Per wiki policy, Spoilers Off applies here and all spoilers are unmarked. You Have Been Warned.
Other characters that are rumored to be returning:
- Jaheira — a popular character who is an elf, a long-lived race
- Jaheira's actually a half-elf, so while she's longer-lived than a human, she would be very old if she's still alive—not exactly someone who would be running around on adventures. Viconia dies if she's romanced, so her showing up would cut off a branch, which isn't unheard of in RPGs, but we all know how well-received the novels were when they tried to do the same. Korgan dies in his epilogue. Aerie and Jan are possibilities, but their epilogues weren't as open-ended as Minsc's, which is probably a primary reason (the other, of course, being his mascot status) he's showing up.
- Although by natural lifespans Jaheira would be very old, the Realms is a setting where there are multiple ways to live longer and multiple ways to skip ahead. The game already features a character that inadvertently did just that (Volo; he spent nearly a century in an imprisonment spell), and the teased Minsc is another example, so it would not necessarily be that strange for anyone whose epilogues were open-ended enough to show up hale and hearty enough to adventure.
- Jaheira's also a druid—they have a high-level class feature of multiplying their remaining lifespan by 10, so it's not out of the realm of possibility that she attained this.
- Confirmed by her appearance in the Game Awards trailer.
- Jaheira's actually a half-elf, so while she's longer-lived than a human, she would be very old if she's still alive—not exactly someone who would be running around on adventures. Viconia dies if she's romanced, so her showing up would cut off a branch, which isn't unheard of in RPGs, but we all know how well-received the novels were when they tried to do the same. Korgan dies in his epilogue. Aerie and Jan are possibilities, but their epilogues weren't as open-ended as Minsc's, which is probably a primary reason (the other, of course, being his mascot status) he's showing up.
- Viconia DeVir — drow have amazingly long lives as well
- Confirmed, though going into any more detail is a lot more spoiler-y than Jaheira and Minsc's returns.
- Aerie — an interesting character from a winged, long-lived race
- Mentioned but not present; Minsc says the last he saw of her she was going to find a way to get her wings back.
- Korgan Bloodaxe — a dwarf who is a great candidate for a Token Evil Teammate
- Jan Jansen — a gnome who could provide needed Comic Relief
- Gnomes only live a little longer than humans and Jansen was middle-aged over a century ago. Unless something strange happened Jan is long dead.
- It's in Avernus. Her lair is nearby.
- Also supporting this, the Githyanki have a pact with her, which grants them their Red Dragon mounts.
- Jossed: she isn't even relevant to the plot.
- Although she is an option for a cleric's patron deity.
Including:
- Brainstealer dragons (illithid + dragon)
- Mindwitnesses (illithid + beholder)
- Mozgriken (illithid + deep gnome)
- Tzakandi (illithid + lizardfolk)
- Uchuulon (illithid + lobsterfolk)
- Urophion (illithid + roper)
- Neothelid (illithid tadpole allowed to grow without supervision)
- The tadpoles you fail/refuse to kill will end up appearing later as Neothelids
- Adding legitimacy to this is the encounter with the "True Souls" acolytes, whose religion seems to regard those implanted with the parasites (the party and a dying companion of theirs) as chosen ones. It is actually speculated in dialogue that this was intentionally engineered by The Illithids.
- Mostly confirmed.
An Illithid is trying to ascend to Godhood.
- It could be secretly a cult of Ilsensyn - they promote him through worship, he provides them additional help in spreading their influence.
- If this is 5th Edition lore, though, Illsensine is not actually a god, but an ideal so key to illithid society they draw divine magic from following it - complete unity with the source of all knowledge. Which could mean an extremely interesting idea if it turns out the mind flayers did the slow ceremorphosis on purpose to experience life from the perspective of other races, since if that is the case, that implies these Illsenine cultists are Affably Evil enough to acknowledge the perspective of other species as valid. Could lead to an interesting Protagonist Journey to Villain ending where you willingly accept ceremorphosis in return for keeping your original mind in order to help reach Illsenine for all species.
- Or they do this to absorb points of view of other races to better understand their prey and/or advance their own knowledge - something like "yes, they're inferior to us, but still they may have discovered something useful that we missed". This still brings them closer to the Illsensine, but not in a well-intentioned way.
- If this is 5th Edition lore, though, Illsensine is not actually a god, but an ideal so key to illithid society they draw divine magic from following it - complete unity with the source of all knowledge. Which could mean an extremely interesting idea if it turns out the mind flayers did the slow ceremorphosis on purpose to experience life from the perspective of other races, since if that is the case, that implies these Illsenine cultists are Affably Evil enough to acknowledge the perspective of other species as valid. Could lead to an interesting Protagonist Journey to Villain ending where you willingly accept ceremorphosis in return for keeping your original mind in order to help reach Illsenine for all species.
- Zig-Zagged: the Absolute is just a pawn to the Dead Three, but in the end it hijacks the whole plan and guns for world domination.
