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Gregory House exists in the same world as Animal Crossing.

The Guests ended up at Gregory House because they attempted/committed suicide.
  • Here's what I think happened: The First Guest had realized early on how dull and boring his life was, and saw suicide as the only way out. So he tried to kill himself and wound up at the hotel in the first place—however, he wasn't actually dead, just comatose and in the hospital, so he still held onto his sanity and still wanted to leave and go home. Returning to reality was him waking from his coma, but he remembered why he'd attempted to kill himself in the first place. Some of the final shots in live-action are of a street and of a flashing light that appears to be a siren. Meaning the First Guest, on his way to or from work, stepped out in front of a car and died on his way to the hospital. The Second Guest was also Driven to Suicide due to her despair of her situation. I don't have any idea as to how she died, but she never woke up from her attempt, lingering until she finally kicked the bucket and remained in the hotel for all eternity. Some cultures/religions do believe suicide victims to be "lost souls" and believe they can go to neither Heaven nor Hell... This probably happened to the Guest in the PS2 game as well, considering that Gregory, when trying to convince you to stay, tells you to remember "that dark night," which is how the First Guest described the day he first entered the hotel.
    • The purpose of the hotel seems to be to prevent people from returning to life. Dying in Gregory House doesn't necessarily equal death in the real world (see: the literal 'fire escape' at the end of Season 2). Gregory House is the equivalent of holding people down until it's too late for them to do anything. As Gregory says in Season 1, "Remember, he mustn't recover but he mustn't die."

One person managed to escape Gregory House and remember it a little; his experiences inspired a song.
As the third season and espescially its first episode reveal, people who fall prey to Gregory House aren't necessarily bound to it and are merely the prisoner of the soul-hungry Gregory Mama, but they are forever trapped in the world in which it exists. Look at poor Stephen Haniwa. You can check out any time you like, but you can never leave. He ended up 'checking out' in a different way after he managed to return to life, too. But, as Gregory would say, why would you ever want to leave? Such a lovely place... such a lovely place...

Gregory is a prisoner of the hotel as much as the other guests.
  • Gregory is the manager of the hotel, and it's implied to be something more than an old, smelly rat. He understands what the guests are afraid of really quickly, and will use it to his advantage to psychologically beat them into surrender. Plus, while many other guests are so fixed with their little obsession, he seems much more calm and rational. But he is not immune to what the hotel has to offer: he fell into Catherine's "cures", for instance. Then comes his "family": James, his troublemaker grandson who gives him more than one headache, and his really unbearable mother. And then there is Neko Zombie. Gregory apparently physically tortured him, and he never did something that directly threatening to anybody else; Neko, while holding a grudge against Gregory, apparently doesn't have this as obsession, i.e. his hate against the rat is not the reason he is stuck in the Hell Hotel in the first place. Plus, Neko Zombie is one of the few characters to seriously threaten Gregory - he even burned down the hotel! I think that, while Gregory is in charge of the hotel/purgatory, he is still affected by it. Therefore, since the Hotel works on the fears and obsessions of his guests, sometime it arranges things so that Gregory's fears became true. In particular, two of them are especially strong and destructive: the destruction of the hotel, his "playground", and Neko Zombie freeing himself and chasing him down.

Gregory's world is Arcadia.
Gregory is a True Fae (Gregory Mama might also be), and everyone else is a changeling.

The First Guest owned one of the first modern mobile phones.
He died in 1976, and to prevent anyone else from acquiring the model he was testing, Motorola let his family bury him with it. It took on a different form in Gregory's world, but retained some of its chunkiness. Who says you can't take it with you?

What the Characters are meant to represent

Each character is meant to represent a fear. Rather than a clear cut phobia, like Fear of Spiders, or Fear of the Dark, they instead represent a haunting reality...

  • Judgement Boy: Represents the fear of Consequences, or how the smallest choice you make can still effect others. He also represents the pain of living with your choices.

  • Hell's Chef: Represents the fear of breaking social norms, not criticisms. A social fear of stepping out of line and saying what you actually feel for fear of social ostracism, or worse, physical attack.

  • Clock Master: Represents the fear of losing your talents to time. Clock Master brags about how he could once control time masterfully, but has lost that talent due to his advanced age. What's worse, he once had the ability to rewind time and make himself younger...but that too is just out of his reach.

