An AGS original adventure game by Blaze Dzikowski, that was in development for several years then released in 2012. A supernatural drama with horror elements set in Eastern Europe, Donna and Christian are two vampires who don't realize they are being hunted. Christian is killed and Donna barely escapes with her life, caught in the crossfire of a fascist regime and she must decide whether to escape or help topple it while avenging her dead soulmate.The game can be downloaded here.
Tropes present in this game:
Adventure Game: Point and click awesomeness complete with lots of dialog and a LucasArts-style verbcoin interface and inventory.
Demonic Possession: It was really Donna who was behind Rennie's and the hotel owners' deaths, and what does her in after she kills Romero and Rightwell.
The Dev Team Thinks of Everything: Looking at, interacting, and even talking to objects on screen and the items in your inventory produces different messages. It's definitely more verbose than today's point-and-click adventure games. There are also puzzles that involve audio cues, the Read Me contains a code to skip them if the player is hearing-impaired and/or has shoddy speakers.
Incompatible Orientation: Dr. Joshua Romero and Ernest Rightwell. And it's definitely unrequited, with Romero expressing a great deal of Gayngst in his diaries while Rightwell expresses suspicion and disgust.
Informed Attractiveness: YMMV on the actress' photos representing Donna, but a vast majority of the male characters Donna meets instantly have naughty thoughts about her. Partly plot point, partly her vampirism. Then Even the Girls Want Her.
Milena succeeds there.
Intrepid Reporter: Milena Tinto. She's a journalist who is unafraid to spy on the Countrysons, and conspires to take them down.
Leitmotif: There are two distinct melodies that play when you are in abject danger, and when you are in a safe place such as Dr. Mulkin's or Milena's abodes.
Happy Ending:Donna escapes with Milena to a tropical paradise, but it's not only not canon, it bypasses several extra areas of the game. You also only escape the Countrysons, not take them down, so it's not really a Golden Ending.
Bittersweet Ending: The Countrysons are taken down and order begins to return to the nation, but Donna dies after the final battle. Doubles as Earn Your Bad Ending because there is a significant amount of extra gameplay and story exposition in this path.
A Man Is Not a Virgin: Subverted with Jeremy. He gets extremely nervous at the prospect of entering a brothel with Donna.
Multiple Life Bars: The blood meter isn't hit points per se, but rather your allowance for using superpowers (described below.) There is also a calmness meter, which fluctuates depending on various events — looking at the Countrysons poster and some of the letters reduces calmness, but smoking a cigarette increases calmness 'and' acts as the Hint System.
Our Vampires Are Different: Donna and Christian can be photographed without incident. Although Donna needs blood for survival, her blood level acts as something of a life bar to use her special abilities rather than a frenzied activity or sexual pleasure. Most people aren't aware that vampires exist, with the exception of Dr. Mulkin and the Countrysons. Donna's vampiric superpowers are: