HP which means it can regenerate itself until it has three times its starting HP if your offensive power is unable to compete with its massive HP regeneration.
5th Aug '16 2:23:55 PM Dr.XXX
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* BrokenBase:
** The Paladin vs Necromancer War caused massive debates on whether the consequences were fair.
1st Jul '16 5:19:10 PM Anddrix
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* BaseBreaker:
** Due to it originally being bugged to deal twice as much damage and requiring two other tough bosses to be defeated in the same game session, players tended to be frustrated by the long trek needed for each attempt to battle Shadow Storm.
** The Necromancer Vs. Paladin war was one of the greatest {{Base Breaker}}s in recent years. To the point of it having made the writer of the event swear off writing multisided wars at the end. That is until he wrote up a four sided faction war that has just about as strong opinions for each side...
** Engine 39 also was a rather big one, due to heavy changes in the {{Metagame}}, ending in the staff member behind most of numerical changes fired and another who worked on making it work to resign a short time later.
19th Jan '16 7:59:08 AM Quanyails
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** Weekly releases tend to have a few hiccups before a patch later in the day, such as the 2015 Giftbox armor bugged to deal 100% damage for two hits rather than 50% damage each. Banshee Form armor was a bug that lied unnoticed for ''months''. Banshee Form, on paper, was an inferior Darkness-element armor compared to others, but it was bugged in implementation to deal twice as much damage as other armors of the level. People who actually used Banshee Form would have a much easier time clearing the game before it was patched.

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** Weekly releases tend to have a few hiccups before a patch later in the day, such as the 2015 Giftbox armor bugged to deal 100% damage for two hits rather than 50% damage each. Banshee Form armor was had a bug that lied unnoticed for ''months''. Banshee Form, on paper, was an a strictly inferior Darkness-element armor compared to others, but in implementation, it was bugged in implementation to deal twice as much double damage as compared to other armors of the level. People who actually used Banshee Form would have a much easier time clearing the game before it was patched.
19th Jan '16 7:58:10 AM Quanyails
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* GoodBadBug: During the "Divide by Zero" war, the monster pool was abnormally strong, leading to waves of monsters that were 30 levels above the character's level. This also meant farming was made easier, but slowed war progress.

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* GoodBadBug: GoodBadBug:
**
During the "Divide by Zero" war, the monster pool was abnormally strong, leading to waves of monsters that were 30 levels above the character's level. This also meant farming was made easier, but slowed war progress.progress.
* ''VideoGame/AdventureQuest'':
** The Power Katana weapon caused some odd bugs. In ''[=AdventureQuest=]'', the armor the player character wears determines the number of hits done with each attack during a turn, but it also determines what percent of the weapon's damage is done per hit. The Power Katana, probably due to it being the only item that scaled with your level at that time, did not play nice with the latter. Instead of damage being divided over each hit, each hit did full damage, which was insanely broken if the player paired it with an armor that performed several weak hits, allowing you to do up to six or seven times standard damage. The bug was, however, eventually patched.
** Weekly releases tend to have a few hiccups before a patch later in the day, such as the 2015 Giftbox armor bugged to deal 100% damage for two hits rather than 50% damage each. Banshee Form armor was a bug that lied unnoticed for ''months''. Banshee Form, on paper, was an inferior Darkness-element armor compared to others, but it was bugged in implementation to deal twice as much damage as other armors of the level. People who actually used Banshee Form would have a much easier time clearing the game before it was patched.
9th Jan '16 7:16:35 PM Quanyails
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* ViewersAreGeniuses: The [[YourHeadAsplode Devourer Saga]] is enough to induce a few headaches, as well as the constant [[ShoutOut references]] to other TV-shows and the HurricaneOfPuns help slightly.

