Video Game: Pursuit Force
Pursuit Force is a video game series for the Playstation Portable. It puts the player in the role of a police agent who joins up to a law enforcement agency known as the Pursuit Force, to restore order to a city overrun with crime. This elite unit specialises in direct armed encounters with adversaries, whether it be on foot or on the bonnet of a speeding car. The player has to try to seize cars and motorbikes while engaging in gun battles at speeds of over 150 miles per hour (240 km/h). It is set in fictional Capital State (which includes Capital City) in America where there are various criminal gangs to contend with. So far, there are only two games in the series.
- Pursuit Force — Set Twenty Minutes into the Future - (into 2007), the story opens with a news report showing a rise in vehicle related crimes across Capital State. There are five gangs to blame, "The Capelli Family", "The Warlords", "The Convicts", "The Vixens", and "The Killer 66". The report also states that a new kind of police; The Pursuit Force has been organised to destroy the threat posed by these gangs. There are a total of thirty missions, six per gang. These missions include escorting, protecting and destroying the enemy on foot, by speedboat, in a car or in a helicopter.
- Pursuit Force: Extreme Justice — The game takes place 2 years after the events in the 1st game, a wedding of the commander and fellow team mate Sarah Hunter is attended, which is then destroyed by the Convicts, who have escaped from prison once again to come and take revenge on the Pursuit Force. Shortly afterwards, a police chase commences. The action kicks off from here, with eventual encounters with the return of The Convicts and The Warlords in addition to two new gangs, "The Raiders" and "The Syndicate", the introduction of a new police division called "Viper Squad", Sarah getting killed by the Warlord lieutenant, a plot to nuke numerous parts of Capital State, the appearance of an unknown gang and the revelation that the nuclear threat was a joint venture between the Warlords and Viper Squad, where the Viper Squad's objective on doing so was to turn Capital State into a fascist Police State.
Examples of tropes in the series:
- Continuity Nod
- In Extreme Justice, one of the Convicts goon is a former Killer 66 member.
- Also in Extreme Justice, the face of one of Don Capelli's hitman can be seen on a few billboards.
- Cultural Translation: The Mafia, as evidenced by generic mooks saying they'll put you in a wooden kimono...which is Japanese.
- Death Course: The bonus video of Extreme Justice shows The Commander going through one of these.
- Difficulty By Region: The American release of the original is somewhat easier than the European version (mostly, there are more checkpoints).
- Everyone Calls Him Barkeep: The Cop/Commander, The Chief and The General are all only known by their nicknames.
- High Speed Battle: The whole series.
- Jerkass: All criminals (even the ones you help), but The Chief is a huge one, only berating the main character without doing anything himself.
- Pastiche: Of Cowboy Cop movies.
- Press X to Not Die In Extreme Justice, The melee battles and the boss fight against Ashley play out like this. There also several times during the boss battles where you'll be prompted to press buttons in order to avoid an attack or do a counter.
- Run for the Border: Many missions in the first have the gangs doing this.
- Not that it makes much sense, since some of them are just fleeing to the next state. Considering that quite a few of them aren't against killing innocents, even the ones that aren't just fleeing to a different state should be focused on by higher-ups.
- Sequel Difficulty Drop:Extreme Justice is quite a bit easier than the original, though the unlockable Iron Man difficulty is meant to emulate the difficulty of the first.
- One mission in the first game (called "Velocity") has you driving a bus full of innocents which has a bomb planted in it, that ticks down if you don't drive fast enough.
- Stalking Mission
- Super Cop
- The Something Force
- Unexpected Gameplay Change: The driving/shooting is the meat of the game, but there are also occasional Third-Person Shooter portions where you get out of the car and Rail Shooter segments behind an helicopter-mounted gattling gun. Extreme Justice added rail shooters sections from other positions and sniper missions to the mix.
- Useless Item: Extreme Justice has cross-platform saves. Except the Playstation 2 version was cancelled so the feature is totally pointless.
- Video Game Cruelty Potential: When you switch into a gang vehicle, you do not subdue the driver or ask he or she to move over; You just shoot the sucker and toss the corpse out when you enter. If you are taking over a motorbike, you will wring the biker's neck and shove him or her off. Oh, and if the car you took had passengers, you have to kill them all too before taking over. Afterwards, you can enjoy the wonderful 3rd person view of still-bleeding stiffs merrily swinging in the car beside you.
- You can only arrest enemies on several infantry battle missions (which are pretty brutal and modified from Dead to Rights: Reckoning's execution scripts), and you are not given any non-lethal firearms or devices. Most of the time you must "neutralize" them via a faceful of bullets.
- Wedding Smashers: The Convicts in the intro to Extreme Justice.