  • The Mummy family represent a fear of death, or rather, how death can destroy a perfect family. Mummy Dog represents the fear of a parent outliving their children. Mummy Papa represents the fear of a parent dying and leaving their child alone and unprotected. Mummy Mama, with her intelligence draining plant, represents the fear of Alzheimer's or some other slow, mental deterioration, like Dementia, and the child having to care for their parent and watch them slowly die.

Gregory Mama has a 0% Approval Rating.

Mystery Holiday will be as dark than the original series.
Children these days are more accustomed to creepy things on TV and media than in 2003.

Hiroshi's dilemma in Mystery Holiday will be not wanting to grow up.

Gregory House is on an island from Tomodachi Life
A bunch of random characters living in a place with special rooms, and no one can escape. Also, Gregory House resembles the first stage of the building.

Neko Zombie's face getting sewn up caused his family to not escape.
This is why he feels that he doesn't deserve to leave.

All the creatures experienced in Gregory House were once human, and were former "Guests" like in the seasons and game.
Their transformations are in a way karmic because of what they did when they were alive - but also a perversion of what they desire. Some examples:
  • Mummy Papa was a hypochondriac father who possibly had Munchausens By Proxy. He passed on his habits to his son. When they became permanent guests at the Gregory House, they gained an axe and a sword in their heads that constantly give them headaches that they never realised might be the cause of said problems. It's a literal interpretation of the phrase "All in your head".
  • The Lost Doll is, much like the mummy dogs, also searching for something that happens to be right in front of her. In many ways, she is her own worst enemy.
  • Clock Master and My Son were a father and son... but their regrets were that they didn't get to spend enough time with one another. Clock Master was a father who was always devoted to his work because "Time is money!" and he did it all for My Son. As Guests, the "Time is money" mindset became literal, with becoming a clock... whereas My Son was de-aged into a child. They have all the time in the world to spend with each other now.
  • Catherine's not as simple to assess, but think of it this way - she was a nurse who derived a kind of pleasure out of people suffering. However, she wasn't able to truly do what she wanted to because of her code. It wore her down... and as a guest, she can inflict all sorts of suffering without any kind of retaliation, since one cannot actually die in the Gregory House. She wants to care for people but also harm them.
  • The First guest becomes Haniwa Salaryman because he was working himself to death. Haniwas are funerary figures that were usually buried with the deceased... thus, he becomes a literal symbol of working oneself to death.
  • The Second Guest joins Gregory's family because of a desire to actually have a family. She is jealous of her friend marrying her ex boyfriend because now they can start a family. She rejected his proposal, and regrets this... but now as a mouse herself, she is part of a family... Gregory's.
  • The player character clearly speaks in an adult voice. However, they are a child in the game. Little is known about who they were before... but as mentioned in one of the first WMGs? They could have committed suicide, having fallen into an adult depression. They want to go back to being a child and having simpler tastes and thinking this was better. While things weren't always the case as children have much to fear... they return and are probably made into a child guest to reflect their desires.
  • Hell's Chef was someone like Amy and Samy or some of the other egotistical chefs experienced in Kitchen Nightmares or Hell's Kitchen. Food critics savaged them - sometimes rightfully, sometimes not - and they became unable to take criticism, even so much as to blame the customer for why they didn't like it. Season 2 shows how much he hates smoking. The candle on his head represents not only a chef's hat, but also how fragile their ego truly was before they were a guest since all it takes is a stiff breeze to completely shut them down.
  • Mirror Man was someone who learned an unfortunate truth and hid from it when they were alive. As a guest, they become a mirror that shows one's true self, telling them that some people do not like the truth.
  • Street Vendor was someone who sold questionable goods... which caused harm. Sometimes, they didn't legitimately know - or they did, but valued their job more than people knowing the truth. Perhaps they were someone like a pharmaceutical rep who tried to push medicine to doctors that were addictive... not knowing how bad opiods could be. As a guest, they become a rodent of some kind (because they were in the rat race) and rush away when questioned about what it is they are selling.
  • Roulette Boy was a compulsive gambler who suffered greatly at the hands of a gambling addiction. As a guest, he is de-aged (mentally) into a boy, symbolising the childlike glee he had when he was a human for games of chance, and made into a roulette machine so that others can play with him. This is why he is so happy to say "Spin me! SPIN ME!" to people and laughs when the effects are entertaining.
  • The little sheep kid was someone who suffered from debilitating insomnia.

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