A Game Mod and fan prequel to the 2000 game Deus Ex that was released in September 2011.Daniel, a mechanically augmented mercenary, is set to infiltrate Human Horizon, a biotech firm in Washington, DC. What appears to be a simple data heist mission ends up going awry when Daniel hacks a computer and, just before blacking out, has a mysterious computer bot infiltrate his mind.Two years later, Daniel is on the run from the agents of Human Horizon and MJ12, and is being given a mission by the bot to find out about the Titan program.The game features DX9 graphics, real-life weapons, a nonlinear plot, and a perk system similar to that of Fallout.2027 can be downloaded here.
As a mod for Deus Ex, many of the tropes on that page still apply. This mod also provides examples of:
Ancient Conspiracy: MJ12 and the Illuminati, although since this is a prequel to Deus Ex, MJ12 is still a part of the Illuminati.
Arms Dealer: Boris and Evgeny in Moscow, and an unseen person who will deal with you only over the phone. Generally, this is a primary way of getting weapons and ammo (mostly ammo) besides finding either one stashed away in hidden corners or snagging them off dead or unconscious NPCs.
Artificial Limbs: Nano-augmentation is still on the drawing boards at the time of 2027, so all augmentations, including yours, are still mechanical. In terms of gameplay, they work just like the augmentations in vanilla DX, except augs like the leg prosthesis will make a mechanical whirring sound when active.
Backstory: Subverted. The game does seem like a fan interpretation of the early days of the Omar, but the Vladimir ending seems to suggest that this Omar is different from what is seen in Invisible War, as it mentions that the order falls apart and is later resurrected in the same city that the official canon states it began. Also, the Omar in 2027 are not a Hive Mind, and are more or less just ultra-serious survivalists.
"Blind Idiot" Translation: Early versions of the English version had this, since the game was originally in Russian. The Judicians latin is still this.
Crapsack World: You see bits and pieces of the Deus Ex world coming together. Moscow is already there, with curfews and militarized police who shoot first and ask questions later.
Concealing Canvas: In your safehouse in Paris, a picture frame has a compartment with guns, ammo, and other supplies.
Coolest Club Ever: The clubs in both Paris and Moscow. The majority of your missions are gained by visiting them.
Cutting Off The Branches: Done in reverse, since this is a prequel. Some endings and their permutations are just plain impossible if 2027 is to take place in the same timeline as the other Deus Ex games. For those interested, the canon ending (and the choices leading to it) are:
Support the Shadow Legion (or no one) in Paris, so the Judicials cannot later destroy Silhouette.
Support Evgeny's bandits in Moscow, at least long enough to reach Vladimir.
Consistently lie to Magnus, so you can kill him, thereby driving his daughter to become Anna Navarre.
Deus ex Machina: Daniel himself becomes one if he manage to resque Nikolay. Then Nikolay lampshades it quickly and tell Daniel what it means.
Door To Before: In the entrance level of Mt. Weather, there's a ladder going down (way down) to a door. If you go there from the entrance level side, Vladimir tells you that you probably can't open it from there. And you can't. You use it to get back after accomplishing your goal. You can also use it to get back from the main level at any other time, if you feel like it.
EMP: Along with the EMP grenades from the original game, you also have access to an EMP field aug, which disables all electronics in a small radius around you. Magnus also has this aug, which disables any grenades or rockets in his area.
Everybody Smokes: Cigarettes and matches are scattered everywhere about the game world.
Fascists' Bed Time: Moscow in the game. If the police or bots catch anyone out at night, they'll shoot to kill.
Fighting Your Friend: Magnus, if you tell him that you are going to give the Amrita to the Omar, or when you meet up with him at Mt. Weather, and you have lied to him about being at the Human Horizon building and what you did with the Amrita.
Gateless Ghetto: Paris is this. Moscow has a justification for being under a curfew to curb crime.
Guns in Church: Mostly averted. Nightclubs force you to drop off your weapons with a bouncer before going in, which is presumably done to prevent you from killing plot-important characters who hang out there.
Honesty Is the Best Policy: Averted very much so in the case if you get stopped by the Human Horizon agent in Paris. Subverted with Magnus. If you tell him that you plan on giving the Amrita to the Omar, he'll try to kill you; however, if you lie to him throughout the game about your activities, he'll try to kill you at Mt. Weather.
Interface Screw: At the end of the prologue mission, and at the end of the Human Horizon lab mission in Paris. The latter is made worse when you are trying to fight or escape MJ12 and Human Horizon agents.
The Mafiya: One of the factions you can receive aid from and support in Moscow. Your friend Xander knows the leader, and learning this fact and mentioning this to him can help with some discounts.
Mega Corp.: Human Horizon, who is hunting for you the majority of the game.
Mission Control: Titan or at least, a subroutine of it and Xander for a better part of the game. Titan will give you passwords to certain terminals and computers, and both Xander and Titan will warn you if Human Horizon or MJ12 units are setting up an ambush. The last mission features all three of the factions vying for your help filling in on this role, sending you instructions to complete their tasks.
Human Horizon goons will say that "Patrolling here makes you wish for a nuclear winter". Also counts as foreshadowing.
Skippable Boss: You can avoid fighting Magnus, either by evading him, by killing him when he is technically not a boss fight, or by staying on his good side throughout the game.
Social Darwinist: The Omar, so much to a point that they are willing to plunge the world into a nuclear war in order to weed out the weak.
Story-Driven Invulnerability: Averted and played straight. While you can kill major characters at different points of the game, characters like Xander are invincible, and others are in nightclubs, which in order to enter, you have to leave your weapons at the door.
Take That: A subtle one to Human Revolution. One newspaper will mention that there are other media companies besides Picus, which was the only company seen in Human Revolution.
Talking Your Way Out: A Human Horizon agent in Paris will stop you if you run into him in Paris. You can lie and say that you are not Daniel, and he'll go on his merry way. Being honest though, will have predictable results. Although it is best not to meet the agent at all, as talking to him will result in an ambush outside the Paris labs.
Unwinnable by Design: It is impossible to get to Moscow in time and meet the Omars, before they head off to Mount Weather. Which means that the only way to Not get a mission failed in your record is to get rid of the Omar.
... or by simply not helping the Omar enough, so that they lose the subsequent war and is never heard of again.
Unwinnable by Mistake: In Moscow, if you kill all of the major characters that can be killed and if you are shy of multitools before completing the Police Network mission, you'll get stuck, or if you kill major characters that can be killed and end up with not enough money to get into the nightclub.
War for Fun and Profit: In the Omar ending, Evgeny sells weapons to both sides of the global war that results after the nuclear attack.
What the Hell, Hero?: An entity known as Majestic will give this to you if you slaughter the cloaked soldiers at Mt. Weather, and you will get this from different factions if you start doing missions that are in direct competition with their goals. Magnus will give this to you if you are dishonest (or brutally honest at one point) to him throughout the game.
"Where Are They Now?" Epilogue: After each ending you'll read small bits and pieces of characters you met throughout the game and what became of them, depending on your choices.