Exhibit A: You (the player) get to specify what kind of world you will play on. This suggests (from a Watsonian point of view) that you either have the ability to teleport or travel extremely fast to a planet of your choosing, as planets are really far apart, or that you have the ability to create planets.
Exhibit B: Despite the game lasting thousands of years, the national leaders never seem to age or change in appearance in any way to suggest the passing of time. This implies some sort of immortality or advanced medical technology.
Exhibit C: In addition, national leaders cannot be killed or captured in war. What makes them so safe? Perhaps they are watching from a higher plane of existence, or are not on Earth at all.
Exhibit D: You can contact national leaders instantaneously and get face to face with them, even if you have barely invented the wheel. While such a phenomenon would be somewhat excusable late game due to better communication technology, perhaps you and the other national leaders have the divine powers or sufficiently advanced tech to do this all the time, suggesting you are a whole level above your civilization. If you were just a mortal, human leader, then why would you be free from your civilization's technology constraints?
Exhibit E: You get to choose what country you lead. This is similar to the idea of deities having chosen peoples, which is a part of several religions.
Exhibit F: How come it seems like you always have complete control of your civilization, even if that goes against all logic? You don't have to answer to your citizens even if your government type is explicitly democracy, and you have despotic control of what gets get build and what technologies are developed even if your economy type is a free market. The possible reason why is that your civilization acknowledges your divine wisdom or sufficiently advanced intellect, and will choose whatever you choose i.e. the voters in a democracy voting what your will is.
This also explains why the turns become shorter as the game goes on. The reason why a hundred years pass in one turn early in the game is that the world is simple, and people only need a few pointers every so often to guide their lives. Later on, the world becomes more complicated with more people, more connections, advanced technology, and richer cultures; your chosen people (see Exhibit E) need more pointers more often, hence why late game turns are only a year apart.
Exhibit G: The reason why you can't use your godly powers or sufficiently advanced technology to push your civilization to greatness is perhaps because this is a friendly competition between you and the other national leaders, with everyone god or sufficiently advanced alien competing by proxy rather than direct confrontation.
- Nebuchadnezzar probably isn't an example. His erratic behavior is a reference to the Biblical portrayal where he goes insane and lives in the wild for seven years.
- However, this does veer into Fridge Brilliance when you consider the game over text of Civilization 1.
- It is, isn't it? With the civilization doing the "experimenting" being late 20th/early 21st century North American one.
- Albania: Skanderbeg
- Brazil: Juscelino Kubitschek
- Colombia: Simon Bolivar
- Confirmed for Civilization VI Frontier Pass DLC.
- China: Sun Yat-sen
- Croatia: ???
- England: Æthelstan
- Egypt: Gamal Abdel Nasser
- Germany: Konrad Adenauer; Ludwig Erhard; Helmut Kohl
- India: Jawaharlal Nehru; Babur
- Indonesia: Sukarno
- Ireland: W.T. Cosgrave; Eamon de Valera; Brian Boru
- Italy: Victor Emmanuel II; Count of Cavour
- Israel/Judea: Solomon
- Japan: Meiji
- Mexico: Miguel Ramos Arizpe
- Philippines: Emilio Aguinaldo; Jose Rizal
- Pakistan: Muhammad Ali Jinnah
- Poland: Lech Walesa; Jan III Sobieski
- Portugal: Afonso III
- Rome: Hadrian
- Serbia: ???
- South Africa: Nelson Mandela
- Singapore: Lee Kuan Yew
- Switzerland: ???
- Timuruids: Timur the Lame
- Turkey: Mustafa Kemal Ataturk
- Tibet: Songtsen Gampo
- Ukraine: Bohdan Khmelnytsky
- Vatican/Papal States: ???
- Vietnam: Le Loi
- Yugoslavia: Josip Broz Tito
My theory? All these ruins belonged to a single extremely powerful and advanced civilization which spanned the whole globe, which would explain why all of them possess the same architectural style and why they're found in such unlikely places as islands isolated in the middle of the ocean, or in the polar caps. At some point before the start of the game, however, something catastrophic happened to it, outright destroying most of its infrastructure and killing most of its population, wiping its cities off the face of the globe and leaving nothing but ruins dotted around the continents and a few pockets of civilization, which while retaining enough population and infrastructure to survive, turned into xenophobic city-states highly distrustful of each other, and bands of survivors driven mad by the shattering of the very world they inhabited, which turned into the barbarians.
The player and the A.I.s, on the other hand, are survivors which managed to gather enough materials to create their OWN cities, and start anew. The Fridge Horror, however, comes from the dawning realization: What catastrophe could be powerful enough to wipe out an unified, world-spanning culture with highly advanced technology, leaving nothing behind but little pockets of civilization, while leaving the environment intact? And worse... What is keeping it from happening again?
- The Reapers did it.
- Alternatively, the world you play in is just the result after the previous great civilization gained a Science Victory.
- Perhaps the civilizations starting out are the survivors from Alpha Centauri returning to recolonize Earth, and Space Victories simply continue the vicious cycle of colonizing different planets when the resources there are exhausted?
- Also worrisomely, the computer has a tendency to spawn ruins in close proximity to the Barringer Crater.
- I like this. It also explains how all city-states already exist at the time you start the game: they are fragments of the fallen ancient empire that have banded into small local communities by the time you're ready to settle, but lack the resources and a strong leader to expand further and resettle the world.
- Related to the above. The Great Mistake wiped out all civilization, but left behind a lot of barbarians and ruins. A few leaders rose up and rebuilt society to a point where it can preform the seeding.
- Those That Came Before from the Assassin's Creed series?
- Perhaps the Nations are connected to them?
- Maybe in a Hetalia~esque manner?
- Perhaps the Nations are connected to them?
- My thought that was the language is Chuvash, but because the Huns were nomadic, it's been corrupted by a heavy accent and influence from the languages of the areas the Huns invaded, which included Eastern Europe. Hence why Attila speaks Chuvash with a slavic accent and weird grammar.
- Or perhaps the world is actually Asgard, and all of it is just experiments by Odin to create the perfect warriors for Ragnarøk?
- If you go to one at the start of the game then you find bronze and writing. If you go to one at the end of the game then you find space ships. This means that the tech level of the civilization changes over time.
Returning Civilisations
- Egypt
- Hatshepsut of the 18th Dynasty
- China
- Canada
- Brian Mulroney, the 18th prime minister.
- America
- Barack Obama, the 44th president. Unlike most leaders, he's still alive at the time of the game's release.
- Japan