Or more accurately, an ilithid whose ceremorphosis host was a Bhaalspawn, and who has inherited some of said powers. Said ilithid is likely to be the Big Bad or a Token Heroic Orc party member.
- Confirmed: one of the Origins is a Bhaalspawn, and they can undergo ceremorphosis in the end. And they indeed can be anything among the mentioned roles.
You woke him up from his long sleep within a temple dedicated to Jergal and, as a result, took an interest in you. There are also unique dialogue options that you can choose while conversing with him if you play as a cleric of Kelemvor or Myrkul, although he denies the idea of him being chosen by either deity.
- And he wasn't sealed there - he just decided to have a nap, until you came and woke him.
- His speech to the Dead Three in a secret ending scene, as well as resurrecting The Dark Urge, should Baal reclaim his essence implies that he's indeed Jergal.
The Playerbase and Feedback forums have been surprisingly positive towards the Goblins, the Feedback forums having at least a few people requesting them, they might end up having enough requests for Goblins that they made be added, even if it's as DLC rather than Base game.
There is in the files a line for Warforged in it.As Seen here: https://www.youtube.com/watch?v=z-yay9V6oiM&t=104sIt's only a WMG as there has been no confirmation and there's no guarantee said clip will pan out.
- Gale has a netherese artifact in his chest.
- Shadowheart is a priest of Shar. Shar who regularly tries to usurp Mystra (see: more references to Neth).
- Selune is also a frequent figure and has intimate ties to Mystra.
- Shar and Selûne also have another connection to the Netherese: they both provided backing to surviving Netherese enclaves, Selûne's just haven't had the ritual that'd return them to Toril happen yet. And there is a connection between mind flayers and the Netherese: Ioulaum, the arcanist who effectively created Netheril as most remember it by inventing the mythallar and the flying cities it allowed, took illithid students around the fall of Netheril, illithid students that would go on to become the first alhoons, illithid liches. Ioulaum himself eventually transformed himself into an undead elder brain and still existed as of the last time he was mentioned.
- And that fits snugly in the previous WMG about illithid apotheosis, just replace one minor detail.
- Shar and Selûne also have another connection to the Netherese: they both provided backing to surviving Netherese enclaves, Selûne's just haven't had the ritual that'd return them to Toril happen yet. And there is a connection between mind flayers and the Netherese: Ioulaum, the arcanist who effectively created Netheril as most remember it by inventing the mythallar and the flying cities it allowed, took illithid students around the fall of Netheril, illithid students that would go on to become the first alhoons, illithid liches. Ioulaum himself eventually transformed himself into an undead elder brain and still existed as of the last time he was mentioned.
- The plot was rewritten a bit between Early Access and release, but it's confirmed: it's Emperor, a rogue illithid.
- Going by his established personality, Volothamp Geddarm almost certainly meant to aid you with the tadpole, he just wouldn't see anything wrong with learning a little more in the process and doesn't know as much as he thinks he does.
- After rewatching: it looks like he was contacted by a third party during his "research" and given instructions to deliberately injure PC's eye and give them a spying one if he fails to extract the tadpole itself (or maybe the eye was to go bye-bye anyway due to his lack of skill), possibly as a payment for actual information about tadpoles and methods of their removal. By OP logic this party is also backing Ethel, though withholding information about Netheril magic.
- Point-by-point: Nettie just tries to kill you, because she cannot do anything; Volo and Ethel damage your eye, possibly spying through it; Raphael is obvious, though commented to be desperate and possibly wanting the tadpole more than your soul; Gut wants a pet illithid, but it looks like not all her ideas are her own; Korilla doesn't offer help with a tadpole, but mentions an interested party; Halsin can actually be trustworthy, or at least very good at lying; and Omeluum is interesting case - he's obvious to suspect as his efforts fatten the tadpole, but he also offers you a mind-shielding ring, so unless he (or someone else) can track the ring later, his attempt to help is genuine. The rest remains to be seen in later patches.
- Nope: Volo's, Omeluum's and even (in regards to removing the tadpole) Ethel's offers are in good faith and Gut is genuine in her desires. Only Raphael has some hidden agenda, but it would be a surprise if he didn't. Ethel does have a hidden agenda as a hag, as seen by her museum, but she was willing to do her part of the bargain first... until she figured out that your particular tadpole is way beyond her weight-class.
- If so, then it was a test. One that they failed if Wither's dialogue in the ending is any indication.
- Said speech clearly indicates that he sees the whole scheme as crude and stupid. While they indeed failed, he's been only an observer, and they cooked up the plan by themselves.
- Jergal was never that evil. Cold, uncaring and aloof certainly, but not randomly cruel like the Dead Three. Also if he really wanted to return to full power he'd need to take out Kelemvor and Cyric, as both still hold a lot of the power the Dead Three inherited from him.
- Partially jossed. While Shadowheart is not a Cleric of Selûne, she can convert to her faith after Shar abandons her for sparing the Nightsong.
