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Video Game: The Mighty Quest For Epic Loot
The Mighty Quest For Epic Loot is a free-to-play online browser game (currently in beta). Taking place in the kingdom of Opulencia, the game revolves around looting the kingdom's many floating castles, which players can design and build. The game is free to play, but players can buy gems with real money to spend on cosmetic items as well as on boosters.

The game is divided into two parts. The first part is largely inspired by Dungeon Keeper, with players designing their own castle and filling it with traps and minions. Players can upgrade their Castle Heart to increase the size of their castle, as well as how many traps and minions it can hold. Once the player is done, they need to "validate" their castle, by running through it by themselves and setting a record time.

The second part of the game consists of raiding the other players' castles. In this mode, the game plays much like an action RPG. The Player's goal is to reach the end of the castle and the Castle Heart before the time set by the owner of castle in the validation mode. Failure to reach the end of the castle means that the player can't loot the resources of the owner, but can keep the resources and items found during the run.

The game has three currencies: Gold and Lifeforce, which can be either mined or looted from other players, as well as Gems, which are premium currency. The game also has four playable characters: The Knight, The Archer, The Wizard and The Runaway, with The Runaway being restricted to paying customers. Free players can choose only one character, but for Gems, players can unlock additional character slots.

This game contains examples of:

  • The Ace: Sir Edrick Painhammer... sort of.
  • Applied Phlebotinum: Life force, used to build facilities and rooms.
  • Big Badass Bird of Prey: The game's resident thief class is accompanied by one of these.
  • Card-Carrying Villain: The Earl of Evilosity.
  • Class and Level System
  • Fighter, Mage, Thief: The three original classes fit this.
  • Genre Shift: On the offensive? It's an Action RPG. Getting attacked by another player? It's a Tower Defense game.
  • Impossible Thief: No matter how foolproof your defensive strategy may be, there's always going to be someone who slips through and delivers a hit to your gold and life force supply.
  • Mad Scientist: The Earl of Evilosity.
  • Mundane Made Awesome: The plot revolves around a fantasy world falling into conflict as a result of an escalated real-estate crisis.
  • Mean Character, Nice Actor: "Nice Actor" would be a bit of a stretch, but whenever he's out-of-character, the Earl of Evilosity, as seen in the bloopers, is a bumbling man who, near the end, walks on the set, interrupting Painhammer's filming session; and taps the camera lens with a clearly confused look.
  • Ominous Floating Castle: EVERYONE'S castles, thanks to the castle hearts.
  • 100% Completion: Necessary for validation: You have to raid your castle's mines and kill all of its monsters. Any monsters you circumvent will be asleep when a real attacker comes knocking. However, the attacker needs only to get to your heart, though destroying mines and killing monsters yields some treasure. Any castle with multiple paths is thus penalized since the attacker can evade monsters and save time while the validating defender can't.
  • Power Crystal: The castle heart.
  • Shout-Out: Creature names are almost always some kind of reference.
  • The Smurfette Principle: The Runaway.
  • Spread Shot: Certain crossbows can do this.
  • Token Evil Teammate: The Earl of Evilosity again.
  • Timed Mission: Attacking players only have a certain amount of time before their end-of-level star rating decreases, and eventually, the door to the treasure room locks.
  • Trap Master: Any player that has a good defensive strategy against other players.
  • Unwinnable by Design: Technically averted. You can't make your castle's defenses too hard because you need to validate them by running through them yourself, showing that it's possible to beat them. That doesn't mean you can't employ some severe Guide Dang It moments where only a specific class with a specific skill load-out and prior knowledge of where the traps and monsters are has a realistic chance of beating the castle.
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