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* ViewersAreGeniuses: ViewersAreGeniuses:
**
The [[YourHeadAsplode Devourer Saga]] is enough to induce a few headaches, as well as the constant [[ShoutOut references]] to other TV-shows and the HurricaneOfPuns help slightly.slightly.
** Falerin's ramblings in other contexts will go over people's heads without a bit of esoteric knowledge. For instance, he mentions whether it is proper to use 'antediluvian' as a synonym for 'old' if Lore didn't have TheGreatFlood; the word 'antediluvian' literally refers to 'before the flood'.
1st Jan '16 8:04:56 AM Quanyails
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** Zards are everywhere, and among them comes the most annoying zard: The TerrorZard. -200 resist on all 8 elements, meaning you can only use Void and Harm on him. If you didn't bring Horo-show Void Vanquisher or any other void/harm weapons, good luck raging as the TerrorZard bites you all the way to Death's domain. Good thing is, he only appears in a few quest (Weapon of Salvation quests, "Frostval in July",...)
31st Dec '15 8:11:10 PM DoodleNoodle
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** Zards are everywhere, and among them comes the most annoying zard: The TerrorZard. -200 resist on all 8 elements, meaning you can only use Void and Harm on him. If you didn't bring Horo-show Void Vanquisher or any other void/harm weapons, good luck raging as the TerrorZard bites you all the way to Death's domain. Good thing is, he only appears in a few quest (Weapon of Salvation quests, "Frostval in July",...)
27th Dec '15 7:19:23 PM Quanyails
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** Sneaks (A type of snake) are probably the most common, but they're getting edged out of their position as "King of all monsters that make players tear their hair out." The most obnoxious thing about them is that they're very, very difficult to hit with anything except a ranged attack unless your character has high dexterity. However, some more-recently-introduced monsters are just as hard to hit or worse, and they don't have the ranged weapon weakness. And since status effects were introduced fairly late, monsters that use them are really, really obnoxious. And then, we have the Ancient Sneak from "Play the Harpie" quest...
** Mighty Shadow Hydra have the ability to stack bleeding status effect which inflicts harm based damage whenever it hits you with its attack, and all of its resistances are lower than 100%. Bring it down to half health, and it summons its second head, increasing its damage output and bleeding, to the point that it can deal somewhere around 500 damage per turn. Put simply, you need to handle it quickly before its damage output snowballed out of control.

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** Sneaks (A type of snake) are probably the most common, but they're getting edged out of their position as "King of all monsters that make players tear their hair out." The most obnoxious thing about them is that they're very, very difficult to hit with anything except a ranged attack unless your the player's character has high dexterity. However, some more-recently-introduced monsters are just as hard to hit or worse, and they don't have the ranged weapon weakness. And since status effects were introduced fairly late, monsters that use them are really, really obnoxious. And then, we have the Ancient Sneak from "Play the Harpie" quest...
** Mighty Shadow Hydra have the ability to stack bleeding status effect which inflicts harm based damage whenever it hits you the player with its attack, and all of its resistances are lower than 100%. Bring it down to half health, and it summons its second head, increasing its damage output and bleeding, to the point that it can deal somewhere around 500 damage per turn. Put simply, you need the player needs to handle it quickly before its damage output snowballed out of control.



** Shadow Storm is one, which is a big reason for its status as a BaseBreaker. The way it works is, it starts the battle with a powerful two-hit SP attack that randomly hit with light or darkness element, and it spent the next four turn to recharge its SP and HP until it can use its SP attack. Rinse, and repeat. Its SP attack also have an effect to reduce your damage output, and you have 25% chance to get stunned and do nothing. It actually have quite a low starting HP, but it has a much higher maximum HP which means it can regenerate itself until it has three times its starting HP if your offensive power is unable to compete with its massive HP regeneration.

to:

** Shadow Storm is one, which is a big reason for its status as a BaseBreaker. The way it works is, it starts the battle with a powerful two-hit SP attack that randomly hit with light or darkness element, and it spent the next four turn to recharge its SP and HP until it can use its SP attack. Rinse, and repeat. Its SP attack also have an effect to reduce your the player character's damage output, and you have 25% chance to get stunned and do nothing. It actually have quite a low starting HP, but it has a much higher maximum HP which means it can regenerate itself until it has three times its starting HP if your offensive power is unable to compete with its massive HP regeneration.



** The boss of third Frostval 2015 quest, Ancient Fruitcake Zard. He can paralyze you over and over again with his bite attack. Your only hope? Your water resistance is low enough so you have a turn to drink your potion or your pet, guest deal enough damage to him.

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** The boss of third Frostval 2015 quest, Ancient Fruitcake Zard. He It can paralyze you the player's character over and over again with his its bite attack. Your The only hope? Your way to avoid paralysis is to lower the character's water resistance is low enough so you have a turn enough, or to drink your potion or your pet, guest otherwise let pets and guests deal enough damage to him.damage.
27th Dec '15 6:58:11 PM Quanyails
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** Gogg, the most well-known example of this game's GlassCannon, Hits like a truck but dies really quick. There are many deadlier variant, such as Armegoggon. Then Shadow Gogg came with his random chance to inflict Celebrity ( He can act for another turn). Be thankful that Shadow Gogg only hits with Light and Dark.

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** Gogg, the most well-known example of this game's GlassCannon, Hits as it hits like a truck but dies really quick.quickly. There are many deadlier variant, such as Armegoggon. Then Shadow Gogg came with his random chance to inflict Celebrity ( He can (allowing it to act for another turn). Be thankful that Shadow Gogg only hits with Light and Dark.Dark, unlike the regular Gogg, which will use Ice-, Water-, and Energy-element attacks.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.AdventureQuest