- On the other hand, she was in fact brainwashed by the Sharrans, even before she lost her memory in the mission to retrieve the artifact. And while she never was an ordained cleric of Selûne, she was a follower of the goddess going through some sort of religious initiation when she was kidnapped. The weird magic flaring up in her hand is in fact related to this as well, it's a sign that her parents are still alive and being tortured by Sharrans, their life magically linked with hers.
- Jossed. The Absolute is actually an enslaved Motherbrain.
- Jossed. It's a renegade mind flayer and they have no connection to Raphael.
- Confirmed. They're shielded from the Motherbrain during the process and then kill it, thus retaining their personality and free will for the whole time.
- Mostly Jossed but with a caveat. You can use the tadpole's powers but not by it's own will.
- They're working with a group of Illithids for mutual benefit.
- Their agents stole and then modified a bunch of tadpoles.
- Broadly confirmed. There actually is an Absolute that exists and wasn't created by them, but each of the three Chosen of the Absolute is connected to one of the Dead Three and the Cult of the Absolute and how it perceives the Absolute is a creation of the Chosen.
- The first is to sow confusion and aggression among the established religions and factions on the Southern Sword Coast. This is achieved by direct action (the operations we actually witness) and indirect actions. (By being a new cult, they attract immediate hostility.)
- The second is to find and capture artifacts of power, such as the githyanki weapon.
- The third is to spread the word about the Absolute.
- Now, the symbol of the Absolute would seem to make the Dead Three a shoe-in, but this requires three notoriously self-interested entities to put aside conflicting goals and animosity to cooperate. There IS another god that might be a better fit. A god who's symbol also centers around a skull. A god of strife who's been only too happy to deceive his own followers to pursue his aims, and make use of whatever tools are available. (Tools such as Shadow magic and mind-flayer tadpoles perhaps?) A god who, in the past, has even gone by names such as 'The One,' 'The All,' and 'The Everything.' Cyric would meet those criteria, and concocting a symbol to direct the ire of the righteous towards three of his greatest rivals is right up his alley.
- Jossed: it's indeed the Dead Three. They and their Chosen are cooperating only to backstab each other.
- Which one could have guessed; Cyric's plans are never this...coherent.
- Confirmed. The Dark Urge's murderous impulses stem from their heritage as Bhaalspawn.
- That's more of a gameplay convention - if you choose someone different, you're implicitly retconning the prequel to fit your choice.
Though he coveted Bhaal's role he was never a devotee of his father's ways, but it's possible after he fell to his sibling and he was brought back, his Bhallspawn essence gone, Sarevok eventually committed himself to his father in full upon his return. One of his endings in Baldur's Gate 2, does mention that once he buried his loved one Sarevok began Wandering the Earth, unable to find peace, and so like many in real life who feel lost, he turned to religion in an attempt to find some place in the world now that his chance at godhood was gone, it just happened to be his dad's murder cult.
In Baldur's Gate 1 he was the main villain, a Bhaalspawn who was resentful of his cursed blood driving him to kill but nonetheless was bent on conquering. In Baldur's Gate 2 he was revived without the taint, becoming much less powerful as a party member but potentially being able to unlearn the lessions his traumatic childhood foisted upon him. And in Minsc and Boo's Journal of Villainy, he ended up becoming a famed mercenary, only to end up becoming a depressed drunkard in his old age as his body couldn't keep up with the abuse his career put on it.
In this light, it's entirely possible that the Sarevok we see in game, one who openly states that he's a shadow of his former self, is the Bhaalspawn taint that the original shed upon being revived by Gorion's Ward.
Once you find all the pieces, you learn that the Astral Prism was originally in Githyanki hands. Then the Absolute stole it with a Nautiloid piloted by the Emperor. At some point, the Sharran Temple learned about the Absolute and assigned Shadowheart's squadron to steal it from them, to which they succeeded. Then the Nautiloid abducted Shadowheart, which is where the game begins.
My theory is that after the artifact entered Shadowheart's possession, she tried to hide in the city in the opening. The Absolute was desperate to get it back, so they sent a Nautiloid to go out all and abduct everyone they could, stealth be damned. The Githyanki noticed the Mind Flayer invasion and sent a strike team.
If Tav attacks someone during Withers party under normal circumstances, Withers gets pissed and kills you/teleports you away. If the Feral Durge attacks the camp, even if the party is over, Withers will be pissed and stop them. If he doesn’t, then and someone in the party wakes up and notices them it turns into a huge fight withan entire camp full of Level 12 characters vs 1 Level 12 Dark Urge
- Turning into a mind flayer and then offing yourself results in you being sent to the Fugue Plane, to Withers' surprise.
- Should Orpheus be the one to transform, he'll ask that you kill him while he still has a soul to call his own.
- If Origin Gale transforms, he can still present the crown to Mystra, and she'll turn him back to human.
However, this doesn't mean these souls are retained forever. If Karlach transforms, she'll be pretty much the same immediately afterward, but during the epilogue party, she'll be very different in personality and demeanor; her manner of speaking is a lot more refined, and so calm it's almost monotone, and she'll be a lot less affectionate towards a romanced PC.