"As Isaid, I likestealth games. Kicking the door in and holding down 'fire' until all organic matter has fused with the wallpaper feels like it should be a last resort, while getting out unnoticed feels like the real show of skill."
A spinoff of the Chzo Mythos game series by Ben Croshaw. The game features Trilby in his former life as a master thief and your goal, of course, is to steal various things using a grappling hook and other gear.Unlike the games in the main series, this is a Stealth-Based Game rather than an adventure game. The plot is also unconnected to the Chzo Mythos, apart from Trilby's presence.
That said, though, both said outfit and the perk are difficult to get. In order to get the outfit, you need to A-rank the story mode, which only leaves the bonus heist that you might not have completed yet, and any level on which you don't already have the Trilby-rank, to use it on, and the perk costs a lot of reputation points. Still worth it, though.
Anti-Hero: Much like Garret of the Thief series, Trilby steals partly for himself, but also mostly out of a personal crusade against what he sees as idleness and greed, only stealing things that the owner does not need, and targeting mainly the rich in a Robin Hood fashion. Yahtzee himself later has noted that this behaviour is slightly delusional, and Trilby eventually discards it during the Chzo Mythos when he realises that this goal is utterly insignificant compared to much, much more terrifying problems...
Arson, Murder, and Jaywalking: Incriminating files you can find at Protocorp include sex scandals, participation in Ku Klux Klan rallies, illegal toxic dumping and covering up work-related injuries, connections to the disappearance of Jimmy Hoffa, and a complete list of Protocorp employee salaries. "Maybe this will interest middle management."
Call a Hit Point a "Smeerp": Although Trilby gets money from his various heists, he never actually does anything with it. Instead, in-game skill upgrades are purchased with "Reputation Points," which he earns for particularly impressive exploits.
Even Evil Has Standards: Trilby will automatically abort the mission if he sets off too many alarms or tases too many guards. The upgrade that lets him tase more guards is called "Sadism".
The Guards Must Be Crazy: The guards' habit of shrugging what they see off as nothing if you get out of their sight in time already applies, but if they do sound the alarm, all they do is stand in place and act scared... Even though they're supposed to apprehend you.
Shaggy Dog Story: As Trilby recovers the pictures of his face that were used as blackmail against him and got him involved the whole Company business in the first place, he notices they are incredibly blurry and that even the best analysis equipment would be unable to get anything useful of them, meaning that the Company's threats of revealing his identity were completely empty.
Spiritual Successor: Gunpoint, a game developed by someone who once interviewed Yahtzee, so it's likely that some inspiration was taken.
Trial-and-Error Gameplay: There's no way to identify which wire you need to cut in the fusebox for the first time. It's always the same wire, at least.
Unnecessary Combat Roll: One of the skills you can buy. It lets you move through enclosed spaces, as well as being somewhat quicker than walking.
Urban Legend of Zelda: If you beat the bonus mission using the Lazy Sunday Suit (which makes it more difficult to hide), you'll get a very, very special surprise... An intentional use of this trope by Yahtzee, as the real reward for doing this is a message suggesting that the player spreads word of a hidden secret in its place, like, for example, a Welder mini-game. Naturally, the intentional rumour worked extremely well.