Not sure how stealthy a motorcycle is, but okay, I accept your premise.
Infiltrate. Steal. Vanish.Stolen
is a stealth-based game developed by British video game company Blue 52 and published in 2005 by Hip Games for PlayStation 2
, Xbox and Microsoft Windows.
The player assumes the role of Anya Romanov
, an acrobatic, high-tech professional thief living in the futuristic dark metropolis
Forge City. Her initial mission is to infiltrate a high-security museum and steal items therein
. She is assisted by the computer expert Louie Palmer
, who communicates with her through an earpiece
. Later on, however, Anya is framed for a murder she didn't commit, and soon finds herself involved a sinister conspiracy involving a ruthless corrupt politician Richard Killian
, and her own deadly female ninja rival known only as Breeze
.Needs Wiki Magic Love
This game contains examples of
- Action Girl: Anya, Breeze.
- Attack Drone: Quite a lot of them, even early on in the game.
- Classy Cat-Burglar: Anya.
- Convection Shmonvection: Anya often escapes rooms filled with poisoned gas by crawling into an air duct, or through an air duct and dropping into another room. Three guesses why this wouldn't work in real life.
- Cool Bike
- Cyber Punk
- Cyberpunk with a Chance of Rain: One can argue that half the time it's simply night out, but yeah.
- Deadly Gas
- Death Course: You've got plasma beams, chainguns on turrets, poison gas, and flying attack drones all coming after you. At some point, all this crap must have cost more than whatever they're guarding.
- Exactly What It Says on the Tin: His name is Killian.
- Fanservice: I do appreciate the descending neckline on your Spy Catsuit, Anya, I really do. But won't that big patch of DD skin stand out when you're trying to do stealth stuff?
- Hacker Cave: Louis Palmer's place.
- Highly-Visible Ninja: Everyone sees you in direct light, but the second you step into the tiniest shadow, even a two foot region of shade next to a filing cabinet in an otherwise brightly lit room, you become completely invisible. Even when someone is standing right in front of you staring right at you.
- Gas Chamber
- Go Look at the Distraction: Sonic Emitters. Sure, the guards are justified to look for the noise once or twice, but when Anya refuses to kill, and thus the same guard can be fooled by the same noise dozens of times...
- The Guards Must Be Crazy: See above.
- Idiot Ball: Every security guard in the entire game. Justified with the overweight museum guards, but the police aren't any smarter.
- Laser Hallway: Pretty much EVERYWHERE, dear god.
- Optional Stealth: In theory you're supposed to use the shadows to sneak around the guards. In practice GameSpot's reviewer found it was quicker and easier to just beat them senseless.
- Perky Female Minion: Arguably Breeze, though all her dialogue suggests she's the alpha between her and Night.
- Plot-Induced Stupidity: All that training, and the police take no more effort to bring down than the 300 pound mall security.
- Rule of Cool: That's one fancy prison, though the people who designed it seem to be under the assumption that three concrete walls and a row of iron bars can't do the same job. Who are they locking up in there, the Hulk?
- Scary Black Man: At least, he would be if he didn't wear a red, hooded sweater and didn't call himself Night.
- Sentry Gun
- Sleazy Politician: Richard Killian.
- Slogans: TRADITION. FREEDOM. HONESTY.
- Spy Catsuit
- Spy Glasses
- Static Stun Gun: Nullifiers, laser tripwires.
- Stealth-Based Mission
- The Rival: Breeze.
- Thou Shalt Not Kill: Anya refuses to kill.
- Uh, there was that thing at the end where Anya used a heavy object to smash Breeze through a window and she falls to her death (maybe). Anya says "Nice knowin' ya!" and demonstrates no regret over this. Would someone like to explain that?
- Twenty Minutes into the Future
- What the Hell, Hero?: You realize, for half the game, you're technically the villain, right? Thief.
- Yeah, because there's never been any game where you're worse than a thief...
- X-Ray Vision